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Messages - Ghost

#621
AGS Games in Production / Re: Spring Break
Thu 20/03/2014 16:19:14
Quote from: Tabata on Wed 19/03/2014 18:53:03
Yessssss please!  MTC is coooool!

My pleasure; Tangy Tanya's been added to the cast. Next'll be Mr. Woodruff... and then there's the Scissorman.
Boy, I'm afraid of the Scissorman.
#622
Quote from: Baron on Thu 20/03/2014 04:10:50
Maybe Hirschel could whip up a bit of a love potion, just to see what would happen.  Of course first we'd have to fend off the taste-tester first.... :=

+1 on that. Sounds like... an ADVENTURE GAME!
#623
AGS Games in Production / Re: Spring Break
Tue 18/03/2014 18:37:57
Thanks a lot for the kind words, it's great to see such a little idea generating interest.

@Hobo: I've almost forgotten how batshit crazy and good the Simpsons used to be! Note to self: CHocolAte BuNnies!

@Mods: Did you also dream about eating marshmallows? Check if your pillow is still there! (laugh)

@Arjon: Can't hear you sir! So many B.A.N.DITS and LOU Guards zipping around in front of my COCKPIT!!! :=(No, seriously, thanks a bunch! And it will, naturally, be released!)
#624
Quote from: miguel on Tue 18/03/2014 13:46:55
It's like doing Darth Vader without James E. Jones!

Ah, easy. Just let someone casually drop a line how Dennis has a huge cold or something. A common cold can't bring Dennis down, damnit! But it sure will screw up his voice ;-D
#625
Quote from: miguel on Tue 18/03/2014 12:04:02
and Dennis talks for the first time EVER!

Not true! http://www.adventuregamestudio.co.uk/site/games/game/1685/

And apparently you didn't even TRY to contact the original voice actor who made Dennis sound like the utter badass he is. Seriously, in my country people have their... well you know where this is going. (laugh)
#626
The Rumpus Room / Re: Happy Birthday Thread!
Tue 18/03/2014 02:48:59
Happy Birthday, ShiverMeSideways. Hope you'r reading this, or have someone read it and tell you it's been written. Have a good time!
#627
No. But: If you set the transition style to instant (General settings, or via script), I believe any decent computer will load it instantly.
__
edit: That was a bit unclear. Changing transition style will not influence loading time, but loading IS speedy and if you remove the fading effect the screen barely flashes. I tried it out with two rooms, it's barely noticeable.
#628
AGS Games in Production / Re: Spring Break
Sun 16/03/2014 19:49:54
March Update in the FIRST POST, with interesting news and some new screenshots.
I've also started a "Meet the Cast" section. ;-D

#629
Quote from: Snake on Sat 15/03/2014 16:17:15
I understand Blade Runner, but Total Recall? There was an adventure game of the movie?
No, but you can read it as "in the style of movies like...", and that makes sense. High praise too. Total Recall was pretty neat.
#630
AGS Games in Production / Re: Pico's Journey
Sat 15/03/2014 12:36:31
Speechless. This is looking gorgeous... Best of luck with this little gem!
#631
Critics' Lounge / Re: Help to improve
Sat 15/03/2014 11:58:20
30 Excellent PATs is a good read; allow me to add to your reading backlog ;)

Basic texturing, low-res: http://jazisnake.deviantart.com/art/TUTORIAL-Texture-Color-Theory-188959239
Palette choices: http://opengameart.org/content/chapter-5-color-palettes

and a selection of awesome screenshots from what I consider the most beautiful low-res game ever:
https://www.google.de/search?q=legend+of+kyrandia+hand+of+fate+screenshotsbm=ischbo=u&source=univ&sa=X&ei=osbVUpLbIqf_ygPWooCQAQ&ved=0CDIQsAQ&biw=1510&bih=934
#632
Awwww, PICROSS! I need to try that out! D'loading...
#633
Quote from: Fitz on Sat 15/03/2014 09:34:53
Hey, it's not like we're the end of the world :P Reviews of AGS games pop up here and there every once in a while -- though I only know

I put that wrong, maybe: I was *very* naive even at the time I released that game and somehow assumed they'd never really "leave their AGS database"- and then I find people going to the trouble to take screenshots, set up links, and write reviews. That was a very NICE surprise, that's what I wanted to say.

@Radiant: That's a big wow indeed, awesome!
#634
Time for my piggy bank to meet Mr. Hammer.
#635
Italian fansites about adventure gaming often feature AGS games too. Chance Of The Dead spread all the way to Poland, actually, which surprised me a lot. And I couldn't even read their articles!

And RAM GHOST ended up PIRATED on an illigal pirate software site run by software pirates. It was downloaded TWICE there and I felt oddly proud about that.
#636
The Rumpus Room / Re: Happy Birthday Thread!
Fri 14/03/2014 15:54:07
An inVINCEable birthday to you, Mr. Twelve! Invite some GUIS and have AGS (a great shinding)! (nod)
#637
Quote from: Scavenger on Fri 14/03/2014 04:21:40
Ghost: I tried to redraw and reshade Ollie with the same shading style as the rest of the cast. I also reduced the size of her head, bringing her more towards the rest of the humans in the cast:

Looks a lot more "in line" now!
#638
Maybe it's just me, but Ollie seems to be the "odd one out".

Jakob is a purely "cartoonish" character; Desiree seems to almost come from another game but she shares the crisp, high-contrast shading- the art style ties the two together and makes it work. Style-wise Ollie is a middle-ground (clearly human[oid] but more cartoonish shape) but her palette makes her appear "softer" and less refined.

On their own, each sprite works perfectly, but I imagine all three of them in one scene would look a bit odd (at least to me). I'd try to bring Ollie's shading to the contrast you use in the other two sprites, just to compare how that works.
#639
For me everything goes, but I'd prefer a weekend. Since I'll come by car I could also offer to pick up people from around Aachen.
#640
Short but sweet video. I like the little custom animation for touching the rock. The voice-over's rather good I'd say (but I don't have high standards in that area).
Overall a very smooth and cute look. Still very much looking forward to this.
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