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Messages - Ghost

#741
Critics' Lounge / Re: Anime Studio Run Cycle
Sun 09/02/2014 19:09:20
Adorable! Can I read that as a hint towards a sequel?

(I wouldn't mind her having arms though. Armed witches are just better!)
#742
General Discussion / Re: I'm back, baby!
Sun 09/02/2014 14:30:45
Quote from: MillsJROSS on Sun 19/01/2014 17:54:02
I think I took my first step last year when my birthday present to myself was a ear/nose trimmer.
Quote from: Snarky link=topic=49755.msg636478386#msg636478386/quote]

Nah, wrong move. The sensible action is to let'em grow. You never know when you may want to tie some sea turtles together.
Life IS an adventure game, see?
#743
Tested the exe and found it flawless- importing 3.2.1. projects is smooth as hell. Congrats to everyone involved! And Zoidberg!

ZIP is once again leading straight to a 404 though.
#744
That's another sound issue: AudioChannel *snd1 = aLCStatic.Play();

And that is a WAV file, so apparently Linux does not like those too.

I can certainly compile a new version that just never plays a sound, but I think that's not exactly the sensible thing to do.

Interesting data, though. I have confirmation that Linux sometimes messes up imported TTF fonts, and now I learn about this sound issue. Considering that the new AGS version seems to be more about cross-platforming, I wouldn't mind recompiling it with that, once released.
#745
Quote from: selmiak on Sat 08/02/2014 17:53:31Whoever guesses from which movie this is, is allowed to post his/her own entry.

Kill Bill Vol1. And now PLEASE make it happen! I can't wait to use HYPNOTIC STARE on TOES.
#746
Quote from: TFeldt on Sat 08/02/2014 18:08:38
What does line 50 in the source file "room2.asc" state?

Hah! Now I remember!
Okay, line 50 just stops a midi file.

function room_Leave()
{
   gvMIDI.Stop();
   gMainMenu.Visible = false;
}

And back then one player reported a similar issue and was able to play the game after turning off the game music, using winsetup.exe. I don't know if he was on Linux, too, but since this was the only bug report I ever got I dismissed it as a fluke.

But it is indeed a programming mistake on my part, I will just add a safety catch if an actual midi file is playing to catch the null pointer. Thanks for spotting it- and please let me know if you can get the game running after turning off the music.
#747
Critics' Lounge / Re: Anime Studio Run Cycle
Sat 08/02/2014 17:48:57
Second runcycle is a definite improvement; the feet look more natural now (as in, flat when they are fully touching the ground). Well done!
#748
Quote from: TFeldt on Sat 08/02/2014 17:13:38
I attempted to make one of Hubris but unfortunately it appears there's either a generic bug in the scripting of it, or there's a portability issue with running it under linux.

That seems to be a Linux issue. In addition to the reported bug you also have the sound pop a lot, and there is a font outlined when it should in fact have no outline. Since Hubris was developed for Windows and never tested on Linux, I admit I would not even know where to start fixing the bug. (It IS a game designed to be run under Windows, made with a toolkit written to run under Windows and thus should also be played on a computer running on, well, Windows. I don't know how well Linux supports AGS, at all... ;) )
But thanks for trying! (nod)

__
Edit: Hubris uses an external file to store player data. These files usually reside in the (Windows-Specific) folder USERNAME/My Saved Games/") and that is where the program looks for them. So on a Linux system this may indeed cause the problem. Without that file the game will have no way to load certain data, and that can explain the crash.
#749
Annie Android would be sweet! I never saw a Let's Play of that, and it's a classic.

From my own list, why not a game of Hubris? Easy to pick up and all ;-D
#751
My first thought was KQ1, but Black Cauldron sounds very likely!
#752
Quote from: Pablo on Fri 31/01/2014 11:57:21
You might be missing the big yellow button in the menu screen that says "HOW TO PLAY" :P

I TOLD you! No-one reads those!
#753
The Rumpus Room / Re: Attention Rumpusers
Wed 05/02/2014 21:00:39
Alternatively you could provide a service where people SEND YOU FARTS and you, in return, make them into GAMES. I can see a market for that!

I did a quick screening and see what my prototype Fart/Game coverter already came up with!

The Secret of who farted on Monkey Island!
Day of the Fartakle!
I Have No Orifice And I Must Fart!
Legend Of Kyrandia II: Fart Of Fate!
I Wonder Why Linus Bruckman Farts When His Eyes Are Closed!
Farts In The Attic!
Heroine's Fart (Girl Farts Smell Like Roses)
Fart Runner: Cow Gas!
My Little Farty The Adventure Game
and the upcoming He Farts!

_
edit:

Also promising!

The Legend Of Kyrandia 3: Malcom's Revenge (hint- he farts!)
Sam And Max Fart On The Road
The 7th Fart
and the new installment Fartmaster's Quest (with DLC farts)

#754
[smallvoice]we did not even parley...[/smallvoice]
#755
Quote from: stephanvos on Wed 05/02/2014 16:10:39
Is there any way to get the window to scale up when you run it with F5 in the editor, the same way it does when you run it full screen by executing the exe?

You can use the handy "scale-up" filters. Go to Build, then Build Exe, then Run Game Setup and there, select a x2/x3 filter from the list. This will scale up the graphics, and the setting is used when running with or without debugger.
#756
Awesome! I wish you the best of luck! And that video is impressive indeed. Not a classics guy myself but I this is good stuff.
#757
http://ghostglimpse.blogspot.de/2014/02/the-story-of-daemons-in-attic-5-of-5.html

Thanks to everyone for joining me around the campfire, guys. It felt a bit odd to write it all up, but now it's out there. A guy seen from the perspective of a game; that is a bit novel at least. Thanks for reading (nod)
#758
Sim, if you are just starting out or if you have problems with art, just ask around for C&C, or try to find a team. I imagine your project is a bit larger so a team-up would surely help a lot.

Quote from: KodiakBehr on Tue 04/02/2014 00:44:02
Edit: Ghost beat me to most of this.  Well played.

"It doesn't matter if you are good or bad, dear. The only thing that matters is that you BOUGHT the game!"
- Vampire the Masquerade, Best! Quote! Ever!!

But nice to hear they're revitalizing this. Nice to see an old brand returning.
#759
As far as AGS is concerned, it's more than capable of emulating the mechanics you describe. You will need to use some more advanced scripting, but you won't run into anything "AGS can not do".

Using an existing brand (Police Quest in this case) is always problematic. If you actually want to rip sprites and modify them you enter the beautiful world of copyright infringement. If you create your OWN sprites in a similar style, you're on the safer side. The thing is that even though PQ is no longer an active brand and Sierra as it was back then doesn't exist anymore, the games still may be covered by copyright, and it's often hard to say what counts as "inspired by" or "ripping off". It's the same with King's Quest, LSL, Monkey Island... there have been some beautiful AGS projects in the past that ran into trouble, and at least one that has been givena cease and desist.

In my opinion: You can avoid all this by creating your OWN police story. "Inspiried by" is safe- and creating something that truly is your own is a large part of the fun!
#760
You misread me: You can use whatever you like. Your choice does not matter. What matters is that you need to stick to it because otherwise you're making things harder for yourself. ;)

Many people who can't run AGS games fullscreen on their monitor use a SCALING filter- this can be done in the same setup window where you select the driver. It helps a lot to blow up that 320x240 window with a x3 filter.

Quote from: rozoviykefir on Mon 03/02/2014 03:51:10
I start Verb Coin template, and I dont understand this (main character not even walk). Problem is I watch videotutorials where describe default game. And there no else another good tutors at internet.
The verb coin is not the easiest template to use, I agree, but you ARE on the AGS forums here. Every question you ask will eventually be answered with competence. (nod) See that gun Khris' avatar is holding? It shoots code!
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