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Messages - Ghost

#781
Quote from: Ryan Timothy on Sun 26/01/2014 12:14:36
but the price was set so damn low.

I call that a strategy. Sell few expensive copies, sell many cheap ones... should level out somewhere! I bought the BTDT doublepack about four times already, but only ever TWO Resonances.
#782
Quote from: Stupot+ on Sat 25/01/2014 16:01:43I was in an unfamiliar town, I didn't speak the language and in a few hours I was going to be wanted for murder.

I'm going to quote this for years to come, Stuart!
#783
Quote from: slasher on Sat 25/01/2014 04:12:35
I could use a gui disguised as the Display but then I would need to do a Click to clear it

Display required a click too, so you may win on the deal. You don't need to have an actual close button on the GUI.
#784
Quote from: kconan on Sat 25/01/2014 04:43:48
I'm going to need both a calculator and an abacus to count all these votes.

Bet you a dollar that Tabby has those, too. ANIMATED! (laugh)
#785
First paragraph:
Usually the ghost enjoyed the busy days before Christmas. The frantic chaos of people shopping at cross purposes, the ever-same little dramas, he could watch them and forget his boredom for a while. But today was different; it was a day that would change him forever.
He had been watching the beggar girl for a while now, unable to make any sense of her, but one thing annoyed the ghost. He knew he was invisible. That was part of what defined him- no matter how hard he tried, the living could not see him, could not hear him, would walk right through him and feel nothing but maybe an odd chill. He had accepted this and knew he couldn't change it.
But this girl was made invisible. On purpose. People would notice her and then make a point of not having seen her. A businessman would check his watch or reach for his mobile. A woman would suddenly decide that she needed a coffee and head for the other side of the street. And so the girl flashed a shy smile every so often only to find everyone else urgently looking the other way.
The ghost shook his head and felt anger. Emotions needed glands and a brain, nothing of which a ghost had, but some strong feelings can be remembered, and now the ghost remembered being angry.
Christmas wasn't a time for making people invisble. He decided to make that girl a present. Something simple but needed. His aimless gaze met a man in a nice suit, arms full of shopping bags. Now let's see... matter was easy. Matter was just stupid molecules. Make them forget that they are supposed to be a bag and...
*split*

Blurb:
When you're dead you're gone, only sometimes you aren't. Ghosts, revenants, unreal cats and more frequently end up in a strange gap between life and death, known as the Long Road. Unseen and unable to interact with the world of the living, these beings mostly strive to pay their Ticket Down. Some do. But some walk the road forever, not even knowing the price of their Ticket.
Andrew Coon is a stray ghost- lost, bored and cynic until he finds an odd goal for himself. He is going to make a perfect Christmas for a young vagabond. It is going to be great. And yes, her dying and joining him as a foxfire is a bit of a drawback. Sure, hiring an unreal cat to lead them to the Last Station might've been a silly idea. Discovering that there are people actually designing afterlives, now that's a thing you don't see each century. And hell are they cheating. But they have to stick to the one rule, there HAS to be a Ticket Down.
All ghosts strive. It's almost Christmas after all. Sometimes you need to pick your own presents, even if you have to do so in the past...

"He has no clue and just mashes tropes together... and yet he really scares the hell out of me!" - Stephen King's gardener

"I can't read all the long words!" - Stephen King's gardener's daughter

"woof?" - Guybrush (Stephen King's gardener's daughter's dog)

"What? No, I'm not the gardener." - Stephen King



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edit: fixed some typos

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edit 2: added quotes
#786
Lots of awesome swordsplay here, everyone. So hard to pick favourites... Ah hells!

1. Arjon
2. Eric
3. Ponch
#787
Quote from: TGames on Thu 23/01/2014 04:24:23
i was rushing to post it this morning

So it's NOT an invisible sword? I'd have voted for the invisible sword! (nod)
#788
As you describe it (larger resolution, each frame of animation required) Crimson's attempt should be the best solution. Tiny note, this will defenitely have heavy impact on your file size- not a deal breaker but you should keep it in mind ;)

Also, just saw this was your first post: Welcome to the forums! (nod)
#789
The hard limit is 5 backgrounds frames, yes. There are some workarounds but you will have to decide for yourself if they are worth the effort.

First, many people prefer to use multiple objects for animations (for example, some reflections on water, and maybe a ticking clock, all in the same room). An object can be assigned a view, and a view has unlimited frame capacity. So it is common practise to create a couple of objects to animate, while the background itself remains static.

This leads to the logical next step: Technically you can create one screen-sized object, import all your frames and assign them to a view, then set the object baseline so that it is always at the back of everything else, and have it animating. This even gives you good control over the animation since you can start and stop it whenever you want.

I have no idea how big the impact on your frame rate will be with a fullscreen object (I assume you are using a higher resolution, and not 320x240), but, well this IS a workaround.
#790
The Rumpus Room / Re: Attention Rumpusers
Thu 23/01/2014 17:45:36
Deliverance of professional navel-contemplating, with side-dishes of farts... IN SPACE!
#791
Well, to add to my first post, for me it's almost the other way around.

Apart from The Walking Dead I didn't like the TellTale games very much. Tales of Monkey Island was especially bad in my opinion; Sam&Max did not convince me either. I am aware that I have retro glasses in that respect though- I don't think any MI game will ever "beat" Monkey Island2 for me. Walking Dead convinced me that TellTale can do good games though.

Borderlands, both 1 and 2, reminded me of Diablo 2. Fun games with a background lore that never got told. It's understandable though; they are shooters, and fun shooters at that. But there is a nice visual style and there are hints of established background, and often I felt disappointed to never get told very much of it.

So yeah, I did love BL2. I still love it. It's a fun game, not perfect but decidedly over the top, and it has potential. I can see it working in the way of a "modern world western"- heck, something like BraveStarr. If TellTale can come up with a nice plot and add some nods to the original characters, I'm all for that.

Quote from: Armageddon on Wed 22/01/2014 20:55:08
DNF and Alien: Colonial Marines were pretty terrible.
Agreed. But I hated Enter the Gecko and still bought Tomb Raider Legend. (laugh)
#792
AGS Games in Production / Re: Blue Lobe Inc.
Wed 22/01/2014 17:25:01
Quote from: Baron on Wed 22/01/2014 04:36:30
Glad to see the anticipation building!

#793
Quote from: TGames on Wed 22/01/2014 16:09:34
I give thee, Dragon Slayer

Did you forget to include your pic, or is it an INVISIBLE SWORD? :P
#794
The Rumpus Room / Re: Mysery House in AGS
Wed 22/01/2014 17:08:39
BUMP!

Got it now! The house is abandoned, see, and very sad. Thus it is a mysery house.
#795
Just found this little article here http://kotaku.com/new-borderlands-game-coming-from-telltale-makers-of-th-1478745808.

So... a randomized FPS gets the Telltale treatment. I am very exited- I really like the setting of the Borderlands games and think that one could easily inject some story into them!

Discuss!
#796
Quote from: monkey_05_06 on Wed 22/01/2014 03:40:53
Alternatively to that (and quite probably the better choice, honestly), you could just parse the coordinates individually as three separate words.

From a player's perspective I'd prefer that. (nod)
#797
You need to share to Facebook or Twitter to download! Now that's... uh, odd?
#798
The Rumpus Room / Re: Happy Birthday Thread!
Tue 21/01/2014 19:45:56
Quote from: Ponch on Tue 21/01/2014 18:50:44
Happy birthday, Snake! :cool:
+1

(It's becoming a habit. Curse you WHAM! And your little forum game too!) :=
#799
Quote from: Tabata on Mon 20/01/2014 23:06:29
Hopefully the acceptance of that gift won't let the king fade away, too   :undecided:

Nah. No worries. King's Fade would make a bad title for an adventure game. King's Quest though, I think that could work.
#800
AGS Games in Production / Re: Blue Lobe Inc.
Tue 21/01/2014 11:39:10
So glad you dug that one up, I loved the idea back then and... well, I still do!

\o/ for Baron!
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