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Messages - Ghost

#821
Just to make that clear, personally I think as long as you yourself are comfortable with your style, that counts for a lot. Yes, there are all sorts of basics, and one should always try to learn and improve, but the beauty of the system is that even "incorrect" art can look pretty sweet.
#822
Quote from: Ponch on Tue 14/01/2014 16:32:39
I vote we make one of the newbies do it! :wink:

While they are at it, we need coffee and someone should provide muffins too.
#823
I bet soft brush isn't even the correct word (roll)

What I mean is, for pixel art you usually go with the pen tool, which draws single pixels (or clusters of pixels) that do not blend into each other.
A soft brush would be any brush that has a soft edge and blends colours together.
Personally I think using transparency is useful when you go for shading on a pixel level, but many people I know prefer picking colours by hand.

While we're at it with handing out links, here's another great one! http://art-eater.com/2010/07/test-1-darkstalkers/
#824
Quote from: Adeel S. Ahmed on Sun 12/01/2014 22:37:22
> Commit suicide because of the fear of Travelling Artisan.

+1, but quicksave first so that we can undo the move for the lulz.
#825
Quote from: Weston_Kaunk on Mon 13/01/2014 07:54:52
Mostly I'm skeptic about my palette use.

I think the palette is okay. But if I were to be really literal here, this is NOT pixel art. You are using merging gradients and soft brushes, both of which are not used in traditional pixel art. See also here: http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299

Still, your result is nice indeed, so well done! That "look over top of glasses" expression is neat (nod)
#826
General Discussion / Re: I'm off to the Casino
Sun 12/01/2014 19:54:41
Important: The CubLi will not attack you, speak to you, or push you into an open incinerator. It will also not attempt to stab you in the back, and it is, in fact, not even alive.
#827
Quote from: Baron on Sat 11/01/2014 23:58:35
Who's with me? ;-D

This here ol' spectre is! I saw the perfect bit of art just ten minutes ago on the internets!
#828
General Discussion / Re: Free Steam keys!
Sat 11/01/2014 23:17:42
BUMP!

I have sorted through my games and found that I have a few "spare keys" from boxed (Steam) games. PM if ya like what you see:

Monaco
The Binding of Isaac (vanilla- Wrath Of The Lamb update not included)
Frozen Synapse
#829
I get it! He makes a fangame and takes screenshots from the original to import them into the game*.

All of the above applies. Avoid jpg, it is prone to decrease quality. Png is the format of choice. And as Khris said, AGS converts everything you import, so the file size will depend on your resolution and amount of graphics imported, but not format.

__
* Ghost wins a cookie!
#830
:= I assure you, no fish will be involved. :=
#831
Quote from: jamesreg on Fri 10/01/2014 14:13:24
Looking at this alot of these games I can get programmed into taking up only one room and not tax the program at all but I find myself wishing those limits were slightly higher because some of them I will have to make more rooms out of.

Nothing wrong with using more than one room per game. Why the self-imposed limit? (This is not sarcasm. It's an actual question.)
#832
Quote from: WHAM on Fri 10/01/2014 12:24:15
Also Ghost needs to go back and finish Daemons in the Attic because then I will also finish He Watches

Can I quote you on that?
#833
The Rumpus Room / Re: Happy Birthday Thread!
Fri 10/01/2014 16:01:28
Froody birthday, Duals!
#834
PM'd. :)

Don't worry about ratings in the DB; your game's just been added, and it can take weeks before a rating becomes available. I'll rate once I've completed the game (nod)
#835
Quote from: Dualnames on Fri 10/01/2014 11:37:40
Been there done that.

Curses! But I used MOAR questions :P
#836
Dualnames has made it his mission in life to interview as many AGSers as possible, which is a nice service but would leave one AGSer out. I mean, the man can't interview himself, can he? So let's return the favour and play a game of 20 Questions with the man I always imagine to reach for his towel when things get rough. Ladies and gentlemen, Mr. Spanos!

http://ags-ssh.blogspot.de/2014/01/interview-22-dualnames.html
#837
> announce a Teh Tabby Has A Smiley For Everything Day.

Our first kingly holiday!
#838
PNG is good. JPG will compress and leave artifacts in a file, and it's terribly hard to pronounce too.
#839
Huge plans indeed, but man, Shadowgate! I played that on the original GameBoy. The breadbox, we called it! Well no harm in trying, I daresay it can be done- though usually people start learning AGS (an Adventure Game engine) by making a small adventure game ;)
But Shadowgate! I liked that game!

Quote from: selmiak on Thu 09/01/2014 21:38:15
I doubt anyone here will be mad at you or so, but maybe nintendo will be ;)

About the "rules regarding remakes": That has always been a bit of a shady zone. The minute you start using original assets you are infinging copyright. Even using an existing brand (like Space Quest) and creating your own assets is... tricky, and I know of at least one promising game having a chease and desist being fired at it. But often the companies that made those games are no longer existent, and things just.. you know, work out.
selmiak is right though: Nintendo is known to protect its brands. But for such an old game, well, I really don't know if they'd care very much.

Anyway, long story short, best of luck and happy game-making! (nod)

*goes and digs out his old GameBoy*
#840
Quote from: WrongTarget on Thu 02/01/2014 02:18:32
classical point n' click adventure comedy series from the 90s

Codenamed MAGUS... It's not Discworld, is it? If it's Discworld I am so keeping tabs on it!
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