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Messages - Ghostlady

#21
I am seeing Hotspot Text sitting on top of a Speech Gui.  If I move the mouse off of the hotspot, it goes away.  How do I stop this from happening?

#22
Thank you very much Eon_Star.  I am very excited to see how it all goes.
#23
AGS Games in Production / Intrigue At Oakhaven
Wed 02/07/2025 04:17:21
For the past year, I've been remastering my old point and click adventure game that I had written in 2004.  I've made changes to add animations, updated graphics with professional graphic artists and hired professional voice actors.  Well, the game is ready for beta testing and should be up on Steam soon after that. 

The story takes place in Louisiana and is about two cousins who get a letter from their grandmother, beckoning them to come home to Oakhaven, because she has an important message for them. You will play as both characters, Daphne and Dominic. You will have puzzles to solve, and in the process discover the tragic family history. You will travel through the swamp to visit a voudoun priestess and a swamp witch.

Welcome to "Intrigue At Oakhaven"

Here is the webpage for more information about the game: https://mysterymanor.net/Oakhaven/index.htm

and here is a link to some in-game play video:  https://www.youtube.com/watch?v=GygWkaBYUXg



#24
Oh my gosh! How have I not known about The XBox Game Bar on Windows? It works with a "Windows G" keystroke and records beautifully.  Thank you so much for this tidbit!!!
#25
Ok. I changed it up to this:

Minimum:
OS: Windows Vista or higher
Processor: 2.7 GHz Dual Core (and above, can run on single core)
Memory: 2 GB RAM
Graphics: Direct3D, OpenGL
Storage: 1 GB available space  (my compiled folder is showing size of 508MB and my saved folder is holding 33 saves at 12.3 MB and can hold up to 50 saves, total is less than 1GB)
(Do you think 1GB is sufficient or should I go up to 2GB?
Sound Card: Any
#26
Oh nice, I'll check that out!
#27
Hi, my game is ready for beta testing and I would like to know what the minimum requirements are to run the game.  I will also need this information for when I put it up on Steam.
I found this from another game and want to make sure this is correct.

Minimum:
OS: Windows Vista or higher
Processor: 2.7 GHz Dual Core (and above, can run on single core)
Memory: 2 GB RAM
Graphics: Direct3D, OpenGL, DirectX 5
Storage: ??? GB available space  (my compiled folder is showing size of 508MB)
Sound Card: Any
#28
Nice, thank you Rik!
#29
Can anyone recommend a good software, that's not too expensive, that can capture ingame play video?
#30
Yikes. I found what I needed in the .trs file.  I was getting it confused with the .tra file.  Sorry for the confusion.
#31
I am speaking of a TRA file in my current compiled game with the latest version of AGS. Someone told me how to get a script of the whole game, but I can't find the post right now. Maybe it wasn't the tra file but a different file.

I do know the keyword I am looking for. Is there a way to a run text search over all the files without going one room at a time?

#32
Ok, that got rid of all the old files.  In that past, I was able to use that tra file and be able to view it and able to search it.  This replaced the "filedump" that was in the very old version.  I need to find some speech in the game and I don't want to have to go through tons of rooms. 
#33
Hi, I created a new translation file but I cannot read it in notepad.  It looks like a bunch of junk.  Also, I have some older updated translation files that I can't seem to get rid of.  They keep showing up in my compiled folder.  How do I get rid of these?
#34
I'll take this all into consideration. Thank you!
#35
As I am getting close to finishing up my game and would like to have some beta testing done, is there any advice on how to have some trigger that will disable the game so that it cannot be copied/distributed?
Is there an internal date and time that I can check and cause the game to quit working once that expires.  Or a count of how many times the executable has been opened? Something along these lines...
#36
Crimson Wizard - Checking for the game being paused was a good fix.  I only had a handful of rooms it needed added it. I personally prefer scripting over graphics because graphic work is not one of things I am very good at.  But I am willing if it is a solution.  Thanks for the tidbit about Custom Properties, it is good to know going forward.

Kris - Thank you for working out a gui and showing me how to do a transparent border. This is my problem. It is an older game from 2004'ish and is set at a 16 bitrate, imported into the current AGS version, and transparencies won't show transparent for any bitrate over 24. When I created my background, it went higher than the 24 bitrate so no transparency.  If I export it to png it makes it 8 bit and looks bad. It has made this game a real challenge. But, it is almost complete and I feel there has been some magic that came into play with the graphics, none that I did. :)
#37
The Inventory Gui is currently set to "pause game when shown".
How did you add a transparent border to the background image?  Will the way I did it not work? (created a screensize background and layered my inventory window on top of the transparent background and then saved as a .png.)  Actually I played with this again today and it is offset.

Here are two screenshots showing how I created the Inventory Box.

This the inventory Box


This is the box inside the Inventory box which will hold all the inventory items.


I haven't tried Crimson Wizards plan yet.  That may be the easiest solution.


Code: ags
Global Repeatedly Execute:

if (GetLocationType(mouse.x,mouse.y) != eLocationNothing) {
      if(Mouse.Mode!=eModeUseinv)  {
      if (player == cWoman)  Mouse.UseModeGraphic(eModeDapHandU);
      if (player == cMan) Mouse.UseModeGraphic(eModePointer); } }
else { Mouse.UseDefaultGraphic (); }

Room multiple hotspot entryways Repeatedly Execute:

  // script for Room: Repeatedly execute
if (Hotspot.GetAtScreenXY(mouse.x, mouse.y) == hrighthall) {
    if (player == cWoman)  Mouse.UseModeGraphic(eModeDapHandR); 
    else if (player == cMan)  Mouse.UseModeGraphic(eModeUsermode2); }

if (Hotspot.GetAtScreenXY(mouse.x, mouse.y) == hlefthall) {
    if (player == cWoman)  Mouse.UseModeGraphic(eModeDapHandL); 
    else if (player == cMan)  Mouse.UseModeGraphic(eModeUsermode3); }

if (Hotspot.GetAtScreenXY(mouse.x, mouse.y) == hdownstairs) {
    if (player == cWoman)  Mouse.UseModeGraphic(eModeDapHandD); 
    else if (player == cMan)  Mouse.UseModeGraphic(eModeUsermode5); }

#38
How do I make a transparent border? I created a screensize background and layered my inventory window on top of the transparent background and then saved as a .png. It's not working though. 
#39
Interesting about the background with a transparent border.  I am going to try that.
#40
Can anyone help me with this?  This room has multiple directional hotspots.  When a gui is open, in this case the inventory gui or the interface gui, if the mouse rolls over one of the hotspots while the gui is open, it picks up hotspot and changes the mouse cursor, disregarding the mouse for the gui.  How can I stop this from happening.  See video for an example.

https://youtu.be/R_aq8aiVV4M
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