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Messages - Ghostlady

#361
Hi Pablo,

QuoteAre you sure you want to trust these people with this? I mean isn't it a bit silly to give your game to some people from the internet, people you don't even know, for free and expect they won't start spreading free copies of it around the internet? This is not very wise if you seriously intend to sell your game.

The first day I put the game up for sale, I had my first download order from someone in Germany.Ã,  By the next day, the game was up on a German site and they were selling it without my permission or knowledge.Ã,  We have since solidified that mess after a few threatening emails.Ã,  When buying the CD, the instructions are to copy the files to your hard drive.Ã,  What is there to stop anyone from putting the files up on the internet.Ã,  I wish there was a way to be able to play the game directly off of the CD, but I haven't seen anything that will allow that.

Hi Ozzie,

QuoteJust wanted to say that I would recommend you Ghostlady to replace the default GUI with one that you have drawn yourself. You can then create a patch with Patch Maker for example. I think this problem is very easy to fix and would convince those people to buy it who think caused of this that not enough effort was put into the game or that it would disturb the experience.

I have to tell you that this is an excellent idea.Ã,  I looked at your link and I will explore it further.

Hi dg,

Your name has been added!

#362
And another:

Quandaryland

Anyone else want in the hat?Ã,  I'll pick two winners tomorrow.
#363
Steve, you are absolutely right.Ã,  This whole thing is silly.Ã,  If anyone is interested in the game, you know where to find it.
#364
Hauntings Of Mystery Manor Screenshots:

What game is this from?



What game is this from?



What game is this from?



What game is this from?



What game is this from?



What game is this from?



Nice graphics. Huh?Ã, 

BTW, Rui was not bribed.Ã,  That post was sincere.

Synthetique, did you get permission to copy that game image from Jen at Four Fat Chicks?Ã,  A bit like stealing huh?
#365
That worked nice.Ã,  ;) ;D
#366
I am creating a Quit or Play gui.Ã,  All the documentation I am looking at is for 2.62 or below and refers to the "interface_click".Ã,  The "interface_click" is now obsolete in version 2.7.Ã,  Can someone show me an example of where to scrip the "play" and "quit" buttons from the gui?
#367
Game Drawing:

Barbarian
Hotspot
Ashen
Rui
Lakerz
Potch
Marlamoe
Alk3Catch22
dg

If I missed anyone, please let me know.Ã,  I'll add to this post if anyone else is interested and I'll give it about a week.Ã,  Rui, I put you on the list since we started off on the wrong foot and I apologize if I got a little testy.

Note:Ã,  I am not removing the download option for awhile.Ã,  It has actually picked up in the last couple days.
#368
This was my first game and I am trying to take things objectively.Ã,  I'm sure I made mistakes and would do things differently the next time around. I admit I was upset when Rui said the image was painted over.Ã,  It was not.Ã,  It was designed to look like the room because I really liked the look of the room but it was not painted over.Ã,  There are a lot of rooms at the Manor and it seemed this one was being picked on.Ã,  Sorry Rui, but your post implied that people would be paying $15.00 for a game that had used screens from other games where there is just this one that was designed after one.Ã,  That is the way I took it.Ã, 

I offered the download mostly for International buyers, so they wouldn't have to pay the shipping.Ã,  It seems they want the CD mostly so I may be taking the download option off.Ã,  As far as stealing files, what is the difference if you have the files on a CD or you downloaded them?Ã,  Same files.Ã,  I don't think there is much you can do to stop that.

I used the PayPal credit processor, and you don't have to be a PalPal customer, because it was so easy to set up and tends to be the one that is most popular because so many people have PayPal accounts.Ã,  If anyone can offer suggestions of a better way to go, I'd be happy to listen.
#369
Moderator,

If this is not an acceptable post, please delete it.

I thought it might be nice to offer a couple copies of the game to the people here at AGS.  Especially to the people who have a real interest in it.  Post and let me know you are interested and I'll do the old pull the name from the hat trick.  I'll only offer it as a download and it is about 50MG. 
#370
QuoteIt cost you $3000 to make the game? Jesus Christ. Mind explaining where it all went, so anyone else considering it knows what to expect?

It might not be this way for anyone else.Ã,  These were my choices.Ã,  I opted to purchase all the graphics and the production music.Ã,  There is a 30 second music loop in there that cost $65.00.Ã,  99 % of people making an adventure game would not have opted to spend that on music.Ã,  Let alone on one little piece of music.Ã,  I am the lone 1%.Ã,  But.....the music is haunting and beautiful.Ã,  The game has ATMOSPHERE.Ã,  That was created by the graphics and working the music just right.Ã, 

I believe I'll get my money out of it.Ã,  I won't become rich from it.Ã,  It is not really about the money.Ã,  I mean I don't want to loose money, I'd like to re-coup what I spent on it and use it to create another.Ã,  It is about creating an entertaining adventure game.Ã, 
#371
Thank you Steve.  I couldn't have worded it better, on all accounts.  For the sake of other adventure game developers who would like to create a Commercial game, I will share this info.

Games Sold in 3 weeks:

CD's - 86
Downloads - 14
Total:  110

That is about half of what it cost me to make it.
#372
Rui,

Quoteand which ripped off at least one screen from another computer game (well, not "ripped off", you painted it over, but it's still very clearly from Phantasmagoria's dining room).

That room was not ripped off or painted over.Ã,  It was created from scratch.Ã,  I think you should get your facts straight before you make a comment like that.Ã, 

I can't take anyone seriously when they put the word "fucking" in their signature.

#373
Completed Game Announcements / Re: to much
Fri 08/07/2005 04:22:07
Hi cappella,

Just because I used the default AGS icons does not make the game unfinished.Ã,  I actually like the icons.Ã,  Different strokes for different folks.Ã,  ;)

I would not want to spend three years making a game.Ã,  You have to understand this was a one woman show and not a group of people coming together to make a game.

All the feedback I have received has been positive.Ã,  The one word that I hear continually is "Fun".Ã,  Is that not what a game is supposed to be?Ã,  I have spent $20.00 on a 40 hour game that was bug filled and spent my whole playtime walking around and getting frustrated.Ã,  I would much rather pay $15.00 for a game that was fun and memorable.Ã,  But again, different strokes for different folks.

Here is an example of what I mean:

FeedBack

Quoteremember, a very good game with a very low price will get more popular because more people will play it. take 15 $ for your game and only 20 people will buy it = 300$. but take 2 $ for it and 1000 people will buy it = 2000$

You are so wrong.

Good luck with your game Noah, I wish you the best with it!!!

Ghostlady

#374
Everyone has a right to their own opinion and the way they spend their money or don't spend their money.Ã,  Sometimes someone's beliefs are because they don't have the full understanding of what goes on behind the scenes.Ã, 

I personally think you will see more and more commercial Indie games coming.Ã,  There have been too many horror stories with publishers and controlled gaming companies.Ã,  Snarky made some very good points.Ã, 

I personally have put a lot of money into this project.Ã,  Good graphics and production music doesn't come cheap.Ã,  I am hoping to get my money back out of it and enough to do another game.Ã,  It is, on the average, a five hour game.Ã,  I could have kept going with it but not knowing if it was viable on the market, I switched gears and made it shorter.Ã,  Seems right now, that is the only complaint I have been getting about the game.Ã,  Actually, it is quite addicting.Ã, 
#375
Yes, I read all the legal. 

You will never please everyone.  That is just the way it is.  To me, AGS is a fantastic piece of software.  I learned sooo much, that I am ready to do it again.  This time better because of the knowledge I have now.  That is why I came back here to thank everyone.
#376
What's your point? ???
#377
Hauntings Of Mystery Manor is COMPLETE.Ã,  It is a commercial game. You can view the details HERE

I am referring to it as a Gothic Adventure.Ã,  Not gothic as it means today but as Websters describes it:Ã,  (Gothic:Ã,  of or relating to a style of fiction characterized by the use of desolate or remote settings and macabre, mysterious, or violent incidents)

Here is the first review from Four Fat Chicks: FFC Review

And a walkthrough HERE

I would like to thank everyone here at AGS that helped me through this and especially the creators of the AGS software that allowed me to do something I didn't think was possible.

#378
I was glancing at the 2.7 documentation and its fixes and found this:

http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=489

I was wondering if this could be my problem.Ã,  I do have some interaction commands that call a room script and the script does a NewRoom command.
#379
QuoteDo you mean interaction editor variables?

Yes, that is what I meant.Ã,  When I first started the game, I was using all global when I probably could have used the room variables.Ã,  Then I ran out of global.Ã,  Thank goodness I was at the very end of the game.Ã,  I started swapping out some of the globals within a room to a room variable to get some more globals, but then I couldn't rename the variable so the names didn't quite fit the room anymore so it got confusing.Ã,  But, I got it going anyways.
#380
First off, I'm a woman.Ã,  Hmmm/Errrrrr.Ã,  I know you don't see too many of us doing this thing, but hey, I might start something.Ã,  I am a programmer in "real life" so I figured I should be able to do this.Ã,  Right?Ã,  Anyways, I got my 1st game about 99.9% done.Ã,  Working on fine tuning and beta testing.Ã,  It is a ghost story with very nice music and graphics.Ã,  It is first person, basic point and click with a unique story.Ã,  I am going to go commercial with it.Ã,  Here is a link with screenshots and a sample of the hauntingly beautiful music.Ã, 
Note:Ã,  I hope I didn't break any rules here.Ã,  Please let me know if I did.

I knew I wouldn't do it right.Ã,  >:(

How's this:
Story:Ã,  I see it like an old gothic novel, which they don't write anymore.Ã,  You arrive at your ancestral home which you haven't been back to for 15 years.Ã,  Each room holds a spirit that has their own story that they will tell you. You must help free them from their misery, which is how the house holds them there. You do that by un-murdering them or bringing them something they want or desire. It is quite atmospheric. Hauntingly beautiful, as I refer to it, but not falling into the "horror" genre.Ã, 

The game runs with 640 x 480 resolution.

Screenshots:

http://www.mysterymanor.net/AGS1.htm

http://www.mysterymanor.net/AGS2.htm

http://www.mysterymanor.net/AGS3.htm
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