I agree.
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Show posts MenuQuote from: Crimson Wizard on Thu 23/01/2025 22:16:04Alright, the situation is clear now. Since your game is 16-bit, then you won't be able to have translucent effects (at least not easily).I wanted to try it myself first. I have a 2023 version of Paint Shop Pro. I need to google a little to figure out how to get the coordinates. If I can't figure it out I'll definitely ask the artist. She will do it for me for sure.
Speaking of cutting out firefly frames, perhaps your artist can make these cuts for you?.
Quote from: Crimson Wizard on Wed 22/01/2025 23:02:21Quote from: Khris on Wed 22/01/2025 22:42:59One used to use only even coordinates for objects in highres games to avoid precisely the "one pixel off" problem, but newer versions don't use lowres coordinates internally any longer.
Hmm, if this game was upgraded from a very old version of AGS (which it is, I think?), then this setting is kept after upgrade.
You may double check this in General Settings -> Backwards Compatibility -> Use low-resolution coordinates in script.
If it's turned True, that means that you are using old-style coordinate logic, where in high-res games the actual object position is halved. For example, in 640x400 games the object positions are in 320x200 resolution, so you can only have them on even coordinates.
Quote from: Snarky on Sat 21/12/2024 06:55:39They won't be moving, just a slow fade in and out, using multiple objects.Quote from: Ghostlady on Fri 20/12/2024 05:33:59They are currently objects with part of the background included.
If they are going to be moving, that will have to be done a different way. Not that that should be difficult, unless the firefly lights interact with the scenery (e.g. throwing shadows).
function gGui24_OnActivate(GUIControl *control)
{
String s = "I'll try to explain this as best I can. Mr. Alexander and";
s = s.Append ("I have been very close for many years. To understand");
s = s.Append ("our relationship I would have to give you our history.");
s = s.Append ("Your Grand-père, Mr. Étienne and your Great Uncle,");
s = s.Append ("Mr. Alexander were close brothers, but terrible rivals");
s = s.Append ("since childhood. Unfortunately, your great grand-mère");
s = s.Append ("died giving birth to Mr. Alexander. Now Mr. Étienne");
s = s.Append ("being the older of the two boys, was afforded the best");
SomeLabel.Text = s; // this will assign full concatenated text to a label
}
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