Most? At least 1, 2 and 6 aren't limited to the game engine.

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Show posts MenuQuote from: Ghost on Thu 24/11/2011 09:41:16
Use windowed mode and a x2 filter. That'll give you a 1280x720 window, and that should look okay on the majority of computers (I doubt that there are many people still running on 800x600!).
#ifdef DEBUG
Display("x = %d, y = %d", player.X, player.Y);
#endif
Quote from: ddq on Mon 14/11/2011 02:54:34Was it a dart-gun?
Hint: it's not an oboe.
DynamicSprite* ds=DynamicSprite.Create(320, 20);
DrawingSurface* sur=ds.GetDrawingSurface();
sur.Clear(16);
sur.Release();
Overlay* ol0=Overlay.CreateGraphical(0, 0, ds.Graphic, false);
Overlay* ol1=Overlay.CreateGraphical(0, 220, ds.Graphic, false);
Wait(1);
ShakeScreen(10);
ol0.Remove(); ol1.Remove(); ds.Delete();
Quote from: Calin Leafshade on Fri 04/11/2011 17:31:25+1
yep that fixes it.
Still cant drag the mouse on either of my phones tho.
Quote from: JJS on Fri 04/11/2011 07:21:58Well... Turned out the executable was compiled with the DOS engine for some reasons. I swear the last time I tested it it was using the Windows engine.
Can you post a link to the non-working game? I would like to check it out. Trilby Notes is an 8 bit game compiled with 2.62 and works, so it might be a file format difference that I didn't account for.
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