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Messages - Gilbert

#1181
Everyone knows that I use that solely for DOS support though. It being able to run with DOSBOX under Android is just added value.
#1182
Quote from: Dataflashsabot link=topic=44327.msg591415#msg591415(short of the crazy hacks suggested by Iceboty).
This is not a hack though, just running DOS software with an emulator. Too bad the DOS engine has been discontinued, so this won't work with games made (or if you want to make games) with newer versions of AGS.

Now I have even more reasons to stay with old versions.

(Yeah, as I've just returned home from work, this post was indeed typed from my Android phone. :D)
#1183
Since AGS is now open-sourced, it is possible to port the engine to Android (like how some people have done with the Linux and PSP ports), but so far no one has done this yet and that could be a lot of work.

Alternately, as games made with AGS V2.62 or earlier could be compiled to DOS, they may be played with the Android ports of DOSBOX. I have tried my test game with aDosBox and DroidDOS on my phone and it works. Seems that DroidDOS works a bit better but there're some hiccups with full screen palette animation with my 8-bit game.

Alternatively, as ScummVM is multiplatform, you may try using those SCI and AGI game creating packages (possibly hard) and use ScummVM to execute them.
#1184
General Discussion / Re: CCTV Footage
Wed 31/08/2011 02:45:49
Just a random suggestion. Did you try playing it with VLC?
#1185
Because if you name it the BBC Creator no one will get what this is about.

The blue cup was an in-joke (read the 1st point from the linked page to see why) and was considered some sort of cult mascot by the community. Thus, when we got the new domain some years ago it's named BBC.com.

On another note, AGS used to be called Adventure Creator and one main reason for the name change was that AGS was not solely a game creating package but contained both the editing part and the game engine (in AGI game creators the AGS interpreter is usually not contained in the package). This was to reduce confusion. If it were to be called the BBC Creator there'll be even more confusions.
#1186
Quote from: ner0 on Tue 30/08/2011 10:14:11
And what's up with the use of the verb "insist", is there some implying there?
I meant, someone insists on doing this despite there is no official support.
Quote
About the lack of official support, are you a member of the developing team of the tool in question Iceboty V7000a?
No (and I have no interest in it anyway), but I am a mod here.
#1187
I'll say that if someone insists on doing it and releasing it just go ahead, as since AGS has become open sourced this is hard to prevent now, but don't expect this would get any official support.

IMO it's the games' creators' own decision on whether translations should be available in any specific language. If they don't want it just leave them alone.
#1188
Actually I don't understand a single word of yours.

No one was mentioning the thread will be moved to GiP beforehand, so why he suggested that? (Actually it's not a suggestion, his original post assumed that the thread was already scheduled to move there and if that happens then something else would happen.)
#1189
And the fact that nobody ever mentioned that this should be moved to GiP before.
#1190
Just mess with the on_key_press() function (or whatever its correct name is).

Use a variable (say, kb_on) to hold the state on whether you want the keyboard to be active, and do something like:
Code: ags

if (kb_on){
  if (keycode==blah) bla bla;
}
#1191
Just open the SCI font in Radiant's font editor and tweak it to whatever you want.
#1192
Well, I was about to make a wild guess, that maybe it's because the OP doesn't have enough post coutn yet to have this option, but seeing that Snake claimed that he could find it either I have no idea now.
#1193
Actually, I am more leaned towards keeping this here, as these are indeed completed products made with AGS. As long as it's correctly tagged in the topic what these are all about (which has been done here already) I think it's just fine.
#1194
Quote from: splat44
Ok, darth isn't mod from this form! Please re-read the last paragraph of my quote!
I tried to say, if thread being move to production
...
Did you even follow what this thread was about?
1. Darth isn't a mod of this forum, so he cannot move a thread away from here, even to a forum he moderates. We need a mod who has power over this forum (i.e. a global mod) to do this.
2. The reason people were suggesting that this thread should be moved was that these were not games, not because they were not "completed", so the production forum would not be the correct place for this to move to.
#1195
These are not true though.

You don't need to provide any screenshot for completed games. Screenshots are only required in the production forum.

Also, Darth is not a mod in this forum, so he just cannot move this thread.
#1196
Home Alone of course, in good old Sierra spirit (Infocom text adventures work too), where there are numerous ways to kill the protagonist (and the bad guys as well).

Spoiler
No matter how crappy the movie can be and no, I actually never watched it. ;D
[close]
#1197
Quote from: monkey_05_06 on Wed 10/08/2011 09:11:35
I'm aware of that, but I'm also aware that every version of Windows XP SP3 and higher has shipped with .NET 2.0+ preinstalled. If you don't want to make use of my custom configuration file there's no reason you can't use the built-in winsetup. :P
So, you misunderstood my post (as always :P). My point was I didn't get whether you suggested that because 1) it's considered a must by the general public for Windows to have .NET installed now (as I have no idea on this), or 2) people who run AGS games under Windows would just need to have .NET anyways.

If it's the former case, then there isn't any problem to have a new setup programme that depends on it, but if it's just the latter case then it doesn't sound right in many levels.

I really doubt it though, as you mentioned XP SP3. Many systems didn't have SP3 to start with (including mine, which started with a non-SP version of XP) and I think not all people have upgraded their systems to SP3. SP2 is still popular I suppose, where .NET is optional. (My system has been upgraded to SP3 though, and I have installed the frameworks for obvious reasons).
#1198
Quote from: monkey_05_06 on Wed 10/08/2011 08:04:02
I figure anyone who's using "winsetup" has probably got .NET 2.0 installed anyway.

Because .NET is sort of an essential component in Windows nowadays? Otherwise it's not reasonable to assume everyone has it, as unless it's changed recently, the engine does not have any .NET dependency (winsetup.exe itself does nothing apart from launching 'Gamename.exe --setup').
#1199
I'm not quite sure whether there is a universal rule, but I think you may start here.
#1200
Since AGS V2.72 you can use negative numbers for move speeds (applies to characters and I think it applies to objects as well).
For example, -2 means 1/2 speed (every 2 frames), -3 means 1/3 speed, etc.
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