I think I'm going to leave this alone, to see if this can really go through.
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int player_lastx, player_lasty;
...
}
player.WalkStraight(player.x + dx, player.y + dy, eNoBlock); // walk player character to the new coordinates
}
KeyboardMovement_CurrentDirection = newdirection; // update current direction to new direction
player_lastx=player.x; player_lasty=player.y; //ADD THIS
}
KeyboardMovement_CurrentDirection = newdirection; // update current direction to new direction
} else if (KeyboardMovement_CurrentDirection!=eKeyboardMovement_Stop) //START ADDING FROM HERE
int dx=0, dy=0;
if (player.x<player_lastx&&(KeyboardMovement_CurrentDirection==eKeyboardMovement_Right||KeyboardMovement_CurrentDirection==eKeyboardMovement_UpRight||KeyboardMovement_CurrentDirection==eKeyboardMovement_DownRight)) dx=DISTANCE;
if (player.x>player_lastx&&(KeyboardMovement_CurrentDirection==eKeyboardMovement_Left||KeyboardMovement_CurrentDirection==eKeyboardMovement_UpLeft||KeyboardMovement_CurrentDirection==eKeyboardMovement_DownLeft)) dx=-DISTANCE;
if (player.y<player_lasty&&(KeyboardMovement_CurrentDirection==eKeyboardMovement_Down||KeyboardMovement_CurrentDirection==eKeyboardMovement_DownRight||KeyboardMovement_CurrentDirection==eKeyboardMovement_DownLeft)) dy=DISTANCE;
if (player.y>player_lasty&&(KeyboardMovement_CurrentDirection==eKeyboardMovement_Up||KeyboardMovement_CurrentDirection==eKeyboardMovement_UpLeft||KeyboardMovement_CurrentDirection==eKeyboardMovement_UpRight)) dy=-DISTANCE;
if (dx||dy) player.WalkStraight(player.x + dx, player.y + dy, eNoBlock);
player_lastx=player.x; player_lasty=player.y; //TO HERE
}
...
}
player.WalkStraight(player.x + dx, player.y + dy, eNoBlock); // walk player character to the new coordinates
}
KeyboardMovement_CurrentDirection = newdirection; // update current direction to new direction
player_lastx=player.x; player_lasty=player.y; //ADD THIS
}
Quote from: icey games on Thu 03/06/2010 03:03:03Then you need to try harder. The main problem is, people are used to the simplicity of training games of newbies. They wouldn't mind if these games are really small and simple, but you're upsetting a crowd by bloating your game with unnecessary (, non-original and illegal) stuff and claim that it's all your own work.
1)I do so! I put a lot of work into NNT
QuoteThat doesn't change the fact that A LOT of the materials are copyrighted. You can make a much lighter game by removing these stuff.
2)ok, I see what you are saying but I did a hell of work in this game alone regardless of the music,sprites
QuoteThis is another sign that you haven't really read people's comments. See:
3)I really did'nt think it was the one taking up all the space
Quote from: Xenogia on Wed 02/06/2010 00:32:26
EDIT: Why the F**K do you have an 86mb music.vox file. That is truly ridiculous.
QuoteRead them AND listen to people's suggestions. That's all I can say.
4)true - true but I really do read'em it's just I cant see were I went wrong in my topic(s)
QuoteWTF am I doing wrong here!?!. THis is the most stressful site! All i want to do is make a good game but I also loved other game made by other people!Then, really try to make a good game. The main problem is, as many people have already mentioned, you didn't even try to put some thinking in the game's design and in testing.
Quotejust because i use the sprites,music,bg art does not mean i cant do it!No, you can't if it's illegal, obviously.
QuoteI only use other music because it can fit my games, I also don't have music skill's! only art...There are free tunes if you search (or ask) that you can safely use in your games, so you don't really need to rip copyrighted stuff, and in fact, for people's training games it's not absolutely needed to have music at all, especially when the music tracks contribute to a large fraction of the download which is just a burden to the downloader's side.
QuoteIt's not really about hate, but rules are rules. They aren't here without a reason. If you insist on ignoring people's suggestions and such rules you are having a problem here.
Stop hating - all I hear is forum rules-forum rules It's when people jump on my topic and talk sh!t is when I get heated then the topic becomes HOT then mod check's it out and it's stuff like this...
Quote from: Ryan Timothy on Wed 02/06/2010 03:06:35
An example of a game without inventory: Loom
int mousestopped, lastmx, lastmy;
if (!gBlah.Visible) {
if (mouse.x!=lastmx||mouse.y!=lastmy) { //mouse moved
lastmx=mouse.x; lastmy=mouse.y; mousestopped=0;
gBlah.Visible=true;
} else {
if (mouse.x==lastmx&&mouse.y==lastmy) mousestopped++;
else mousestopped=0;
if (mousestopped>somevalue) gBlah.Visible=false;
lastmx=mouse.x; lastmy=mouse.y;
}
Quote from: Brocup on Tue 25/05/2010 12:03:46This is nothing compared to the TRUTH.
Alright, I feel good.
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