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Messages - Gilbert

#7641
hmmm can you post that part of code in question here?
#7642
Hmmm I think there may be something missing in the interaction editor.

If it's set to true the script function should be MoveCharacterBlocking()

I think CJ should have a look at it.
#7644
TRACK HIM DOWN! TRACK HIM DOWN!

Just send Courtland "Hitman" Leksutin or anyone who lives near to Hosamov's place to treack him down!












...well I think I'm the one who lives nearest to him... :p
#7645
Hehe Ghor I read your comic strip before seeing this thread, so I was confused, everything's clear now.

I think I may make one with Billy in it hehe...

Now where can I find my lost logs...?
#7646
Critics' Lounge / Re:Three characters
Fri 27/06/2003 07:39:57
Asymmetrical (I hate that you have to use different prefixes for "not" in different words).

But no, I can't see your pictures but X's.
#7647
If I want to spycam my cat, the only thing I want to know is when and where does he drink water. It's really difficult to see and he never drank from his water bowl, yet he has lots of saliver...


But no, I cant see your spycam either, I just have a black square, probably because I never installed those M$ crap called Media Prayer 9......
#7648
Yeah, I mean check for the screen size of the Flic, Flics are always <257 colours anyway.
#7649
Hero's Quest!!1! Not Quest for Gloria! Good job.
#7650
Errr... What resolution is the Flic in?
#7651
Variables declared in the global script aren't automatically made global, they are still local to the global script. You need to export a variable in the global script so it can be imported back in the room scripts for access.

For example if you declare:
int blah;
in the global script and you want it to be accessible by other some room scripts you need to put first to the bottom of your global script:
export blah;
For rooms which need to access that variable, put on top of the room script:
import int blah;

You can also use GlobalInts for it, just check out the GetGlobalInt() and SetGlobalInt() script functions from the manual.
#7652
Heh actually I prefer the default icon to be completely graphical, without words like "Q", "EXIT", or "QUIT", because that won't be good if your game is not in English.
#7653
Actually I think the pillow maybe a bit too large, not much of problem there.
#7654
#7655
Enough! This is not how a thread in the Technical forum should become.

Mr. Trant, people were just trying to help you, whether they're helpful to you or not, you shouldn't act like that.
#7656
...Then a spot of light approaches the alien and told him that the elders want to see him...





* Gilbot V7000a likes cliche adventure jokes... ;D
#7657
V2.55 wont work?

V2.55 is the latest stable version, should be available in the official AGS homepage, unless the template was made with V2.56 beta 1 (if that is the case, scorp, maybe it's always a better idea to make this kind of things with the latest stable version, unless it relies on some features only present in a new beta version).
#7658
Critics' Lounge / Re:Character Image
Wed 25/06/2003 09:43:06
Quote
Would this size be too large on a 320x240 background?

Simple. Just paste the sprite on a background with a paint programme or whatever and see if it's ok.
Of course you can also scale it with walkable area (actually this is not a bad idea, as if ppl setup your game to play at 640x480, the sprites can be more detailed).

Really nice sprites BTW. :D
#7659
General Discussion / Re:perfect game
Wed 25/06/2003 09:39:27
[plug]
Play Pleurghburger: The Dark Aged Man
[/plug]

Or that crap on my homepage...
#7660
General Discussion / Re:help with FOA
Wed 25/06/2003 09:19:20
Actually there was an argument about the Hint forum when it was created, whether it should only contain AGS games, and that "King Quest" thingie was a bit confusing, I thought it was originally for AGS games only.
However, as that board wasn't really overused, and the truth is that the Rulez thread for that particular board is nonexisting, I think asking for hints for non-AGS adventure games there is now acceptable (unless we get 30 new threads per day in it, they we should reconsider about it.)
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