Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ginny

#141
Sounds like an interesting project, this orkut thing. Essentially, this means everyone must have connections everywhere ;).

Name - Nataly Eliyahu
Nick (if you need it) - Ginny.
E-mail - Nataly dot Eliyahu at gmail dot com
:)
#142
Whee, happy birthday AGS! I did notice 'AGS anniversary' being written, but only mentioned it on irc.
#143
Sorry I couldn't enter. Lots of physics homework was preventing me from it, because they were so interetsing ;).

You still got 3 very good enties.
I vote for... yaron. I really loved how you made everything the player does urgent, I could see the character running around, as opossed to walking calmly around a hijacker filled plane. The sleeping beer bottles are great, and providing another solution was a nice touch :). The exploding beer bottle + extinguisher contraption is brilliant too.
OffTopic, are you from Israel?

SSH - I love your bullet proof vest! It even sounds like it could work ;)

Mephis, if I may note on something: While Ninja lemurs are always cool on their own, they don't really fit into this airplane Puzzle. Your whole puzzle was very interesting, I found the Hijacker Getup ski mask burning method brilliant, up until the part where the lemurs came in, then it lost all logic. That can of course work for very humourous games, but I find some logic is crucial. Keep trying :).
#144
General Discussion / Re: SIM's Fans Out There?
Thu 16/09/2004 16:26:56
Sounds amazing, rich! Odd that I didn't notice this thread before, as I quite like the Sims, and wanted sims 2 very bad when it was first announced. I had no idea it was out already, I had forgotten about it :P. These new improvements sounds amazing. Too bad there's no mention of an option for pets, as I thought Sims unleashed was a bit lacking in the addition of pets. Maybe us people who consider pets members of the family aren't really a majority ;).

Looking forward to see more screenshots and info from you :).
I'll definetly create an AGS house once I get it :D.
Btw, is the family members limit still 8? Or can you have more? I also heard a family can own two houses/lots.

edit: Also wanted to note, isn't 40 days kinda fast for the sims to die? adulthood would be expected to be the longest period. Is there a way to change it? I know there's a cheat to stop aging completely, but that defeats the purpose.
#145
Well, supposing you can't be sure you're starting with 100 or 0 transparency, you won't know what value a should start at.
Since you almost always have control over the actual setting of the transparency, this may seem unimportant, but suppose you wanted to create the following functions: ReduceCharacterTransparency(int charID, int by_amount, int rate, int pause) and IncreaseCharacterTransparency, you would have to do something like this:

function ReduceCharacterTransparency(int charID, int by_amount, int rate, int pause) {

SetCharacterTransparency(charID, GetCharacterTransparency(charID) - by_amount); // for an instant transition
// OR
int init_trans = GetCharacterTransparency(charID);
while (GetCharacterTransparency(charID) > init_trans - by_amount) {
SetCharacterTransparency(charID, GetCharacterTransparency(charID) - rate);
Wait(pause);
}

I left out the part where I needed to check wether it went too low, if by_amount is 10 for example, and rate is 7. But that's me being lazy right now ;).

Situations in which you don't know what the initial transparency is could be when you randomly changed it or when it keeps changing in repeatedly execute as and animation (f.e. a ghost is floating while changing transparency, until you spray something on it (root beer? :D), when it loses 10 transparency each time).

So, yeah, if it's easy to implement, these functions would be a nice addition. :)
#146
Indeed, dasjoe is correct ;)
#147
General Discussion / Re: Gmail
Wed 15/09/2004 12:11:09
I got 3 invites to give out, post a name and e-mail adress here, and I'll send an invite to you. If I get any more I'll edit this post or reply again, :).
#148
Sounds like a good idea, I'll get to work on it today, and see if I have a good result :).
#149
General Discussion / Re: Coins!
Wed 15/09/2004 09:01:26
Hmm, interesting thread. I too have several coins, most from post-1900, not even sure where some of them are from, as i never got into it much. I have one from 1875, but it's so worm down I can barely see the year, it's practically become smooth to the touch. I'll take a phot of them and post it here in a bit, maybe you can tell me something about them. :)

edit: Btw, some of them are so dirty with I'm not sure what, culd be clay or something, that I can't get them clean. Is there anything commonly used to clean them that I might find around the house, without buying special cleaning material from the shopping channel?
#150
Very well, I too am eager to see the next one started. ;)
The winner is AGS-GD, Congratulations! Hope to see an interesting theme next time ;)
#151
AGS-GD is in the lead so far, but since I'm gone tommorow and the day after, should I wait till then to announce the winner, or should I do it now?
#152
Critics' Lounge / Re: Request project C&C
Sat 11/09/2004 13:25:16
Sounds like an interesting project you got there, it seems to have a wonderfully dark and sinister atmosphere. Unfortunately I can be of no help in the art and music areas, but I wish you best of luck, and if you ever need an opinion from an outsider who knows nothing whatsoever about the White Wolf's World of Darkness games, just drop me a line ;).
#153
Err, maybe I misunderstood something, but isn't it already possible to click the edit room script button (in 'Room Settings') and see all the run scripts for the same room? It also includes all run scripts for objects and areas.
If you're talking about being able to see the global script at the same time as the room script, however, then I agree that would be useful. :)
#154
Oooh, dawn of the levitating morgue beds! :D
This is a great theme :).
#155
I vote for AGS-GD as well. Denissss still makes me laugh after a second read :D
But the Ninja Lemur (with black leather accessory, only $19.95!) still holds a place in my heart. Mind. Puzzle vibe area thingy. ;)
#156
Ok, it's the 11th and since this competition started on the end of the 3rd technically, it's voting time! If anyone was going to enter today, please reply and say so, though I doubt there is anyone ;).

Let the voting commence!
#157
Even commercial adventure games with large teams have a hard time getting considered successfull. I believe fatman was the only commercial AGS game, but I know some people are developing games that are meant to be sold, or plan to release free games on CDs with extras (and in the case of Apprentice, a voice pack). CDs and shipping cost money, so I assume that's considered selling. GarageGothic's Shadowplay, if i'm not mistaken, is going to be commercial, or am I confusing something? *edit* Well, guess not then, :D. *edit*
Also, there's TerranRich's By the Sword, but he posted about all his data on his lapotop being last, so I'm guessing it'll take a while for that ;).
#158
My title? Hehe, well, I can't enter my own competition, there needs to be a cycle, but I'll be sure to enter the next ones, which will be held by others. One person can only have so many ideas. ;)
#159
Yay, I'm coding! Maybe this sys something about my true destiny ;).
Awesome picture Dart, I'm joining the wave of wallpapering it :D.


I'll take those cookies now Tier, this bug is driving me nuts!
#160
Wow, that's a great and detailed entry AGS_GD, Well done!
Mephi: Long live Ninja lemurs! :D
chicken: I knew I forgot an "A" somewhere ;).

Keep em coming :).
SMF spam blocked by CleanTalk