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Messages - Ginny

#261
Hmm, but that would break the flow of the backstory wouldn't it? Then again, if it's supposed to be more of a learning experiencse, the different elements can be chosen in any order. You must complete all the elements to finish the game, though, but the order is non-linear. In fact, how about allowing the player to move between sections, doing them simultaneously? However, characetr design, artwork, puzzles, dialogs, storyboards, music and scripting can't be done without the concept and story, which need to come first.
Also, what about the later stages, like pre-beta testing, beta testing, fixing bugs and problems, implementing suggestions, more testing, possible voicng. Advertising and updating thr public is also a part of it, though some prefer to just release it when it's finished. It'd be nice to demonstrate building interest at the right time. Bonus elemets: easter eggs, bonuses, points, secrets, manual writing or something, finishing touches and such.. Maybe I'm just covering too many aspects here. But, here's a general layout of how it could work:

1-Idea Generation-
Could use tips from a thread there was on this forum once, about finding inspiration.
2-Concept design-Story writing-Characters-Setting-Mood-
Switching between designing a concept, an idea, an interface, something original, and writing a story, the characters, the setting (place and time, mainly), and the mood or atmosphere.
3-Puzzles-Dialogs-Storyboards-Graphics-Scripting-Music-Advertising-Voicing(optional)-
Juggling all these elements. You can perform them in any order, or do them simultaneously, switching between them. All the sections could be like diffferent "lands" as Kandyman said, and transporting between a set of lands would be possible. Advertising could be less of a land and more of a place to update and get responses from virtual people, sorta like the forums maybe. Or could be cut out completely, by choice.
4-Testing-Finishing touches-
Well, basically a bit of beta testing practise, and polishing.
5-Release-
Then, release at last! ;)
[
-Bonus "lands"-
Sorta like bonus levels, of lots of things that are ot neccessary, but can do good to the game: easter eggs, concept art, custom functions, etc... These would be optional, of course, maybe even secret, like you need to find them first.
]

Surely, some people don't work by this plan, some like to draw straight away, or scirpt or make music, some may even start the game with an idea that cam from scripting and music, and go from there, designing the characters while drawing them, and not storyborading at all, writing the story, dialogs etc on the fly. However we cannot cover all methods, and it's most suitable and comfortable in my opinion to go by a (loose) plan, though still always leaving things open to some changes.
What do you think? :)
#262
:o awesome, this completes my dream of the future, where I think of something, and t appears. /me thinks of pizza. Mmm! We are on our way! :D
I'll try 3d modelling sometime. ;)
#263
Yes, do that. Other than that, it's great! Nice raven, too :).
#264
Also, before storyboarding, writing the story, xhatacters, puzzle charts, and possibly interface if it has some significance (and it should, usually), brainstorming, dialogs, decisions, naming, etc. There are many stages and aspects to cover.

Kandy: You could say my stregths lie in story design, puzzles, and to a lesser extent scripting. :)
#265
Heh, there are 10 kinds of people in the world: Those who know about binary, and those who don't. :D I love this joke..
Funny how I can hand in 15 out of 25 geometry excercises and get this remark: "excellent! continue this way." (in free translation). I guess even the strictest teachers fail to notice this sometimes. ;)
#266
Or, you could just check at the same time wether it was 100 pixels to the right or 100 pixels to the left. If it's going right, it won't reach the left anyway, but it will reach the right, and vice versa..
I hope. :)
#267
Yay, sounds cool, I'll edit later, after I play. :)
edit: yay, quite fun, I'll also try it out with other music. A nice little gadget to play with :).
You could actually have 5 tunes mixed, since you're not using bg music and voices.. Hmm.
#268
Yep, makes sense.. Funny how the manual says (and I quote) "...of the parameter TYPES ONLY...", maybe that should be updated. Anyway, thanks for the tip ;).
#269
Oh, I see, i must've been still on old information, since the manual says it should be types only. But after autocomplete for custom functions was implemented, the int names should be used too? :)
#270
Quote from: Scorpiorus on Mon 17/05/2004 21:48:47
script header:

import function MyCode(int itemNumber);

isn't is supposed to be: import function MyCode(int); when it's in the script header? It just seemed out of place, as I remembered it differently. :) Was this changed recently?
#271
I like it a lot, nice coulouring that should fit your art nicely (as seen in the GiP forum). Only gripe would be that it's a bit hard to tell that one of the buttons says: "I.act", as in interact. Maybe replace that with use or just act..
Nice blue cup! ;)
#272
General Discussion / Re: Happy Birthday to ME!
Tue 18/05/2004 17:55:09
Happy Birthday Richard! 22 isn't old at all.
Have fun on your b-day!
Thanks for all the scripting insights you've given (even if it wasn't to me :)).


:D
#273
Gah, I'm torn.. Can't.. choose... maybe I'll just vote for Scuthbert? Heh.
Well, I vote... kaaZ, for the smooth "sepia" atmosphere. I'm a sucker for clouds, too..
I adore the details in darth's bg too :).
edit:
Hee, there I was thinking I was making a tie, didn't see Rince's post yet. heh.
#274
Hehe, Ms. Ginny :D
Anyway, I just noticed in your older thread that you go rid of the monitor, so perhaps a normal, non-LCD monitor would work better. Aswell as showing the actual PC, as it would be visible from this angle. Stuff like a printer, a keyboard and a mouse would have to go with the monitor too of course. Also, I liked the message board thingy you had before (forgot the proper name), you could incorporate a smaller one perhaps, or a unique one shaped like a vertical rectagle rather than a square. Also, i just noticed how much I love the panels near the floor. :)
#275
Great character and background especcially. I too remember seeing something like this bg before. I don't actually see any artifacts, but I suggest you don't save in jpg, because oit can cause problems with the image. On quick crit: The pouch looks oval on the front view, but square on te side view. Try smoothing out the corners on the side view by taking away a few of the color pixels and making the outsline diagonal there. Also, the head looks too small on the side view, when compared to the other 2 views. In the side view, the pose shouldn't be like that for the standing view, but that's a good starting frame for the walkcycle. In ags, the first frame needs to be the standing view, and the walking animation will automatically cycle through frames 2-last. I like the untied shoe-laces. :)
The bg is very lovely, nice isometric view. I'd suggest some shading, but there really isn't much you could do in that asoect, there isn't a distinct light source (maybe there should be, but the image doesn't really seem to miss it). I like the desks and the details in the kitchen, so how anout adding some details in the other room (I assume that's an office): A waste-basket, a chair to go with that lovely desk, possiblt a PC, books and papers and a cup with pens or something (make sure it's a blue cup :D). Maybe a few cheap plastic chairs in the space, or a rug, stuff on the walls, a window in the kitchen (wouldn't want to suffoctae in there ;)).
Heh, this became much more that quick crit, but anyway, other than that, i really enjoy this art, the character has a lot of personality showing. :)
I would have a go at explaining the pouch thingy, but I only have MsPaint installed right now, and I'm not too good at using it. Hope my words are enough. :)

The monitor in this pic could be used, except I like how the desk looks now better, and the ange isn't right for that. Something like it though:
http://www.2dadventure.com/ags/OffLobby.jpg
Also, I liked the way the older image was very long, but this length is probably more appropriate.
Finally, I hope in the game, we'll be able to see the lift from inside. I'd like to see that numbering of floors.. 10, 11, 12, 14.. ;)
#276
I really like the whole look of the first image, the layout is great as darth said. I like the small details you added, such as the sunflower, the tree stump, and the odd plant in the crop that looks like a pumpkin ;). Normally bright colours bug me, and I like low-saturation, but in this case it fits very well. Maybe just the yellow is a bit painful because unlike the photograph m0ds took, the yellow in your bg's 9second one more precisely) covers a large area.. Maybe not..
Anyway, the barn with it's bricks looks great, and the other house reminds me of (;)) some kind of fruit.. With the pink chimney thing that resembles a straw or something, and the green leaves at the top, it makes it look like it's located in "Fruit-house land" :D.
I would suggest not to save it as jpg, it adds artifacts, but if you're using mspaint, gif doesn't seem to work too well either. I'd use a different program to convert bmp to gif, or if you're not using paint, just save as gif.
The windows should probably be a somewhat lighter, paler blue.
There is something abou the size of the rooms that bugs me: what resolution will you be using? The first pic looks like it's a room for 320X200 res, but scrolling, but the second looks like it's 640X400. Maybe you just made the second pic bigger here on the forums.
edit: *checks link for images* Aha, so you have used 2x. Well, all the better :).
#277
Heh, I like this idea, making it as a series is the best option imo. Heck, I might be interested in co-designing/writing it! I have several projects atm, but I can always spare time for game design :).
Boyd: Hmm, I wonder if that's possible actually.. ;)

Also, I think that not only newbies will be interested in this, as I know I as a designer love reading design tips and articles, and there's always something that a person isn't too good at when it comes to game making. Also, with an interesting story going in the background, it could

I'd envision it as the main character starting to make a game, and going through each and every step in the game making. So, unlike the demo quest, there wouldn't be multiple interfaces designed in scripting land, juts one. The interface for the "outer game" would be different though. This should be open-source, but actually it doesn't really have to be, maybe just scripting land.. It's more about teaching the whole game making proccess than teaching the engine. Ah, hell, I have lots of ideas all ready. :)
#278
There'a nothing wrong with loving maths... I hope..
I happen to enjoy maths, i just hope it won't be the other way around later on ;).
#279
 :D :D :D
.........

*wipes tears*
Whew, those had me laughing nonstop for a while.. :)
That blot reminds me of my tests.. I just write really untidy, and if there's something I need to erase, I black it out completely, not leaving one white pixel in sight :P.

On a kinda off topic note, I feel that my results in our last math exam will be better because of eating glucose contaning food shortly before the test. Thank god for morning biology lessons. :)
#280
Critics' Lounge / Re: C&C on intro screen
Mon 17/05/2004 19:31:41
Wow, it's incredible! Did someone else draw it, or is it a photo? Meaning to say, I would love to see a real tree like this! :D
edit: Oh wait, what am I saying, this couldn't be real could it? If it is, I want to live there! :D Definetly credit to the srtist there.
Are you drawing the letters bu hand, or making a font, or something?
Nice touch with the logos, looks a lot like it could be a box cover, or just some sort of promo art, but if it's the intro screen where you start and load a game, you'll need the buttons, naturally. I like having start, load, options, and quit. also, with a game this promising, maybe you'll have extra stuff to show as a bonus, once the player finishes the game or something, so a hidden extra button is always nice ;).
The screen really draws me in and brings curiosity.. :)
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