I like this idea a lot! It seems like writing my own functions is the most fun though, but complicated functions in a database would be great. Also, I'd be glad to add all I cn to it, and it would encourage people to write functionsmore generally, thus making them more flexible for other people and for their own other games.

stuh505: Wow, a complete Animal AI system? That's incredible! What was the development system you made it for? I'd be very interested to see it. You've inspired me to try doing something like this in AGS. Not neccessairilly animals, could be a city/town/something simple first, but animals are the ones that intrigue me most. *cracks open her nature encyclopedia CD".
In fact, I've been messing with AI ideas for a long time, in combination with non-linearity. I like the whole aspect of building a world as a base for everything, with rules etc, which would become a complicated task, but would then allow for just about anything to happen there.

stuh505: Wow, a complete Animal AI system? That's incredible! What was the development system you made it for? I'd be very interested to see it. You've inspired me to try doing something like this in AGS. Not neccessairilly animals, could be a city/town/something simple first, but animals are the ones that intrigue me most. *cracks open her nature encyclopedia CD".

In fact, I've been messing with AI ideas for a long time, in combination with non-linearity. I like the whole aspect of building a world as a base for everything, with rules etc, which would become a complicated task, but would then allow for just about anything to happen there.
