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Messages - Ginny

#401
Great sprites and animation!
One crit though: The hair pixel that moves in the new version is detached from the rest of the hair in one of th frames. Or at least that's how it looks. Maybe if that par of hair was a bit thicker, so more hair would be moving?

I'm eager to see more, you have a great style! :)
#402
Well, I've signed up, might find this useful someday, though I like making games alone for now, but if I can help others with something later on then sure. :)

Edit: Ok, some feedback (the forum is kinda empty, ;)).
I think you only need one competition forum, though I don't what system you'll use for seperating the three (rules, entries, results), so maybe just leave it like it is for now.
Are you planning on adding game making competition (in teams) with password protected threads possibly? That's something I find really interesting, making a game with a group of random people.
I reccomend you make a sticky thread in each forum with rules of posting and explanations, etc.. Some of the forum descriptions have text like: "Make sure you have read the Rules of how to post in this section!" which pretty much demands that there be rules somewhere.
I'm very interested in this Game Journal thing, what will it be?
#403
General Discussion / Re:newbie saying 'hi'
Sat 03/04/2004 11:43:43
Welcome! Good luck on making your game! The comic seems interesting :)
#404
Competitions & Activities / Re:March MAGS
Sat 03/04/2004 11:27:26
Animation would be a great challenge for me. Funny how eager I am aout animation, and how I always imagine plenty of it in my designs, but the only animations I've made are a walking and talking animation of a skull (walking being jumping up and down a few pixels..)
I guess it's because I'm more fond of small background animations and extra animations for objects, and walkcycles really stump me. Bah, characters are tough.

Anyway, I'm in a game making mood this month (holidays) so wheee! :P
#405
Well, thoght I'd add a few things:

1 - Naturally, I'm still learnng, gotta get a better grasp of GUI scripting and #define especcially. Actually it is possible to make a simple game with no scripting, just using the interaction editor, but I didn't like the idea so I went to scripting right away - it keeps things in order and helps learn a lot, aswell as avoid silly but vital mistakes in the future. I think I sorta plunged in (after reading the tutorials and most of the functions in the manual thouroughly (I skipped the ones that were too complicated for my needs at the time, but still skimmed through them)). I imagined lots of scenarios that would require some thought on scripting and tried to think (just in my mind) how these could be done.

2 - Nope, not too hard to learn, just took some careful practice (and a few silly mistakes). It became easier and easier and I started trying out new things like creating my own functions, a few interface changes, then some custom GUIs. One thing I noticed is that the interface scripting is the hard bit, and the regular scripting (particularly inventory interactions) became somewhat repetetive, which made me a bit lazy (not good) :P.

3 - Well not much to add here after #1, I can just say that I like experimenting a lot, trying stuff that doesn't work until it works (in the wrong way) and then until it works how I want it. That frustration was surprisingly fun. Don;t forget to use comments! they're really useful. *Ginny slaps herself for leaving out comments*
Also, I like setting up everything I can in the game before I begin coding, namely the interface, if I can.

4 - Nope, this isn't possible, but scripting simple games in other languages like Java is. I wouldn't know about that though :P.

5 - It's easier to write the scripts in the game script editor (or in another program made for that, though I still prefer doing it in AGS, it gives instant feedback), since it's color coded. Of course, yuo can write code in notepad or wordpad aswell, but it's pretty much pointless (with the exception of if you want to try several different codes and need to save the old try (and don't want to comment it out in AGS cause of toomuch clutter).

6 - How do you define fairly good? I'd say first get to know the engine and language, to no longer be what you call a noob, then with a bit more practise making a short game could take even a few days (in my case I can't caouse graphics take me too long), a medium good quality game will take much longer though. Designing, drawing, music, animation, scripting, fixing stuff, betatesting, more scripting and betatesting, finishing touches, more testing, you get the point.

7 - If you mean making a multiplayer game, AGS itself isn't built for that, but there is a wonderful plugin  by a-v-o (check the plugins page on the ags website) for making online games with AGS. It's complicated though, so I'd put it off for a while.

8 - Not sure wuite what you mean, but I believe AGS is powerful enough fur even an amateur RPG game, but it will definetly take lots and lots of scripting (which is a good way to practise of course).

:)
P.s. I think the writing mood I had yesterday hasn't worm off yet :P.
#406
I think you should put the batch file (aswell as the other game .exe made in a different program) in the compiled folder, where there is only one game file.
(That is unless I've missed something and you already have).
#407
Heh, that's funny, me too ;)
I'm not quite sure how this is torture.. suffocation? :P
I just put none as the movie star, I wonder why I didn't think of Depp :P
#408
What about method of torture? Fun stats, yay! :D
#409
I found a page on batch files that seems interesting:
http://www.computerhope.com/batch.htm
Why did the file display zero?
#410
The Rumpus Room / Re:The MSPaint game
Fri 02/04/2004 20:04:39
So, a combo:



Next: The state of the earth in 6 thousand years.
#411
Competitions & Activities / Re:March MAGS
Fri 02/04/2004 19:46:14
Good job Geoff! I loved you game! Small things like great story, puzzles, art, dialogs and voice acting (not to mention MUSIC!!1)... ;) I'm practically drooling for the April rules!!! Or maybe I ate too much salt..
Nope, it's the rules alright! I trust you to make them good, or else... :D
#412
Ah, I must've replied while you were editing :)
So, once you put a run-script 1 (for example) command in the dialog, it calls the dialog_request function in the global scriot, but that doesn't exist yet, you need to create it, like this:
Somewhere between all the functions of the global script, put:
funtion dialog_request(int param) {

}
(param can be any word, just keep it consistent through the function, it's the integer that stores the number after run-script, like 1.)
I wouldn't put this at the end of the global script cause you probably have some inventory and character interactions there already, and it would look too messy imo.

Now, suppose you have a dialog the goes like:

@1
EGO: Hello.
MAN: Hi. Take this thing from me.
run-script 1
(
In the dialog_request put:
if (param==1) {
//run animation - I seem to have forgotten the script for this :P
AddInventory(X);
//also, I don't remember for sure, you may need a return; command here..?
}
where X would be the inventory item number of course.
You can run many scripts this way.

Now, about the second issue, if you don't want a new option for a different response (that is, keeping it the same), you could add at the top of the global script:
int item_given_true;
or whatever...

and in the function, add:
if (param==1) {
if (item_given_true==0) {
//stuff to do
item_given_true = 1;
}
}
So if the item has been given, it does nothing.

Perhaps there's a better way to do this?

Sorry I was so lengthy, I'm in a writing mood :)
#413
I believe return has to be the last command in the list, otherwise it returns control to the player and never executes the option-off 1 command :).
#414
Critics' Lounge / Re:Glass ?
Thu 01/04/2004 23:03:42
D'oh! I didn't notice you're the same one who posted there ;)
Something that may look good:
Make the circle in the first pic lighter, and put around it some more rings which would be darker each time. I dunno if this will do good or not, just strucl me as something to try.
#415
Critics' Lounge / Re:Tips on voice recording?
Thu 01/04/2004 22:59:21
Heh, these are some great useful tips here, but anyone know where I can connect the microphone behind the pc? before we got our new screen our mic connection was on the side of the screen, and now... No place to put the miscrophone!
Btw, what do you mean by USB mic? with a USB connection?
Any tips on how to get an area that may be loud (cars, barking, wind, fridge, tv, etc etc...) to work well as a quiet studio? Stuff you can put on the door or windows?
#416
I was expecting this joke :D Well executed.
Wouldn't it be funny if some gifted artist or prominent member of the community asked for help in graphics or animation? Oh wait....................
#417
Hehe, I had a few doubts, but bit by bit things leaned towards the joke. It was preety tensifying. Heh, this day is so much fun!
Seriously, I find it much better to discover some bad news is a prank. Now, a bad april fools joke is when you announce something good :D hehe
#418
General Discussion / Re:April Fool's Jokes ...
Thu 01/04/2004 22:35:32
Heh, I am still a bit blown away and dizzy from what might be both the best and worst April Fools joke evar!!12! Ok I may be exagerrating:
There's this show on tv here where all sorts ofpranks are pulled and bloops/bloopers(?) are shown (I laughed my heart out at one of the pranks, but that's for later), and then they go into commercials. All of a sudden, an emergency newsflash, with a well known weather guy, saying there are bits of gold falling from the sky! The thing is, he said a meteorite had fallen here and dissolved in the atmosphere, but small golden pieces that may or may not be worth something were falling from the sky. Then he talked to a few people there who had pots and were collecting these bits.
And...I...can't....believe...I....fell....for....it...!  I was very alert and aware of jokes today, but this just didn't occur to me. April fools is very often celebrated here, but I didn't expect this.
Funny thing, he said the last time this had happened was in the year 1404, a hint that didn't really help (1.4.04 :P).
This year Passover holidays already started so no school (:D), but last year me and two friends decided to make a joke about me moving to a different city (Tel-Aviv, quite far from us), and even let the teacher and my mom in on it for authenticity. We started before april 1st, and It took about 2 weeks for people to stop askingme if I was indeed *really* moving. :P

Lol, CJ! I guess you'll never know if your boss was serious :D
#419
 :o 1141.8!
Hey, this is fun! Sadistic, but fun..
I really am bored.
edit: Scratch that, 1195. I never knew these games could be so addictive.. Stop playing! :D Seriously though, nice game.
#420
Critics' Lounge / Re:Glass ?
Thu 01/04/2004 18:42:03
Well, there's a tutorial by InCreator (let me see if I can find it) which shows two window styles that may fit.
Also, I prefer the first image, and you could make it scrolling to show the same amunt of content (objects and such) as the second. the angles on the first just give off a better atmosphere, dunno. The computer has some anti-aliased stuff that looks odd to me, and the shelf needs color. the window looks better on the second image (the inside part, the blue outside is nice).
On the first picture, the Kiss poster straight for our eyes, but not on the wall, and that looks odd, I'd turn it or move a bit further from the edge of the wall (I like that it isn't straight ;)).
The two doors are both nice.
The second image is too blurry Imo.
Anyway, keep up the good work :)

edit:
found it:
http://www.hot.ee/increator/draw.htm
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