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Messages - Ginny

#481
That's a great entry weirdguy! ;)
Teh funny animation.

Here's mine:



The Law-suit!

:P
#482
Nice! I wonder why i didn't look in this forum before. heh

Sounds like a fun game-to-be minimi, and I like the style, I think it suits the theme very much. :)
#483
Hey, this sounds like an interesting competition. I'll try think of something :)
#484
Dan in his bear suit was another favorite of mine, but you can just wait and see the AGS awards nominations for this year to choose and look at the older awards too.
#485
Yeah, I've played the demo of shadow of memories/destiny/whatever. There isn't anything about alchemy in the demo, but I read that it has many things to do with the philosophers stone.

Anyway, the game doesn't have to be shortish, it's up to you, that sounds like a good list of backgrounds. Puzzles could include some technical/scientific work with the elixir machine/alchemy thing.

Just try thinking of the plot in detail and then create obstacles for the player, then think of solutions fitting the context.

P.S. No mean to hijack thread but I keep wondering if there isn't a better/more original way to make puzzles, rather than thinking of obstacles.
#486
Hey there, your graphics aren't that bad, the skull is very amusing indeed, and I think you can make a great game with this style. As for scripting, it just takes practice, most of it is really simple, and there is always the forums for when you encounter problems. I'm new to scripting too but I got used to it very quickly.

I didn't take a look at the .cha file cause I don't have AGS installed right now (oh no! now i must die! :P).

Good luck with this game, sounds like a fun plot :) Btw, very ncie tunes ;)

P.S. Yeah alchemy is mostly about that but I believe it also has something to do with the philosophers stone and the elixir of life. I think I read about it somewhere.

A good thing to do with this game would be to reserach it a lot and make the puzzles involve death learning how to stop this elixir of life. OR you could have a second ending where death makes himself lots of gold using alchemy and lets people continue living.. :P Just some silly random suggestions.
#487
Critics' Lounge / Re:Library Room!
Sun 11/01/2004 21:52:29
That looks wonderful! Really nice cartoonish backround + a sorta tutorial so I'mteh ahppy! :D

One thing that I'd like to point out is that in the very first image, the lighting seems impossible because if the light is in front of the wall with the door (brightest) then its' also infront of the the one with books (darkest) and in that case it shouldn't be darker. However, I think this is still possible if the light is close to the door, and there is thus no light facing the dark wall. Wow, I've just given myself a headache. Anyway, great stuff!
#488
Competitions & Activities / Re:January MAGS
Sun 11/01/2004 17:00:57
Wow, great to see so much progress was made while I was away! I managed to reinstall everything anbd just now got the internet connection reinstalled. It's  good to be back :) Keep up the good work everyone.
#489
 :o :o :o :o :o
You must realise I haven't even looked at the title, I've just been wanting this for sooo long. Tars! My printer isn't working! Oh well :P Now, just looking at it makes my mouth water :D

I'll give actual feedback in this post after I read it. On my mobile phone. Night :D

edit:

Yes, that's a great approach indeed, and though I've read many puzzle design articles, this was very interesting and useful. The whole part was a bit short, but that's alright. I'm glad you're making such great progress with Rise of the Hidden Sun :)
It's incredible how much you've already done.
#490
Yes, when making MAGS games it is hard to get much publicity since they're usually short and there is very little time to make them. You also have too little time for story and puzzles etc when making a MAGS, because it seems like a waste of time to spend too much of the month on story. I am used to taking months to just sit about and develop stories, characters, etc, and thus the first MAGS I entered ended in me rushing to finish the game and it coming out buggy, not much good, and me being sick of it. The second time I didn't get to start the art at all, not to mention scripting. I'm thinking maybe next time I enter MAGS, I'll take more time for puzzles and dialogs cause they didn't come out well, and make sure the game is short*, yet good.
In general though, when making a non-mags game with no deadline, I think it's important to take as much time as needed for story, research if applicable, dialogs, characters, puzzles, and overall consistency and other design aspects. After that (and partially meanwhile too) you do the graphics and scripting, and take as much time as needed to make it as good as possible (this is my new work policy, so hopefully I'll manage to muster the patience to do this).
However, though it's not really a must, an original GUI really adds to the professionality of a game, and so it's also important.I too often spend too much time on GUI drawing and scripting. I think once one has the GUI finished, it should be easier to take care of it in next games. Even make a template for all games with intro screen ready for graphics etc. In my case I usually change the color scheme each game if needed, and I'm thinking of redoing my GUI to something better, but even redoing graphics isn't a hard thing and could be done in a day or two.

Wow, I sure had a lot to say. It's been in me for a long time now, thanks to this thread it's aaall out. I hope. If there's any more I'll just edit ;)

*one problem with restricting myself to a short game is that I tend to make stories non-rectricted (and that, I believe, is a good approach, because it allows for all the creativity to flow), and because of that my story ideas usually become at least medium sized, and sometimes even humongeous. Games I'm not ready to make even if MAGS were a whole year, at times. So I gotta work on that.
Do you think it's wise to ntry and restrict myself to something that won't become long? It's usually difficult to shorten an idea, and if the puzzles are all on a basic level, not breaking up (which would shorten the game a bit) then the game becomes boring. I also thoguht of doing a demo for whatever idea I get, and then continuing the full game sometime (if possible).

Ok, ebough rambling, hope you'll have the enrgy to read all this mumbo-jumbo ;)

edit:

* GinnyW looks back on size of post.
:o
Well anyway one last thing, I believe that yes, you should wonder about this, because it helps you and all of us improve :)

Oh btw, I had no idea the "/ me" thing works here!
#491
Heh, great zine! The articles are my favorite part, I esspeccially enjoy all the game related ones :)

My only gripe is that I can't read it on my cellphone, heh ;)
#492
Yeah, suited that kid right :D hehe

Anyway, I was wondering, since the MIDi device didn't work for me:\ , were there any sound effects and music? (well music was mentioned in the credits)..

This game is hilarious! Yeah I loved the parts where:
Spoiler
Chokey is stuck in the hole. Also his talking animation. And "Die Bench!" :D The game was hilarious every moment of playing!
[close]

Also I just replayed it and saw that the message is automated with insults, it just seemed the first time that there was just one insult so I thought it was prewritten ;)

And I loved the readme too!

edit: Oh yeah, never mind, I restarted and it all worked, and the sound effects are just as good as the rest of the game! So is the music, and the song you recorded for the end is great! :)
#493
Competitions & Activities / Re:January MAGS
Mon 05/01/2004 14:31:39
Hmm well, the book is a bit too common, so it has to be interesting and/or unusual in some way, but yeah, ok :)
#494
This game is incredible! The skill tester scripting is awesome, and the GUI is great IMO. I was pretty short but not too easy and there is always something to play with when I'm stuck - you wouldn't believe how fun this is to have. Does it diaplay a different message according the number of times you kick the dog? I would really love to see sequels to this :D
Btw, there were some so-called 'glitches' with the automated messages (which by the way are brilliantly hilarious :)) - if an object has "a" at the start of the name it sometimes interferes with the message structure, like you'd get:
Spoiler
Just think how you'd feel if if the 'a button' started proding you. Of course I didn't get this exactly, but something similar. Either that ir I'm senile and got "It's amazing.. It's Incredible! It's... Broken Vending Machine!" Which is only slightly off, or maybe the thing is called Broken Vending Machine. How was your day BVM? ;)
[close]

Anyways, this game is addictive despite it's length and linearity (there are several parts where i didn't quite feel that it was linear, either, so well done :)). I gotta play this again. and again.. and again... :D :D :D
#495
Yes, the extra objects are just there for 'decoration' or rather no reason. They were originally intended for something but not anymore.
As for the bug: :o That is so not supposed to happen. :P Thanks for finding it, I'll take a look. I may have an idea about why it happens. :)

P.s. lol hinders.
#496
I think there should be at least enough versions until the yeasr 5788, or til version 957320954.5682205 ;) There's no limit to how much AGS can grow, new suggestions appear every day, and people have no reason to 'draw away' from AGS. Of course you have the right to your opinion, but I see no grounds for it.
As for if something happens to Chris, well.. I think we need to lock CJ in a protected room which noone can penetrate, fireproof, floodproof, hackerproof, lavaproof and atom-bombproof. Then put guards around it day nad night, and thus CJ will always be safe and sound ;) j/k

World takeover.. mmm, sounds fun. I'm sure we'll enjoy living in the mutliplayer AGS game if it well designed ;)

Btw, if AGS does ever run out of things to update (quite impossible, but lets suppose) - it can always become a complete game making kit with article links, etc ;) hey that could be a good suggestion.. Nah. :P

P.S. Drive safely Chris! :D
#497
Competitions & Activities / Re:January MAGS
Sat 03/01/2004 18:32:35
Mmm cheese.
*laughing fit*
Funny how everything I read reminds me of 'Three Men in a boat'.

Anyway sounds like a great setting Minimi, windmills ares fun :D

TK: Good luck ;)

evilspacefart: sure, if it's understandable from the game that it's an 'extra' then yes.

Btw, incase someone asks this when I'm gone- behind the scenes material in the end of the game is also considered an easter egg imo.

edit: Also, I originally had a magazine as an inventory item, so if someone thinks it fits for their game they could use it.
#498
Competitions & Activities / Re:January MAGS
Fri 02/01/2004 23:53:00
Yeah, I suppose, but the text displayed on screen should also show this somehow, if it's applicable. A mechanical voice probably can't be expressed in the text, for example ;).
#499
Competitions & Activities / Re:January MAGS
Fri 02/01/2004 22:23:15
Heh yes, that's a good idea for an easter egg. Glad you like the rules :).
#500
Great, I'll try the new follow char feature when I want to implement this. It was sorta for an idea that I now don't want to make just yet, heh, but I might use it somewhere. :)

Thanks Scorpiorus and densming. ;)
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