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Messages - Ginny

#661
Actually, instead of using run-script before 'stop', just use run-script X and in the dialog request use an if statement to check that script X was called, and then use the StopDialog Function. I think this can be done with using the stop command in the dialog too, incase you want this to only happen once.
:)
#662
General Discussion / Re:AdventureX
Sat 23/08/2003 22:53:41
This is a great idea! I wonder, for those who can't attend, would it be possible for someone to record the discussions in the tutorials floor?
It'd be a shame if those who can't attend just have to miss it. Writing the main things as an article would work too, if it's possible.
A great idea, this could lead to fame! :D

I wonder though, how come all visitors must be 16 or older? I can understand with exhibitors, but kids younger than that are interested in games too, wouldn't it promote the genre more by presenting it to all generations? ;)

Heh anyway, good luck! Go for it!
#663
Interesting, I have been stuck with no ideas for wuote a while for a tst game, and today after some brainstorming I got inspiration and ideas are flowing... :)
I find that whenever I attemp to think of a plotline for a short test game, but one that still has some sort of story, my story gets more and more involved, and when it becomes so long, I put the finished story aside and try once again to make a short one. So this time I said screw it and let the story become as long as it wants to :) :P.

Make use of this inspired time to make lots of progress I say :)
#664
AGS Games in Production / Re:Augustus
Fri 22/08/2003 18:27:27
Looks very nice, I love the light coming from the barred wondow :).
What's happening in screenshot 3? :D
Anyway I'm anticipating this game, all the deatils in the backgrounds make me feel this'll be a good one-room game :)
#665
Beginners' Technical Questions / Re:loop help
Fri 22/08/2003 17:08:26
inFERNO: your welcome :)
btw, "dm" can be anything. I meant to write dr, dunno why it came out dm :P
#666
Beginners' Technical Questions / Re:loop help
Fri 22/08/2003 13:09:07
use an if statement like this:

function dialog_request (dm) {

if (dm==1) {
//whatever loop you want to have
}
if (dm==2) {
//whatever
}

}

So that in the dialog script you can use run-script X with any number as X and each will do something else. :)
#667
It wpn't run :( What program do you use to run these? I could try AGS of course :P.
I would really like to listen to it.
#668
:o OMG I must try out a 3d modelling program some time! :)
#669
Critics' Lounge / Re:Library...
Thu 21/08/2003 16:25:30
Looking great, and the signs are great, I happen to love signs too :D

Anyway the new saturated version looks very good, albeit a little too dark.. :)

Is it just me, or is that door standing in the air? And I think it's strange that the window ahs the same color as the wall. Other than that it's great! The picture on our left is too dark. It is a picture, right? ;)
#670
If I'm not mistaken, the variable can also be imported into the script header and used in any room if neccessary, correct?

Sounds like a nice puzzle :).
#671
I believe evilspacefart is using 2ma2's open source Verb coin, because they look identical heh, but anyway let me just dig up the ILB link...
http://user.tninet.se/~vqb114l/ilb/
here.
More specifically, the verb coin is in the tutorials section :).

edit: Arg, didn't see all you post, I'm kinda dizzy :P, I see you know about 2ma2's verb coin already :) My bad.

So, umm, about your problems, I dunno right now really, I'm very sleepy, sorry I couldn't be more help, I just can't concentrate. Good luck!

(I'd delte my post if there was a delte option, heh I'm so used to it..).
#672
Great work eric! I think this'll work, but maybe it needs to be more subtle if you know what I mean. More transparent, less opacity sortof. :)

This shape of the glass looks a little strange, it should be rounded up some more IMO.
#673
1) Tim the god, genius, king. In other words, Tim Schafer. ;D Also any well known game maker of course, like Ron Gilbert etc. And lets not forget Ragnar tor.. Tornqu... Tornaquest... The TLJ man :D just kidding Mr. Tornquist.
As for indy developers: I think mods is appropraite. Oh wait you are mods :D j/k but it would be interesting to hear some of your tips in an article :). Hmm, how about interviewing Geoffkhan and Big brother about Apprentice and The Find? If I think of more, I'll post.

2)Does GF count as pint and click? Nah, it's keyboard. :P Anyway there's no reason why, I just like reading GF reviews, heh. I'd like to see a review of less well known games indeed.

3) A begginers guide to composing in general, imcluding some reccomended prgrams for composing music (MIDI or mp3, doesn't matter). If I'm gonna be making my first game all by myself (give or take a few beta testers ;)) I'll need to know how to compose music heh, and I think many other would too.
Anither thing is and art tutorial for sketching on paper, maybe by Miez ;) i dunno if Miez works with the AGDzine though, or just FoY. Interview Xadhoom about sketching if not, or just have general tips and factors to make a sketch good.
Also, I think what would prove very useful would be general tips and different techniques of drawing, what technique works better for what, and tips for drawing/pixelling in general. Take your time though :P.

4) Speaking of TLJ and Grim(I mentioned Tim after all ;)), speaking of dialogs... How about a sort of guide/article/thingy about dialogs and such? You know I think I've never read an article about this. It's almost like this doesn't exist :P What I mean is like an article of:

-Some favorite quotes of dialogs (I mean full dialog trees, but comments are appropriate too) and what made them great.
-How the characters personality affects what he says and how he says it.
-Voice acting? Important or just an extra? How does it affect the game when it's bad, and how it affects it when it's good.
-Sterotypes: How to do them right.
-How to make dialogs interesting, etc...
:)

edit: OMG smiley overload! Cleared out a bit.

P.s. I just had an idea: since I noticed several people have troubles with character drawing, and possibly design, there could be a multi-part "Characters: Who am I again?" artcile, which would be divided into "Part 1: Nice to meet you" which would tell about the initial char design, and would include "Indvidualising stereotypes" (I love making up names ;D), and well, character design. Then "Part 2: Drawing your new friends" hehe, and it would be for character drawing, especcially how to implement the personality in a subtle or not subtle way ;). "Part 3: He said 'Mommy/Daddy/whatever is appropriate to you :P'! - "It ares speeching"!" would talk about dialogs (expressing his/her/its opinions, commenting, dialogs). "Part 4: Saying it out loud - Voice acting" would be about voice acting and it's neccessity/un-neccessity, how it affects the game, accents, etc.. And finally "Part 5: Learn from examples - Concluding our journey" examples of good character designs, dialogs, voice acting and such. You can bring several examples of maing characters and also non main characters. Voice acting examples can be extracted from LEC games using Scumm (I've exotracted some for my own listening pleasure hehe), but putting them online could be illegal, though it's just a snippet.. And it is good press :) I dunno, I think it's fine, but who knows...

Hmm, come to think of it, I might wanna write this myself, hehe. If you want to your free to do so, and you'll surely be more helpful in the drawing department, plus I'm always interested to see more opinions. I have a theme sort of idea to use in it so they'd be very different. If I do write it, you could host it on AGDzine if you like, until I finally get to making my website, heh.

Other things: Puzzle Theory, game thory, puzzle design, story design, etc etc etc.... :)

PS2 :D Arr, forgive me spellin, I 'aven't slept tonight :P

PS3: Gah, also forgot to add: Easter eggs would be nice in the list Raven made. Most sites have them of course, but seater eggs in indy games especcially, though tthere aren't that many. Yet. I plan to have lots in my games ;D. I just love easter eggs and extra's, interactive elements that aren't puzzles etc.

As for puzzle thory, thi importance of hints and where to place them, how to draw attention to them, that's all nice too :).

*pint and click :D hehe.
#674
:o Wow!
It's so much... bigger! And better too, of course, it's getting some shape :). I kinda liked what Wanderlady did in your Games in Production thread, with the double glass thing. Try that but hide the lines that are behind the front glass, and maybe make a curve/connecteion so that it gets some form. I really love the new version, and the colors too, they are more subtle and interesting IMO, less mechanic :).
How on earth do you get the patience/talent to work out all these little different details on it.. Absolutely great. It does seem to be a bit out of place artistically, but it's not a problem really, it just looks like it's from outer space, which it is so *thumbs up* :D.

Great job! You really work hard on this, and you pay attention to details and little things, which is the key IMO to making a game great, so keep at it :)
#675
Hmm, well maybe it's default is to Run Scripts first.

How to solve it: Use a command for moving the character at the end of the script. Unless that won't work in this case, like if you have a dialog and you want it to start before the char moves.

Hmmm
#676
Nice character :) The main char in the walking down animation needs to bob his head up and down though.

The backgrounds are very nice, they have an interesting style, but they're very dark, so it's hard to distinguish what's there. Instead of seeing a building with lit windows in the first bg, I just see lights in the air.

Here's an adjustment of the first bg, using some Brightness/Contrast Adjustments and color dodging in Photoshop:

http://www.2dadventure.com/ags/City2.gif

It's still very dark but you can see the buildings.

I like the cursors too :)
#677
That's great! :o

Turly amazing! The cursors look awesome too! The eye animation is especially interesting :).

*waiting for more* ;)
#678
See you soon Flippy! Very soon, judging by the fact you'll have returned when and if you read this message :P :D

Have lots of fun, and don't forget to visit the Loch Ness monster!
#679
:o Awesome, just awesome!

I can't wait to play this game!

What's that in the grey picture on the wall, in the second screenshot? Or rather, who's that? ;)
I love the painting of two curvy lines near the door in the first screen :).

Great, great, great!
#680
Nice, I like it!

The roof is a little flat. Thetop left part seems disconnected from the house because of the black lines.

Other than these tow, I see nothing wrong with it, it's a great style IMO!
:)
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