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Messages - Ginny

#741
Critics' Lounge / Re:C&C cartoon smoke
Wed 13/08/2003 17:58:59
Nice!
I do feel it could be fuller as Minime said, it's shape is a little odd.

I kinda like it white, but a little bit grayer won't hurt I guess :).
#742
Hmm, make sure that you haven't checked the "Handle inventory clicks in script" by accident, though I don't see why it would cause this problem.
Anyway, if you like the normal inventory just make the custom one identical to it :).
#743
Yeah, like TLJ.

If it fits the characters to be rude (*cough*Zack*cough*), talk about their sex life (*cough*Fiona*cough*) or swear all the time (*cough*Burns Flipper*cough*), then sure.
But if it doesn't, there's no need to put in profanity just for the sake of it IMO.
#744
Yep, GF it is.
I thought it'd be easy to guess even if you didn't play it because sometimes I refer to it in it's full name.
Yes, I'm obsessed with it, I know ;).

Anyway, should we make a list of topics and then choose one to discuss in the next thread?
#745
Those are great Synthetique!

I second Vel's idea for a Grim font, though I dunno if I'll actually use it.
Hmm...
I could get you some screenshots of it, though not all characters are used in the game I think.

:)
#746
I believe it's a function now, just look up OpenAGSGame or RunAGSGame I don't remember exactly. The game has to have the same resolution and color depth though, and must use the same .vox files and such.
:)
#747
Odd, it works for me.
Try going here:
http://www.sonic.net/~schlae/herculeaneffort/
and going to the forum, then to Geberal and then to "Ian's art advice".
:)
#748
Yes, I see what you mean. I too of course don't like it when the player just does whatever, and knows he did something right just because of the graphical elemts in the game.
All should be in context.

What I am saying though, that within that context, within the actions you preform, there can be puzzles of traditional styles, such, for example, you are stuck on a planet as you said, and you invetigate some sort of machine, so you try to make it function, or understand what it does. This is in general a pretty typical adventure puzzle, fully in context.
Bad puzzles are a problem in games. Good puzzles aren't, on the contrary, they are part of the context and the story.

P.s. Yes, maybe we should combine a list.

BB: Now that's a good topic for discussion, albeit a little difficult though. But that's what makes it good! :)
Personally, I agree, in real life I am definetly not an investigative, daring person. I wouldn't go through some portal just cause some weird guy tells me I'm a shifter and there's another world, though I think I might believe him just because I'd want to, hehe. (this is TLJ).

In GF however, Manny isn't all that daring either. Spoilers:
Spoiler
Why does he say he'll blow the lid off the DOD? Mostly because it's his ionly way out. Why does he agree to get Sal the eggs? Once again, it's his only choice.
He does become more heroic later on, but he has fallen in love with Meche, so he has a good reason I suppose, plus helping al those people Hector stole tickets from.
[close]

However, if we portrayed in a game someone who isn't at all adventurous or daring or investigative, then to make the game actually interesting IMO, we would have to make sure he got into certain situattions where he wouls be compelled to do something.
I actually had an idea for a game like this a long time ago, though for some reason I wanted it in 3D, and wanted it to be really detailed to portray the atmosphere. So anyway, the idea was (and is, who knows, I might make it someday. hehe) that you play a totally 'boring' unadventureous guy, who receives a strange ltter, and throws it away. More strange things start to happen and he is having nightmares, but he does nothing, investigates nothing. I hadn't thought much of what happens later on, but he is caught in dangerous situations, and slowly his personality changes, he becomes more curious, etc..

If I see something interesting, I will check it out, since I am quite curious. but I'm not daring. And yet, that is why I enjoy playing daring protagonists. Games for me are sometimes a way to escape into a different, more interesting place, with no risk involved, and it opens up a side in me which is more daring and adventurous. If in games, you enjoy bein daring and doing things you wouldn't do in real life, then there is definetly a more adventurous side to you. ;) At least, i think so.
#749
Looks like ou lot had great fun! *wishes I could be there*
Maybe next year, eh? :P

Great photos :)
#750
Hmm, check that you're using the interaction "Use inventory on this item"..
That's all I can think of.
#751
Competitions & Activities / Re:August MAGS
Tue 12/08/2003 13:55:03
I think one year difference isn't very important, is it? :P

Can't wait for the finished game, Hobbes!
#752
AGS Games in Production / Re:"Breakfast" info
Tue 12/08/2003 00:37:44
This sounds really interesting, can't wait to see more! :)

I like the concept of crazy ppl turning normal when everything else goes crazy ;D
#753
Great article.

Darth, I couldn't agree more. Lately I've been on the technical forums a lot, and I find myself spending over an hour to get a script to do something, or to find a new method to do something that I probably won't need, and I really enjoy doing it, and when I get it to work, I feel happy (so I agree with Helm ;)) that I managed it, and that I helped someone. But it is good practise though :).

Barcik: I agree with what you said way back in Helm's thread, I too feel that if I havn't done something productive or creative in a way during the day, it was wasted. :)
#754
Looking good, I like your style, and the background scenes look splendid!
Sounds like a great game-to-be! ;)

Only thing that bothers me, though probably shouldn't, is that there's a strong black outline around the main character in the promo pic, so he doesn't fit in exactly. The 3d model looks great though! :)
#755
:)
I liked the Coma and Have you ever best, but they're all good :).
This is n't really my style, but it's fun to listen sometimes.

What sort of music do you do now?
#756
Ooh, much better! I love it! :)
#757
Great idea! Looks like you're a very quick learner :).

edit:
I found a little fault with this, when you take an inventory item out of the inventory, it dissapears since the mode is changed, so here is a slicht change:

if (character[GetPlayerCharacter()].activeinv == -1) {
 if ((GetLocationType(mouse.x,mouse.y)==1) || (GetLocationType(mouse.x,mouse.y)==3)) {
 SetCursorMode(2);
 SetMouseCursor(2);
 }

 else if (GetLocationType(mouse.x,mouse.y)==2) {
 SetCursorMode(3);
 SetMouseCursor(3);
 }
 else if (GetLocationType(mouse.x,mouse.y)==0) {
 SetCursorMode(0);
 SetMouseCursor(0);
 }
}

Now items will stay selected.
Also:

 else if (button==LEFT) {
  if (character[GetPlayerCharacter()].activeinv == -1) {
   ProcessClick(mouse.x, mouse.y, MODE_LOOK);
  }
  else {
    RunInventoryInteraction (character[GetPlayerCharacter()].activeinv, MODE_LOOK);
  }
 }

I did this so that if the character is holding and item, he would look at the item he's "holding" instead of whatever is on the screen.

:)
#758
Great work Darth! hehe
I like the interface :). You could mke the rooms in the demo a scrolling room, but since you've already done it this way, it doesn't matter.
There are only 2 rooms in the current demo right? :)

Anyway, I noticed you have responeses for everything, which is great!
Did you just create interactions for every thing, or did you use the unhandled_event function? it seems like the former, so just as a suggestion, the unhandled_event would shorten your scripting time a lot I think. :)

I love the custom textbox! :)
#759
Sounds more like 5 words to me.. ;)

Yvonne:
I respect your opinion, but why should I stop replaying it if everytime I do I find something new and interesting?
I don't replay any game, but the good ones have to be played at least twice to be completely appreciated IMO. And I've played Grim Fandango more than 10 times, and each time I found out more, even a new location once.

I'm interested why you adressed me esspeccially though.. Can you tell by my posts that I've played it several times? ;)
Or do you read minds? :o

"There have been thousands like this one, there will be more to come."
I disagree, every game is unique and there definetly havn't been thousands if AGS games as good as this one.

Not to mention the fact that games inspire me in making my own game, such as the animations in Apprentice for example, which made me appreciate how much animations add to a game.

I rest my case :).

P.s. Your 3 year old nephew sure is smart! ;D
#760
Oops, lol.. ;)
It's strange that in the editor there is a ')' there, I tested this on a blank game you see.
Maybe it just got erased when I copied it, hehe.
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