:o Not good enough? Apart from a little lack of shading on some parts of the grass, it looks great!
But if you insist on better, nobody's stopping you
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But if you insist on better, nobody's stopping you

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Show posts MenuQuote from: Hobbes on Fri 01/08/2003 17:04:32I, too, prefer characters who are clearly defined. The paragraph (summarised) said something like: The more defined the character is, the more the player can identify with the character. Furthermore, the different the character is from the player, the more the player can identify with it.
Looking at what has been written above, this seems to hold true. I've yet to come across an interesting game about a regular Joe doing regular stuff all day. Wouldn't be able to find myself in that person.
Now, Indiana Jones... yeah, I can identify with him, even though there are hardly any similarities between him and me (we're both male, that's about it).
So, as a conclusion, it could be said that to build a good story (and because of that, a good game) your characters should be unique, and clearly defined.
Quote from: Hobbes on Fri 01/08/2003 17:04:32I, too, prefer characters who are clearly defined. The paragraph (summarised) said something like: The more defined the character is, the more the player can identify with the character. Furthermore, the different the character is from the player, the more the player can identify with it.
Looking at what has been written above, this seems to hold true. I've yet to come across an interesting game about a regular Joe doing regular stuff all day. Wouldn't be able to find myself in that person.
Now, Indiana Jones... yeah, I can identify with him, even though there are hardly any similarities between him and me (we're both male, that's about it).
So, as a conclusion, it could be said that to build a good story (and because of that, a good game) your characters should be unique, and clearly defined.
Quote from: DGMacphee on Thu 31/07/2003 08:39:23
Another thing about the Grim Fandango ending:
I felt sad because Manny was leaving me!
I enjoyed the great adventure with him that when the game reached the end, I thought "Man, that was such a great adventure that I wish it could keep going. But Manny has to go now. He's reached the end and deserved his peace. He's found eternal rest and I have to get on with my dull life now."
It's when you, as the player, have to wave goodbye to all your favourite characters that the game becomes emotionally successful.
Quote from: DGMacphee on Thu 31/07/2003 12:01:06Do you prefer games where the main character has a seperate personality from the player (Grim Fandango, Monkey Island) or do you prefer the main character to have no personality and thus allows you to inflect your own personality within the game (Myst)?
I prefer the first option -- I like to play along with other characters.
It's like "Indy and I are a team! We're going to find Atlantis together!" or "Manny and I are sure going to smash that DOD corruption ring for good!"
Quote from: Barcik on Thu 31/07/2003 13:09:22DG - I'd prefer to play a main character with it's own personality, at least in an adventure game. The reason is because I see the adventure game more as a story than other genres. Also, games where you can inflect your own personality on the main character are usually flawed. However, when I play an RPG I prefer the second option, due to the many possibilites, and the ability to play the game whatever way I like.
And a bit about stereotypes: They are not always that bad. Sometimes, a player can feel an emotion about a sterotype. Take Wally from Monkey Island 2 for example. He was a quite regular nerdy chap, yet I felt bad having to take his monocle. Why? Because the implementation of the sterotype was done well - he was a regular nerdy chap, but LEC actually managed to make him plainly ridicilous and pitiful, unlike most other cases of such characters.
Quote from: Migs on Fri 01/08/2003 01:12:12I've enjoyed all this talk on Grim Fandango. I'm glad to know I'm not the only one who finds it so powerful and moving. It has to be the best game LucasArts made before they started pumping out all this Star Wars drivel.
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