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Messages - Glenjamin

#61
AGS Games in Production / Re: Escape the room?
Fri 29/12/2017 10:46:15
Having each room be a different art style is a lot of fun. I think I'll have enough tricks up my sleeve to keep things interesting.


#62
I lived out in the middle of nowhere for a few months. Great memories except for the manure fields :cry:

anyway here's my entry.

The monster would be like an animated setpiece for world building. Otherwise you'd probably just have to fix the tractor.
#63
AGS Games in Production / Re: Escape the room?
Wed 20/12/2017 23:39:56
Glad to see you guys are interested!

If you guys are into analyzing story elements and little details I think you'll have a good time with this one.

There's monsters too, but I'm trying to keep them subtle as not to overshadow everything else.

Here's a sneak peek:
#64

(man oh man do I hope this idea wasn't done before)
A new Point-and-click thriller game

[imgzoom]https://i.imgur.com/cXfeFn7.png[/imgzoom]
It's just another fun "escape the room" game, right?

The player wakes up in a room and they need to solve puzzle to get out. The formula's there. 

But something's amiss. Puzzle elements start to get more and more abstract.

You keep escaping room after room after room for what? There's just more rooms! It's like you're not even escaping at all.

There's more at play than just four walls...

[imgzoom]https://i.imgur.com/3ui7DaP.png[/imgzoom]
[imgzoom]https://i.imgur.com/0m8q44z.png[/imgzoom]
[imgzoom]https://i.imgur.com/ypGBSVc.png[/imgzoom]
[imgzoom]https://i.imgur.com/OAAQ3SM.png[/imgzoom]
Goals:

  • Combine hand drawn and pixel art visuals fluidly
  • Experiment with various art styles
  • Test experimental mechanics/story elements
  • Make a serious project with good atmosphere and story
  • Engage the player with few, basic mechanics.

Progress:

  • Story: 100%
  • Visuals:80%
  • Programming/Puzzle design: 96%



#65
Quote
Spoiler
see the different endings. I had the game crash the first time I played when I went to the room to the right of the film crew, where the actors were auditioning. I was wondering if it's possible to hit a dead end in the game by purchasing the wrong items and then running out of money or is there a way to continue even if you make the wrong choices in the store?
[close]

The only real way to hit a dead end is to not buy the camera. Finding item/store alternatives is the key to faking the perfect moon landing.
#66
Have YOU ever wanted to learn the secret history of the united states moon landing?

Now you can, in...well, "Fake the moon landing RELOADED!"

Just be warned, things get pretty strange here!

(Contains swearing and rare violence)

Check out the game on itch.io, or direct download here




This was originally a game jam game. It had some serious flaws and defiantly ended up being a stranger beast than I set out to make.

Now it's RELOADED with major bug fixes, graphical changes, and better voice lines here and there.

Enjoy!
#67
I have a game with multiple endings.

I'm trying to make it so every time you get an ending, it unlocks a menu button so you can see the ending again via the main menu.

The endings are controlled by variables, Here's an example:

Code: ags

if (flies == true){
  gtitle.Text = "You got the flies ending!";

  //unlocking ending
  flyending = true;

}else if (flies == false){
   gtitle.Text = "You didn't get the flies ending!";
  //unlocking ending
  noflyending = true;
}


My issue is I need a method of completely resetting the game so the player can try for another ending WITHOUT resetting the progress on the main menu.



#68
1st: No.4 by Creamy: Imagine the smell. :(
2nd: No.9 by Danvzare: The gift is solving the mystery of the missing foot
3rd: No.10 by arj0n: I like the patterns and color scheme
#69
Here's my entry: The challenge stocking

[imgzoom]https://i.imgur.com/6GBHgNb.png[/imgzoom]

Somewhere among the used needles, assorted snakes, broken glass, spaghetti, and more is a $20 Outback gift card.

How far will you go for a deep fried onion?
#70
Good work everybody! This was a lot of fun.
#71
This was fun! Good work everybody. B^)
#72
Completed Game Announcements / Get Food
Sat 04/11/2017 20:01:56
GET FOOD

Download it here, at the game's Itch page

Every now and then I like to take a break from one of my main projects to unwind and work on something that makes me laugh.

Unfortunately for you, making terrible games makes me laugh.

[imgzoom]https://i.imgur.com/Tlx487W.png[/imgzoom]
This is a game where you get fast food. That's it.

Don't have too much fun with it, okay?
#73
Here's my thoughts:

Fearaphobia by Slasher

Spoiler
This was a lot of fun, and a good idea all around. Excellent use of pumpkins. Solid graphics that get the point across. You don't often play as a child in modern games(and when you do, it's never a child-related scenario)so it's nice to have one that's more grounded in reality. That being said this kid SHOULD probably call an exorcist if the blinds keep closing by themselves.
[close]

Moonlight Moggy by Pilchard

Spoiler
The presentation in this game is really something else. From minute one it sucked me into the spooky atmosphere and cute graphics. The puzzles were neat and easy enough to solve. A little short, but there's so much to look at that it doesn't really matter.
[close]

The Frame on the Wall by Hortencya and Blondbraid

Spoiler
One thing I really liked about this game was the untold story. It takes a pretty interesting setting to end up wandering a frozen wilderness and breaking into random houses to stay the night. What's going on out there? The puzzles were easy and made sense. The art was solid and the twist at the end surprised me, even if it's a bit goofy.
[close]

Grizzly Goose of Gosse by Smarty

Spoiler
This was a treat. This game pulled an aesthetic I wish was used more often. I can see a lot of mileage coming off the "crayon drawings and child narration" motif. (Make a series my dude) The voice acting was fun, the graphics were solid, and the puzzle design was A-okay. This game also shares my deep hatred for geese. ESPECIALLY CANADA GEESE. They're an affront to beauty and happiness.
[close]

This was a fun one! Great work everybody!
#74
Tough choices:

1: Gurok -- The texture on the dress is really something else!
2: AnasAbdin -- Cool idea. I love the color scheme.
3: Klatuu -- There's a quirky charm to this one that I really like. Maybe it's the eye sizes.
#75
QuoteI don't know if this counts as one room but I'll leave that up to the judge...

This game is 100% one room, Aside form one the player never enters, designed to store the monster when not active.

I really enjoyed finding clever ways around this, either through setting the viewports to certain y's on purpose, or using objects to obscure the surrounding screen area. (laugh)

Maybe i'll make a video on it...
#76
QuoteWhy is there a password? ???

The game isn't 100% how i wanted it due to the time constraints.

Think of this as "Mags and AGS" only.

It's just me being a little neurotic about the quality. (laugh)
#77
I had a lot of fun with this one. I ended up spending too much time stretching the bounds of the "One room" aspect of the chellenge. As a result some aspects of the game are noticable lacking.

I'll need to do an update later.

I present to you "Just you and me." Following the story of some young wildlife photographers discovering a hostile monster in south Africa.

Take a bunch of pictures of animals, and try not to get eaten.

There's a few fears at play here. If I had to pin one it would be "Fear of being trapped in an inescapable hole" which I couldn't find a phobia-name for  :-\

[imgzoom]https://i.imgur.com/mFAviGq.png[/imgzoom]

Check it out here: https://glenjamin.itch.io/justyouandme

The password is "MAGS"

Thanks!
#78
AGS Games in Production / PBH: What's next?
Mon 30/10/2017 18:10:04
Special thanks to everyone who've checked out our game and downloaded the demo.

If you haven't yet, check it out:The official PBH itch.io

So what's next for PBH? What can be expected in update #2?

  • Level three: The abandoned facility is still a bit rough in some areas. Polishing that is a top priority as of now.
  • The end credit sequence still has only the original testers. More people have come aboard, so we'll need to update it.
  • PBH's sound effects aren't fully implemented as of update #1 which needs addressing
  • Bug fixes as usual
  • Maybe the inclusion of the next level.

I also have a few personal projects which need tweaking, so there might be some delays.

Until then, Stay cool my dudes :^)



Also, Happy Halloween!
#79
My entry Shooooooooooooooould be done by today.

Can't wait to hear what you think!
#80

10/28/17
That's right


Tomorrow's a special day. To celebrate the official launch of the PBH demo & Beta, we're giving away one beta key just for the AGS community.

In order to earn this key, you must play through the demo, and find three easter eggs, Screencap them, and send them to me in a PM.

Here's your hints:


Dan likes seafood
Cheaters never win, but like photography
Machines can't tell who's who

Good luck.

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