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Messages - Goldfish

#101
Interface is bog standard pop up GUI with photo piccies instead of the blobtastic ones from the AGS GUI you get in the zip... :)

Look and Interact are the two big ones that get used through the game, with some location's hotspots needing a specific inventory item.

Basically the orientation of each screen won't alter, any click at the screen bottom of all the standard rooms takes you back where you came from other than when you are underwater or otherwise in a weird environment.

Vanilla Island - the name is a derivation of the fact that this is an extremely "vanilla" game and that the original TV pilot we did last year for the same story universe was Mermaid Island so it just keeps mutating from there. The revised movie version has a Vanilla Island in it.

Debate is now do we go with ice cream flavours, sex references or something else for future stuff- Chocolate Island once again would sound vaguely sex-oriented anyway after all. As would Banana Island presumably. Although there actually is one. :)

J
#102
AGS Games in Production / Vanilla Island AGS
Fri 26/01/2007 11:20:55
VANILLA ISLAND

First person perspective adventure game. Uses full screen pictures to interact with. Photography used is from two sources: stills from contributors and stills from movie of the game.

Game, like the movie it is based on, is a mystery / suspense plot. Problem solving and exploration rather than violence is the basic type of gaming.

10% of the rooms are coded although all are scripted.
100% of the art is ready to go and all the sprites have been loaded.

Animations of various sorts are taking time to get as good as possible and the use of 3D has been tested and abandoned.

Since this is a proof of concept for an online 3D game using a radically different engine we want to see the photo backgrounds working using the AGS powers and then we will worry about the rest of it.





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ADDED 28 January 2007:

Mathew Freitas who worked with me as 1AD on a couple of things is preparing the short film scripts. We are shooting the film in February and are trying to get an airport to agree to let us film a few things there, if not there are government offices we can use to double for an airport. :)

ADR will be used to add dialogue to the game along with stills to use as interleaved screens.

The shark has been added, picture of that and a few other things below.





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ADDED 29 January 2007:

75% of the rooms are coded and 100% of the updated art. Adding different objects and cleaning up some of the events. Also the NPCs are being made more dynamic.
#103
I really like it. A lot.

Is it an AGS-based game? Stupid question I know.
#104
Vanilla Island Project AGS: March 2007
#105
Adventure Related Talk & Chat / Vanilla Island
Wed 24/01/2007 22:44:32
Hi to all members and guests!

First post. :)

We're making a game called VANILLA ISLAND, which is sort of L O S T meets MYST... LYST? M O S T? :)

Anyway we are actually building a MMORPG but AGS is the weapon of choice to make a proof of concept version of the final online game.

Vanilla Island as an AGS project will be a point and click adventure game in the same "universe" as the MMORPG, but is a way to keep everyone enthused along the way to finishing the bigger project which is going to take a long time to get through, sensibly.

We could already put some screen shots etc. up but I think personally we're better off waiting to see what the end of the week brings then doing a bit more by way of showing proof of concept and proof of life.

-Jonathan Nolan
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