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Messages - Goldfish

#61
well if you need any help just say amigo. :)
#62
In some cases, "in production" for FIVE years with no progress?

If you start something at puberty and there's been no advance by the time you reach college... Isn't that the software equivalent of the guitar gathering dust in the basement?

Games like that are actually becoming impossible to complete with current iterations of the AGS program itself.

Curiouser and curiouser.

I think it would be possible to have loads of more meaningful WiP threads and tag them as SPRITES WiP, BACKGROUND WiP etc.

It seems to me, reading through lots of threads, some starting in eg 2005 and having shown zero progress, that especially in earlier years there was a sense of pressure to match the pretensions of others- it wasn't grand enough to just say "I'm making some really cool sprites" etc.- one had to also be making a GAME! And if you weren't making a full GAME! of some sort then...

The music composers here do it the best. They just put out what they're doing and that's that.

#63
So it IS still in production? Is anyone working on it?
#64
General Discussion / Re: Himalaya?
Thu 21/01/2010 11:13:05
Cool, as long as they're still alive. :)
#65
Looks super cool. Really does. Like the earlier commenter said, you can genuinely feel the love. ;)

If you need any help at all please PM me. :)
#66
General Discussion / Re: Resources download?
Thu 21/01/2010 09:58:51
Not going to touch the girl scouts thing. In any sense. Wow that conversational alley got dirty fast...

I think I will go ahead and post resources somewhere else, I have just made a blog, and I will put stuff in the posts and on the sidebar.

http://skullcraig.blogspot.com

literally just made the blog so there is, equally literally, zero on there.

Once SKULL CRAIG is through testing it will be free down load via link there too.
#67
if you really wanted to keep the parser thing going, why NOT find 80 or so common foods, especially listing "favourites" people around the world like...

Then parse for eg pizza instead of "whatever" pizza, and so on.

If they initially enter something insane, that is not taken into account on your uber-list, then just respond with a "REALLY? I never even HEARD of that!" or whatever.

For the sake of the effort to find a BIG list of stuff to add to the parser, imagine how cool it would be when you really have out thought a lot of players. Other than tiresome smart asses of course.
#68
General Discussion / Re: Resources download?
Thu 21/01/2010 09:23:42
Quote from: SookieSock on Thu 21/01/2010 09:09:13
Its not *actually* american girl scouts.

It just the geeks here decided it would be a laugh to have AGS stand for american girl scouts.


Geeks...  ;D

Ha. I see. Ha.

Speaks volumes that the real explanation didn't even occur to me.
#69
General Discussion / Re: Himalaya?
Thu 21/01/2010 09:21:46
Cool and the gang thanks for that.
#70
The Rumpus Room / Re: How did you find AGS?
Thu 21/01/2010 09:08:07
World of Monkey Island -> mention -> link -> downloaded AS 2.?? it was early on. Years ago. Went into online stuff then came back. Now here to stay. :)
#71
General Discussion / Re: Resources download?
Thu 21/01/2010 09:03:59
How come it's on American Girl Scouts?

Is it an issue of cost?

#72
General Discussion / Re: Himalaya?
Thu 21/01/2010 09:02:23
Do they post here? Are they still part of the community here? Or have they done a Harg or what?
#73
AGS Games in Production / Re: Skull Craig
Thu 21/01/2010 08:53:16
all the artwork used is either bought and paid for royalty free, or public domain, or 100% original. Take your pick.

Artists actually resell art, including game art.

So no, since I have paid for the royalty free use for a FREE game (which this is) I won't be replacing it.

But hey.

Maybe in your parallel dimension of internet armchair expertise things work differently so not to worry.

And on the subject of actual ripped eg sprites, are you going to be policing everyone on this board? Or is this just a special peanut gallery effort for me?
#74
I loved the game, thought it was really cool.

There's a magazine I am involved in, when the time comes I can definitely get a page in it for Marionette. And I totally will. :)
#75
General Discussion / Resources download?
Thu 21/01/2010 05:07:15
Hidey hi,

I was wondering if a resources download page would be cool?

I can make one easily enough.

I was thinking maybe add original sprite sheets, art, code snippets in text files, and whatever, but mostly art stuff that is good to go for people so they can start their game straight away without wasting time and enthusiasm on the artwork, if that isn't really their bag.

Anyway just an idea, if people think it's a good one I will do it.

:)
#76
Rather than all the whiffle about vaporware would it be more productive to have a film-type rating added to the in production threads?

Like-

Concept
Development
Pre
Production
Demo
Post
Testing
Release

And then tell game makers not to post an in production thread until they reach Pre, not to post a concept or development thread as an in production etc.

It seems that some emotionally needy folks are just posting total vaporware, and legendary vaporware even, to get some love, which detracts from trying to find actual in existence projects.

I am not a massive fan of nostalgia at the best of times, least of all nostalgia for what never existed or was completed.

I think the AGS forums are a lovely community, but the constant zombie-ism related to these old projects etc. is quite tiring. Especially when you have eg Phoenix, McCarthy Chronicles both of which are really cool, in two different ways. Yet thread after thread, some of them now years old, pop up, about stuff that, to be frank, ain't never ever gonna happen. Ever.

Sigh.
#77
It's possible, easy in fact, to use the existing Legend of Green Dragon (earlier version if you don't like the new licence) and make a very similar type of game to an AGS adventure game. It's even possible to do the awareness of other player characters and their current state, etc.

Not a port of AGS, just duplicating all the same functions and instead of the many games using that engine or very similar but just displaying text, and there are legions of them, use graphics plus text, a la Facebook games, etc.

Unlike Facebook games though it is possible with eg LOGD to truly duplicate the functions of AGS, also on top of that dropping and picking up items can be put in natively- as in an inventory, indeed inventory of arrays not just single items, and so on, and also get the game to save by room or location what is plonked down there.
People including me rewrite basic modules constantly, eg there is a bank module which allows banking functions, and so one can adapt that to a general

if drop crap in room remember it's there and take it off character type thing.

#78
General Discussion / Himalaya?
Thu 21/01/2010 04:42:24
Are Himalaya (Al Emmo) still around? I joined their forums but the crickets are chirping.
#79
Site & Forum Reports / Re: New AGS Website
Thu 21/01/2010 04:38:00
Quote from: Calin Leafshade on Mon 18/01/2010 22:27:15
Who's Larry Vales?

[/replybait]

I'd like to ask that quite seriously.

#80
The look of it though, in that combat video- it's just so cool. Really distinctive and cool. And exciting too, which is something a lot of games lack I think. No involvement just point and click whereas yours is really powering along on a story and real action.

The interface too looks really cool. And not at all AGS-ish, in a good way, I mean. ;)
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