Hi!
I've just started to play this version. I like it a lot, very fresh and unique!
You were afraid that players might feel lost, but I find the constant, not very subtle "hints" overdone! I enter one room, a passerby says "defeat Napoleon", the same in next one, the same in next one... I'm afraid that at this point it lacks the challenge!... :-(
I would remember if one, maybe two people said it, it's a bit too much right now.
Also -- but this might be a hassle to implement now -- I think it would be great if I could right-click first on the item as well, not only a character, and if a separate label on the screen indicated what is in the right click "inventory" (map, old man, messenger, etc.)
Also:
Also 3:
I've just started to play this version. I like it a lot, very fresh and unique!
You were afraid that players might feel lost, but I find the constant, not very subtle "hints" overdone! I enter one room, a passerby says "defeat Napoleon", the same in next one, the same in next one... I'm afraid that at this point it lacks the challenge!... :-(
I would remember if one, maybe two people said it, it's a bit too much right now.
Also -- but this might be a hassle to implement now -- I think it would be great if I could right-click first on the item as well, not only a character, and if a separate label on the screen indicated what is in the right click "inventory" (map, old man, messenger, etc.)
Also:
Spoiler
When despairing Valjean thinks about a bush, he moves in its direction while sitting - this looks a bit funny ;-)
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Also 3:
Spoiler
When Valjean argued with the policeman at the police station, I made him think about the book that was lying there - he walked into a position from which it was impossible to click on him (behind a wall). Happily, I had the debug key (place him in diff room), otherwise I would be stuck.
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