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Messages - Goldmund

#201
Quote from: GarageGothic on Mon 23/01/2006 19:16:58
I think the staircase works fine now. However, the new door frame and the sliding door itself clash with the rest of the background. Perhaps it's the sharp black edge around the door frame, but for some reason it looks more like a drawing than a photograph. I would suggest toning down the contrast for a better match - and note that I preferred the old door frame without visible bolts.

Yes, you're right, it has too much contrast. I quite like the frame, though, because it looks worn, not so pristine (it's not a drawing, I made it from a photo of a single metal plank).

QuoteAfter seeing the reference photo I'm quite intrigued by the way you construct your backgrounds. Great work!

Well, it's not much of a hassle, more like some quiet, relaxing past-time. Librarian's work. Only sometimes it's hard to find proper photos of things you want to collage. Like, you type into google images: 'glasses' and you get a photo of a girl in glasses with some other person's intimate member in her mouth. It's distracting.

Thanks for your opinion (valuable as always), but now stop reading the forums, go and finish Shadowplay. We want it.

EDIT: Back to contrast: I've checked it, but I don't know... it's more menacing the way it stands out. I want you to be scared to go down there. I will tone it down, but just a bit. And lighten the outer phase around the frame.
#202
With sliding doors closed:


...and open:


What do you think?

I'm quite happy with what I've got thanks to your helpful comments!
#203
Yes, this is the photo I used!

Considering Nikolas' advice - I'll just make the lower doorway smaller to make it look further down.
As for the ProgZmax's stairs - I'll try and make only a narrow top one, maybe it will look better.
The doorway shouldn't be the same width, because, as I said before, the stairs are behind a massive mechanical sliding door. But adding the frame, as Helm did, is a good idea!

Thank you very much; I'll post tonight with the final (?) version.
#204
Thank you for your input!

ProgZmax - I don't really think that it's possible to show any of the stairs (both the top one and the bottom one) considering the perspective... or am I wrong?

DanClarke: well, this is a mechanical sliding door. It has two wings which slide to the sides, shown in-game in proper animation.
#205
Quote from: Sean on Sun 22/01/2006 20:40:19
Why has everything moved to the right?

Send it back leftwards :)

Heh, that's because it's a rightmost corner of a scrolling room - I wanted to show the whole screen the player would see, so that the mysterious VP would be on the "real" middle (is that how it works?)
#206
Thank you very much, Ashen and Tomas!

I wanted the stairwell to look longer than on your version, it's supposed to be a whole different level after all.

Do you think it's alright now?
#207
Dear friends, I've come upon an obstacle that fries my non-visual brain.

Here's the background:


Now, the totally odd-looking thing you see on the right is supposed to be a stairwell (behind a bulk that is now open) leading to a lower level.

I've spent long hours trying to make it look right - yet it doesn't, and I don't know how to fix it.

Sure, it's too narrow, but widening it doesn't help at all.

Can you, with your amazing knowledge of vanishing points, perespectives and other things that make me feel like a drunk baby in the mist, help me in this predicament?
#208
No; sorry.

We're too occupied to do that at the moment, I'm afraid... but one day we'll strike you with pleasant memories of heat'n'beaches!
#209
Me with wife.



Hers is better, apparently there are no Tartar descendants in South Park.
#210
Heh, yes, Nikolas, it's Franka from "Run, Lola".
But the connotations with the movie kept getting me distracted from my story, so finally I gave her Patricia Arquette's eyes and now she looks like this:

#211
I think that you should release some kind of demo, or a more down-to-earth trailer (showing some of the gameplay).

I'm very interested in this game and I consider buying it on CD once you release it (if only for the beautiful design of the cover - the CDs will have cases, I hope? - and the atmospheric soundtrack), but of all the cool things surrounding your project (trailer, screens, etc.) I still don't have the faintest idea of what to expect from the game itself. How do I play it?

Or maybe I'll wait for some reviews...
#212
Ach, wykurw! Pozdrawiam rodaka  :=

Thank you for the fan support!
Together we can... I don't know... break three very thick sticks!!

This post is to tell you that the trailer is available for download again, thanks to Fuzzpilz & Esseb (I'd like to remind you, that the latter shouldn't be bothered about bicyclesforslugs, for it's not HIS server!).
#213
AGS Games in Production / Re: Drugbust
Sat 05/11/2005 13:48:56
S A B O T A G E !11!!



I love this and wait for the game!
#214
Farlandero!
Very nice looking, amigo, I love absolutely!
Game for gay people like you and me, at last! Let's spoil their brains! Don't add body fat, fat is ugly, we know, no?
#215
Was this the luxurious subway ride to the airport? You needed expensive tickets after the train went past one station.
We got to know this by accident so we had ours, but several foreigners got severely spanked for going to the airport with regular subway tickets. Naive souls!
#216
Well, this is to notify everyone who thought Donna is dead, that she isn't.
She's undead.
(A pun! A pun!)

As I had some free time today, I uploaded again the images for the initial post, who seemed to be lost among some internet samum. I'm not quite sure if the trailer can be downloaded from the geocities, though. Is it against their policy? Will they burn my mini-rabbit? Only time will tell.

So, back to the un-dead thingy: around a month ago I returned to the making with strong determination (one of the results you could observe in the critics lounge), using up my evenings and nights, so that I can arrive at work late and with blood-shot eyes.
The skeleton (all rooms and interactions crucial to the play) will be finished shortly. This year, I think. It's around 150 rooms by now, all I need is - maybe 15 more.
Then, I will make all missing animations, music etc.
Will early 2006 be a happy year (early is not a year, but bleh) for 2 Donna fans?
I strongly believe so.
#217
Do you mean it's going to be available for free?
I have an utmost interest in this game.
#218
A joyous surprise and exhilaration!
My thirst is going to be quenched.
#219
Completed Game Announcements / Re: CAVERNS
Sat 29/10/2005 19:05:18
Beautiful and polished!

The active soundtrack (tm) is a very nice touch and I'd like to install Sigmund Freud plugins into all games I play.

But I wish he didn't zpeek like zis. Because its an ameritype (american stereotype). It was a bit too obvious and the humour intrinsic to his exclamations would be enough without this act of slight overdoing.
#220
I yearn to play it, yet it's no more.
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