Quote from: nihilyst on Fri 08/04/2005 00:51:22
3. Dialogues should contain valuable information for solving the puzzles. Important dialogues shouldn't completely disappear after hearing them.
I absolutely agree with your list except for this point.
I think that in most amateur adventure games dialogues ONLY contain information for solving puzzles. Nothing interesting about the character, his/her story, another viewpoint on the game's plot etc.
Play the Callahans' Crosstime Saloon and look how the dialogues there were pure joy to read. I WANTED to talk with other characters, because I knew their words are going to be funny or deep or whatever, not because I wanted to solve a puzzle.