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Messages - Goldmund

#441
Sshhhhhh, DGM!

The man has a vision.

Version Number 3 stands for the Holy Trinity, 3 great monoteist religions of the world and number of eyes of a 3-eyed man.

The 40 weeks period clearly points to the number of days of Jesus Christ's fast on the desert.

Manual compiler signifies that, tied to our computers, we should not forget about manual labour (as Saint Joseph was a carpenter).

Cutscene Creator is a reflection of the False Demiurgus, the gnostic earthly deity who manufactures the material world, which is but a cutscene in our existence.

Automatic Updater, much like the spirit of an enlightened man, maintains a constant connection with the Motherlode of Ideas (heaven, simply put).

#442
Good idea, guys: GG, be sure and add something on Derrida's deconstruction and Sartre's idea of responsibility.
#443
Advanced Technical Forum / Re:AGS and Winamp
Tue 20/01/2004 15:10:01
Scorpiorus: no, it's not loaded on startup.
When it's open and in the tray bar, the game has music disabled.
When I close it before running the game, its volume setting influences the game's volume setting. That's all.
#444
Rabies is in the air this season.

Foz: Well I don't really care what is the fate of your product, especially as you have acidic foam in the corners of your mouth too often; I simply point out that - as Esseb wisely noticed - this category would make better job being reserved for games intentionally crappy, like the Andy Penis Slippery Treat one. Whereas it's sure that F.'s aim laid elsewhere.
I simply think that there's no need to officialy point out the worst games, which weren't such by intention of their maker.
#445
They're picking on you, because they're all part of a great conspiracy. Ever wondered why the dollar bill has a pyramid with an eye on it?

As for me, I'd give you my advice; unfortunately, none of the titles say anything to me apart from Inspector Gadget and Back To The Future. Of the two, I favour Gadget, because it had a great tune and the topic of time-travel is for wimps.

EDIT (OT): Hey, Andail, we're so close to each other in this thread! Together again! I give you a brotherly (poisoned) punch.
#446
Even when this is the case, Erik, I don't really see sense in giving out the title of "the most uninspiring game".
This is where fun ends and resentment begins.
We should award the people who tried their hardest, not scold those who did "worst".

It's not like we are working for money and distributing shit only to get some bucks from kids. All people here are heroes in this sense.
(after the speech, goldmund quickly goes into his anti-pathos shower)
#447
Flashbax getting nominated for (quote) "The P3N1S Award - Awarded to the most uninspiring game/demo created with AGS. All nominations are welcome. Three (3) nominations will be selected, from which the AGS community will vote upon their LEAST favourite game".

This is idiotic.

Have any of you who nominated it thought about the amount of work this game required to make?

Edit: by the way, I don't really think this category should exist at all. I vote we should scrap it.
#448
Advanced Technical Forum / Re:AGS and Winamp
Mon 19/01/2004 15:36:01
HX - thanks for advice, yet as now I've tracked the dependence I'm rather worried for other players, not myself.

Scorpiorus - hm, but then again AGS could set it to the previous position on exit, no?

On the other hand, as it is the Winamp doing the dirty deed, maybe CJ has no reason to spend his time on this matter.
#449
Advanced Technical Forum / Re:AGS and Winamp
Mon 19/01/2004 14:33:57
OK., thanks, I'm sure it is the case with me as well.

But then -- couldn't AGS be tied to the main system volume much like Winamp is?
#450
Advanced Technical Forum / AGS and Winamp
Mon 19/01/2004 00:57:06
I've noticed that the volume in my game changes according to the volume that my Winamp player was set the last time, even though I SetMasterVolume at the beginning of game script.
Is there any way to evade this codependence?
#451
Heh, Yakspit -- but, as it is the people who donate and then go to a museum, they would pay for it all the same -- you don't need Paypal for that, so what's the difference?
Also, aren't you afraid that unhappy people who cannot afford to go to Mittens would think better than to buy those luckies who went some extra fun?
#452
Quote from: EvenWolf on Sat 17/01/2004 06:09:12
I would just read the cliff notes* version



[Here in AMERICA, people are too lazy to read school assigned books such as Grapes of Wrath therefore many students resort to reading these summarized books which give you most of the information and plot without all the crazy literature. However, most teachers try to find ways to keep students from this ploy.]

Happy goldmund? :P

Hey, I'm very happy. Never heard of cliff notes before. My dictionary is enriched. Not only am I overjoyed at your display of kindness, but also I have learnt an interesting fact about fate of literature in some countries. Thanks.
#453
A good, socialist idea - the mittens help fund - but I'm afraid several problems could arise:
We won't have as much money as to help ALL who don't have enough funds and want to come. Most probably, as there are nice people here, I don't think anyone who could afford the travel would ask for money - but at the same time, there would be too many people who really lack money (especially concerning the ticket to USA... bah...)
So, we would have to make a sort of a commitee to decide who should get help. And how do you imagine the rules for making such decisions? Friendship? Amount of posts? Of games released? Analysis of their family's income?
This could be difficult.
#454
Ha ha! Solved!
Influenced by Chris' advice, I also had to introduce poswind=2 because when the object was at 117 it continously "started" moving - and I didn't know that the command to start moving repeated endlessly held the object in one place.
Now, the left click issue: it just seems that when when the left button was clicked on something, the global script started running and blocked the object from being held in place by commands from the repeated script.

Thanks all! I'm happy now.
#455
Failure and despair! I rage.
Your suggestions didn't help, the object still moves to another position only when mouse button is clicked. It's so strange that I think I'm going mad.
Maybe you'll take a look at my room script?
(Ps. object 1 is a separate one, just an animating light that works very fine)

// room script file
int poswind=0;

function room_a() {
 // script for room: Player enters screen (before fadein)
SetObjectFrame(1,12,13,0);  
}

function room_b() {
 // script for room: Player enters screen (after fadein)
AnimateObject(1,13,15,1);  
MoveObjectDirect(0,122,110,3);
}

function room_c() {
 // script for room: First time player enters screen
MoveCharacter(EGO,81, 149);
show_gui();  
AnimateObject(1,13,15,1);  
MoveObjectDirect(0,122,110,3);
}

function room_d() {
 // script for room: Repeatedly execute

if (GetObjectX(0)==122) {
 poswind=1;
 SetTimer(2,20);

 }


if ((IsTimerExpired(2)==1)&&(poswind==1)) {
 poswind=0;
 MoveObjectDirect(0,117,110,3);
 }

if (GetObjectX(0)==117) {
 MoveObjectDirect(0,122,110,3);
 }

}
#456
Hey hey hey! Don't get so easily influenced, maybe those who weren't interested might get interested and even fascinated if you do it in some amazingly good way! Remember that it's a new idea (footnotes) and maybe we have to get taste of it before actually judging...
#457
Hmm that's an interesting idea, and I will try it when I'm back at the Donnacomputer, but if you were right, how come the object only jumps between two positions when a left-click is executed?
#458
I did a simple script for an object to move back and forth. Not much, 5 pixels. You know,

(enter screen)
MoveObjectDirect(1,122,100,5);

repeatedly execute:
if (GetObjectX(1)==122) MoveObjectDirect(1,117,100,5);

if (GetObjectX(1)==117) MoveObjectDirect(1,122,100,5);

Now, there are plenty of moving objects in my game, I know how to do it, and they move mighty fine.
Not this one in Room65. It just stands in place, until any left-click is processed, and THEN it jumps straight to the second position. No movement, just jumping when left-button in clicked.
Anyone experienced this??
p.s.version is 2.56
#459
That's a good question, although I lack time to express my views right now.

Squalman released some games which were quite scary in his time.
#460
Hey! Your comments are very uplifting, thank you! I'll stop whining.

If Ionas doesn't mean me writing something more about this aspect of his famous game: I think that maybe some were irritated because I never really bothered to check how the batman films were narrated, which may be a flaw if the game is supposed to be a parody... Nevertheless, kind words from you AGS companions certainly make me forget about those complaining. De gustibus non est disputandum...

Okay, everyone may go back to praising Mike after this little egocentric intrusion of mine. Pardone, see you next tiiiiiiiiiime!!!
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