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Messages - Goldmund

#521
Remixor: well, I didn't want to boast too much... in case you lot became jealous and started to treat me colder.
#522
On a side note, I tend to think that installers for AGS games are like names of our "companies": they're redundant, but it's just so damn cool to use them.
#523
Mine is a photograph of Blazej Dzikowski, a fantastic Polish writer.
I even had a chance to sleep with him once or twice!
#524
Yes, Americans like to think they are arrogant.

I also pretended a stick was a gun when I was little.

:-D
#525
AGS Games in Production / Update Post
Tue 18/11/2003 17:33:35
8 february 2004

Much faster? Bwahahahhaha! Hahaha! Ha!
Since the last update I've done only 10 rooms, so now I have 80...
But this stress on number of rooms starts getting absurd, the number is - in truth - irrelevant.
The biggest accomplishment was in fact much more important than the number of rooms: I got out of a terrible deadlock.
The whole story of the deadlock is embarassingly trivial.
I just couldn't decide whether I want to make a scene in a hotel pool, or not. I carefully weighed the pros and cons, sighed in despair for days, until I finally sat down and made the scene in a pool, out of the blue, if I may say so. In this way I surprised my mind full of doubts. There was nothing to wonder about anymore, since the scene was finished. The rest of the hotel chase was made in a glimpse, along with my favourite scene on the roof.
Now, it seems that I've gotten into another impasse: whether to include the "night vision" skill (just for the sake of one room?... it would be similar to the "push" command in Indy FOA... anyway, I also have similar problems with the "hit" command which seems highly redundant...) and whether to include the spirit in an antique shop.
The problem is that if I include one more spirit, the apparitions from the other world might get too ordinary for the players... maybe I'll just make it and start to worry once the game is finished?
Those problems seem to be caused by the fact that I had a very undetailed outline of the story back when I was beginning the work.
I'm improvising, but as Garage Gothic told me that it was what David Lynch was doing as well, my spirits are raised.

Oh, and please - NEVER make the protagonist have any supernatural skills. Most of the time you'd spend thinking of why he couldn't just use one of the skills to overcome an obstacle!

I've been also wondering about the actual position of Donna: Avenger of Blood in the "history of Adventure Games".
I'd hate to disapoint those who put their faith in my work, but at times I think what I have here is a very classical Point&Click... only with a storyline (and maybe depth of characters) that is very literary... This may be caused by the fact that it's my first game.

I've also made several new tracks, along with the Main Tune which somehow never fails to give me strength and dedication. So when I'm tired and weary I watch Donna's intro.

18 november 2003

Donna statistics of the day:

Rooms - ca. 70, including cutscenes
Sprites - 751
Views - 73
Characters - 34
Dialog topics - 36
Dialog messages - 845
Inventory items - 53
Mp3 tracks - 10

Which constitutes around 60% of the game.
The remaining 40% will be done much faster, as I've more free time now and the foundations are already there.
#526
The below information and screenshots are a bit outdated. For newest screenshots and info about the development, check this post:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=9792.msg350058#msg350058




I've decided to make a promotional thread about the game I've been working on for almost two years.
I've no time to update the website, and I hope it will be much less a hassle to announce updates, search for beta-testers etc. in this thread.
Those who've been to my website won't find much new stuff here today apart from some screenshots...



presents:



DONNA: Avenger of blood
Is a first project by TERMINUS games. The backgrounds are made of edited photographs, realistic-looking characters are drawn and scanned. The entire game is in grayscale, which, along with mp3-quality music, aims at creating an atmosphere unique among amateur games.The serious storyline and at times explicit graphics along with crude language make this game a product suitable rather for adults.



story
A nameless country, somewhere in Europe, is deep in financial depression. The sentiments arousing among people allow national and extreme-right-wing politicians to come into power. To a metropolis capital of the country come two foreigners: Christian and Donna. They both keep to themselves and are seen only at night. Their stay at the Eldorado Hotel is interrupted one night by mysterious visitors who break into their room and shoot Christian. One bullet hits Donna, who falls to the street below and finds herself naked in the middle of the hostile, unkown city; what's more, the dawn is coming and let's say that her skin isn't prepared for meeting the sunrays.
The player controls Donna, who, after securing her life, goes on a quest of vengeance to find killers of Christian, meets mad inhabitants of the metropolis, gets into a love affair with a female journalist, and discovers the true reason behind Christian coming to this country.



soundtrack
Two tracks available to download, made by yours truly.
This Whole City - a general outdoors theme
Subway Blues - the tune playing when Donna travels by underground

downloads
An AVI trailer is available for download, but it's slightly outdated - most of the backgrounds are animated now.
DOWNLOAD TRAILER
(Thanks to Fuzzpilz for allowing me to abuse his server)



team
Goldmund (Blazej Dzikowski),
Dominika Dzikowska
#527
Las: as Wilde said, there is no true beauty without some deformity in it, comrade!

Nellie: bah, not my fault you cross-dressers Nellie and Neole like cute girlish nicknames, not something as strong and manly as Glodmnu!
#528
Mourir is a perfect pick of the month, because it was only after a strong campaign by Nellie and me that it got the fame it deserves, and only on the forums. BTW, where is Dorcan?
#529
General Discussion / Re:CJ is not Jesus
Wed 12/11/2003 19:53:54
You just behaved like a rude simpleton, Yufster.
#530
Yeah Andail, picking 5 days a stranger, which is already so famous that I didn't download it, is hardly a revolutionary act.
#531
General Discussion / Re:CJ is not Jesus
Wed 12/11/2003 17:47:30
Bspeers: I was unaware of that, in this case you might imagine you're fighting with an opression of some sort... still, even if this is the case in America, I believe my point stands where it comes to personal contacts.
In most european countries it's hard to be a religious person at the age of 18 and not be ridiculed by the majority of peers. And as this blind anger at mobs still burns in me, I tend to take side of the ridiculed minority, even though I'm not religious.
#532
General Discussion / Re:Why I'm not using AGS
Wed 12/11/2003 17:28:30
Everybody knows it was Chris who posted as "cos", because he likes to hear us defend and praise him.

Our little coquette!
#533
General Discussion / Re:CJ is not Jesus
Wed 12/11/2003 17:24:45
The problem, as I see it, is that people, still remembering crusades, witchhunts and what not, think that when attacking religion they oppose a cruel giant and defend right of speech of poor heretics, who burn on stakes.

The truth is, a religious person is a weaker person in modern society. Their beliefs are childishly easy to ridicule, because they're not based on material science - which is the basis of modern thinking. Their conduct is childishly easy to ridicule, because they try to follow some set rules, which are very unfashionable.

When attacking a religious person, you're not a hero. You're doing something which is one of the easiest things in the world. And you're certainly not defending anyone; rational et materialistic ideology does not need an advocate, it being what the world is set on these days.
#534
Hah, my dear Panda, but don't you think a slight touch of nazi imagery could help the popularity of your marching band?

Imagine: no more "geeks", "noisy kids", no more thanksgiving-starsandstripes-americanturkey image... but a hint of something darker, primal, more dangerous...
#535
General Discussion / Re:CJ is not Jesus
Wed 12/11/2003 17:05:11
Growing out of this burning desire to be controversial can sometimes take long.
But it's a normal stage of becoming an adult.
Once people do, they usually realize that it wasn't any wiser than blindly following the preachers.

Edit: this is about Bodyart etc., not Pessi. Pessi was a responsible adult the day he was born. "Good morning, doctor. Good morning, nurse. I hope I haven't caused you much trouble?"
#536
Scotch and Gilbot: great thanks for illuminating this computer ignorant! :)
The example indeed makes a difference.... actually, it will fix some backgrounds in Donna...
so: cool Chris, danke schoen!
#537
Soon it will be half a year without me receiving a "thankyou".
#538
Aren't those heated expectations strange?
If I'm not mistaken, the "pick of the month game" doesn't limit itself to games released this month. For example, the first "pomg" was Aarons Epic Journey, and it was like one year after the game was released.
#539
I don't really know what 32 bit graphics means, but congratulations and thanks, Puamam4n.
Does it mean our previous backgrounds are going to look better or do we need to save them in this format first??
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