Aye, Panda, but I think that there's always this feeling of being uncertaint how seriously a game takes your choices. This is why Sierra's death are sometimes quite unnerving.
When I see a clif in a game I simply HAVE TO try and fall.
And when there's a road in a game I don't know if they introduced the killer-traffic or not.
The problem is, I don't know if memory of "already dying" in a game doesn't somehow change the way we perceive the story told.
When I see a clif in a game I simply HAVE TO try and fall.
And when there's a road in a game I don't know if they introduced the killer-traffic or not.
The problem is, I don't know if memory of "already dying" in a game doesn't somehow change the way we perceive the story told.