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Messages - Goldmund

#581
Okay, this here function performed very  nicely in version before - I think - say - version 2.50, 2.52, somewhere around that. Then it became really, really slow, although it works. What has caused this great slowing down? I haven't changed anything in my script!

What this does:
I have an open electronic lock in the game, and the character uses inventory item "wires" to connect them to different nodes of the lock to find the proper combination and unlock it.
"pointa" is the starting point, the node at which player clicked first with mode 4, useinv (wires)
"pointb" is the ending point, the node at which player clicked after he chose the first node to attach the wire to.


function room_a() {
 // script for room: Repeatedly execute

if (pointa>0) {
if (pointb<1) {
 if ((GetCursorMode()==4)&&(character[EGO].activeinv==46)) {
   if (pointa==10) {
    RawRestoreScreen ();
    RawDrawLine (139, 52, mouse.x, mouse.y);}
   if (pointa==1) {
    RawRestoreScreen ();
    RawDrawLine (140, 57, mouse.x, mouse.y);}
   if (pointa==2) {
    RawRestoreScreen ();
    RawDrawLine (141, 62, mouse.x, mouse.y);}
   if (pointa==3) {
    RawRestoreScreen ();
    RawDrawLine (141, 67, mouse.x, mouse.y);}
   if (pointa==4) {
    RawRestoreScreen ();
    RawDrawLine (141, 73, mouse.x, mouse.y);}
   if (pointa==5) {
    RawRestoreScreen ();
    RawDrawLine (142, 78, mouse.x, mouse.y);}
   if (pointa==6) {
    RawRestoreScreen ();
    RawDrawLine (142, 83, mouse.x, mouse.y);}
   if (pointa==7) {
    RawRestoreScreen ();
    RawDrawLine (142, 89, mouse.x, mouse.y);}
   if (pointa==8) {
    RawRestoreScreen ();
    RawDrawLine (142, 94, mouse.x, mouse.y);}
   if (pointa==9) {
    RawRestoreScreen ();
    RawDrawLine (142, 99, mouse.x, mouse.y);}
   if (pointa==11) {
    RawRestoreScreen ();
    RawDrawLine (152, 101, mouse.x, mouse.y);}
   if (pointa==12) {
    RawRestoreScreen ();
    RawDrawLine (153, 69, mouse.x, mouse.y);}
   if (pointa==13) {
    RawRestoreScreen ();
    RawDrawLine (171, 72, mouse.x, mouse.y);}
   }
  }
else {//pointb juz podlaczone
  if (((pointa==7)&&(pointb==13))||((pointb==7)&&(pointa==13))) {
    invwires=invwires-1;PlaySound(1);ObjectOn(3);RawRestoreScreen ();
    if (invwires==0) {SetPlayerCharacter(EGO);LoseInventory(46);}
    Display("Beep! Seems this connection is right.");
    pointa=0;pointb=0;cona=1;}
  else if (((pointa==4)&&(pointb==11))||((pointa==11)&&(pointb==4))) {
    invwires=invwires-1;PlaySound(1);ObjectOn(4);RawRestoreScreen ();
    if (invwires==0) {SetPlayerCharacter(EGO);LoseInventory(46);}
    Display("Beep! Seems this connection is right.");
    pointa=0;pointb=0;conb=1;}
  else if (((pointa==10)&&(pointb==3))||((pointa==3)&&(pointb==10))) {
    invwires=invwires-1;PlaySound(1);
    ObjectOn(5);RawRestoreScreen ();
    if (invwires==0) {SetPlayerCharacter(EGO);LoseInventory(46);}
    Display("Beep! Seems this connection is right.");
    pointa=0;pointb=0;conc=1;}
  else {Display("Nope. No sound. I remove the wire, let's try one more time.");
   pointa=0;pointb=0;RawRestoreScreen ();}
  }
}
#582
Vel, nothing needs edited; this F4rl4nd3r-sp33k, the newest and most fashionable trend with Polish and Spanish AGSers! :D

Wow, my writing was very smart.

P.S. Vel persuaded?
#583
Damn good work, Pumaman! You are a true puma!
Still, I have two problems with this edition...
1) It seems that you have removed the default white background around text in sierra w/background speech... I wasn't really prepared for this, the white looked really good in my game and I have no other background for speech prepared nor outlined font... is this a 'f34tur3' or a bug?
2) now this dates to something like 2.52 or even earlier editions, but still prevails in this one... I have used RawDrawLine and RawRestoreScreen for the player to draw something with the mouse in one room of the game, and it worked really well. Now, however, this has become really, really slow!
#584
Superb page, Chri110R! It saves a lot of time when different people come up and ask you to tell them "how it was". One click and voila, you may go and have some coffee instead.

I share your sentiments about having established too little contact with many mitteneers (save for Helm, but his arse is a tad to hairy for my tastes), but somehow my english really stopped working when I was facing the Brittons. The only thing I could utter was a rather unintelligent stattering.

The little Orco in me orders me to tell what I have learnt from this episode: you think cultural stereotypes are bullshit as long as you don't see british AGSers' neverending excitement and puppy-like energy.

All in all, it was great. Thanks to all for coming, thanks to Andail for organising, thanks to Farlander who never ceased to amuse us with his smart puns and constant wide smile.
Respekt!
#585
Nyah, I would have to stop eating for 4 months to afford the trip to America, so I think we should arrange the sharing thing on the european basis, Farlander.
#586
Tough luck, mate. Maybe we will find some other chance before next mittens?

And, folks, I finally took the opportunity of reading the Rules of Mittens, thanks to the miraculously functioning Mittens site.
One paragraph I find especially interesting:
Quote2. I agree that any damage to property, (private, public or commercial) or related property of any atendee will be my responsibility and I will cover replacement, repair or any relating costs.
I don't really want to be responsible for a tornado or tsunami, thank you! Why have I ever signed in??
#587
General Discussion / Re:Game theory discussion
Mon 21/07/2003 20:29:50
Aye, Bill, I failed to get in touch with you once we were active members.
I'm all for game theory discussion, although I must say that I miss some PRESCRIPTIVE discussions rather than DESCRIPTIVE, mainly because I wrote what I could on the latter in my thesis.
Let's start rolling with the thing - after I'm back from Mittens, that is.
#588
Damn, I was really looking forward to meeting you in person, GarageGothic! I hope that you don't feel a stranger already and that it's not the reason for you not coming.
And Fruity, what am I supposed to do with the Marta you told me to bring to Mittens? She's getting really expensive to keep, you know?
#589
I cannot imagine the better way than it was done in GK and Uncertainty Machine.
As for the simplicity...
Well, we should analyse one thing. I believe that after clicking on various shelves the player will anyway think that the character's done research, that there was work put into it.
If your character has to work to earn money, clicking on the spade and then on a pile of sand isn't "hard", you cannot even call it a "puzzle" - but still, when the player thinks of the story as a whole, they will say "and I had to work a lot to earn some money".
I'm not sure how far we can go into this - but I certainly felt I've done some research when I clicked this german dictionary in GK1.
#590
Pumaman:
I'm for invisible.
That's because I didn't think of the new forum as An Example of Thoughtful and Fyne Posting, but more like an old community area. For example, I love to read nonsense from, say, Las Naranjas, whereas I don't like to read nonsense from unknown people! That's selfish and xenophobic and what not, but I simply think that oldbies shouldn't feel compelled by invisible watchers to prove smarter than they are.
Such a forum may become boring very quickly!

As for choosing members, I say first let's register all people from ezboards.
Reason:
That's the ONLY clear criterion, not based on any judgements on people's intelligence or whatever.
Was it made only for people with a game, what about Gilbot (or me, in a quieter voice)?
THEN, people can simply remember who should also be invited from YABB forums and do so.

And for people worried for oldbies disappearing:
It's going (at least I think so) to be just a gen-gen for old members, people who know themselves well, not an equivalent of technical, game announcment or general forum!
#591
I can't see why the title of the thread is offensive.
True, passwords suck, putting fences sucks et al... ah, I'm torn, I already said this.
There are many old members and if I tried to IM them all with this proposal, I would spend all day on this - thus, I posted it here.
#592
I have www searches in Donna.
On the computer page there's the url bar for typing pages' addresses you've acquired, and the separate bar for searching.
When an important word is typed into the search bar, a page opens.
Also I've added some obvious responses ("sex" etc.), and you can search for people or places in the game, which gives a short (display message) paragraph about the thing you've asked for (eg "Joshua Romero - famous archaeologist, born 1937, works include: 'summer's eve', 'pyramid of illuminati', etc, etc) - it's not compulsory to finish a game, but the player can learn something more.
For other words, I simply gave "I didn't find anything interesting on this subject".
I haven't done this with parser, just compare strings.
I definitely think that this should be typed in, not a set of options to click like in a dialog-mode.
#593
Boyd et Miez:
the proposed forum is an alternative for the gen-gen, not other ones.
Okay, let's wait and see what others have to say about it - as I said earlier, I also have some doubts, but this might turn out well and spare both sides lots of frustration.
#594
I cannot have anything against you, because I don't know you enough, but as you make the E-zine I know you're a sensible and dedicated person!
I simply have lots against the words you write in this thread. I guess that's because you're too emotional about the original game, but even then such discouragement is really out of place in this forum.

Quote
The only one you have made, under the bed, looks more like a table, and, moreover, I bet anyone could do such backgroung in 3 minutes.
Do I really need to comment on this one?

QuoteSound: You said that your remake is going to feature additional music and voice packs. But you still havent found a musician nor voice actors.
You're acting like a policeman conducting an investigation against the man.

QuoteAnd I BET that your version of the cat's story is a man who tried to defy manannan but got turned into a cat instead. I may be wrong though.
Christ, it's just silly, being SURE that the designer had a stupid idea just because you're afraid of him spoiling the remake. Let's say he does, then he gets criticised, nobody downloads the game. What catastrophe has befallen on mankind? Do all the old KQ discs disappear in a puff of smoke?

QuoteSo do be a little bit more laconic in your post and site, okay?
Why do you tell the man what his site should look like? And there are plenty of people who write much more detail in their game dev threads.

QuoteI dont want to be offensive nor insultive
Well but you are!11!!!
In my opinion you should stop being so afraid that somebody will ruin the KQ series. One remake cannot make you loose your precious memories!
I admire people who have strong feelings, but I think that you border on irrational.
#595
Why should anyone disagree with the whole idea?
One needs to think about the proposed forum as a SENTIMENTAL, COMMUNITY initiative, a place for old friends to chat in, not some better-than-others club.
#596
I'm quite absent from the forums, because somehow I cannot relate to most of the newcomers. I get an impression that back on EzBoards there were more people similar to me.
There's too many new people and I've too little time to get to know them, so I'm feeling kind of lost.

IS 'YE GRANDE ELITIST OLD GUARD FORUM' THE ANSWER?22?222???2
(password protected?)

pros: obvious

cons:
-'elitarism' is stupid
-any closed system is bound to die, fresh information is necessary for survival - thus I propose to invite people, not limit the forum to "ezboards buddies"

We have to decide on few things:
- is this a good idea? (I say yes)
- where to locate the forum? (we ask CJ to make a password protected one on this forums, or go elsewhere and live here and there) (I prefer the former)
- how to choose members?
I'm all for masonic principle. Invitation. Let's not limit it to people who were AGSers for two years, there are lots of new and valuable people (GarageGothic! Yakspit! etc.)
- Grand Masters of the Lodge, moderators -
to be chosen.

What do you think? I must say that I'm torn. I loathe elitarism, but I hate to see that such an important piece of my life as AGS forums loose its meaning for me. Thus I think that the best option is to organise such a forum here, on agsforums.com/yabb (if CJ likes the idea, that is). We still take active part in other forums (critics corner, technical, competition etc.) whereas we chat in YE GRANDE LODGE EX ORIENT LUX.
Opinions, please.
#597
MHawk, I hope you will go on despite the stupidity in this thread.
Please try and don't pay attention.
I cannot find words to describe the absurd behaviour on part of some people.

#598
General Discussion / Re:Damn hackers
Mon 14/07/2003 10:23:16
When somebody is a Mad Max number 3399 it's understandable that he yearns for a little recognition.
#599
General Discussion / Re:Perfect Movie?
Sun 13/07/2003 21:34:17
I would really like to see a movie with 50 women dressed as brides and 50 women dressed as nurses, all locked in a huuge room.
Also, Gary Oldman and Tim Roth can be there, but it's not a requirement.
#600
11 years old?
Eh, I'm so way behind you, Westerners, that sometimes I don't even want to go outside.
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