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Messages - Goot

#121
Have you read the part of the help section called customizing the GUIs? If not, go read it. It'll tell you everything you need to know.
(To get to it, go into AGS, go help>help topics. Go to the search tab and type GUI. That should find it.
#122
Hints & Tips / The Cube
Sun 24/10/2004 22:38:18
I have:
Spoiler
The slingshot loaded with tooth.
[close]

I can't figure out how to
Spoiler
Get through the locked door in the room with the red-haired guy.
[close]
#123
Hints & Tips / Re: 10 minutes help with bomb
Sun 24/10/2004 22:36:19
Spoiler
1234567890, not 0123456789. I got stuck with that too.
[close]
#124
Use Timers. SetTimer(int timer, int timeout); and IsTimerExpired(int timer); look those up in the help section.
#125
Hints & Tips / Re: Poom Help
Sun 24/10/2004 22:27:34
Spoiler
Give the lens to the environmentalists.
[close]
#126
Hints & Tips / Re: apprentice 2
Sun 24/10/2004 20:19:41
Spoiler
There's a barrel of seawater inside the ship where that pirate guy lives.
[close]
#127
Go to the GUIs plane thingy on the side bar (read the part in the manual about making GUIs first) and make a new GUI. Make a label for the text, a text box for entering the number, and a button for 'ok.' Whenever interface click is run with either the text box (for pressing enter) or the button, use GetTextBoxText and StrToInt to find the room number. Then do NewRoom(); and MoveToWalkableArea(GetPlayerCharacter()); if you want the player to be automatically put on a walkable area.
#128
Hints & Tips / Re: 10 Minutes help
Sun 24/10/2004 05:38:15
Spoiler
The buttons go 1234567890, not 0123456789
[close]
#129
Hints & Tips / Re: 10 Minutes help
Sun 24/10/2004 01:24:15
Spoiler
See the pillars along the wall? Hide behind the first one. (The one closest to where you come in, hide on the side away from where you come in.)
[close]
#130
Hints & Tips / Re: 10 Minutes help
Sat 23/10/2004 23:42:48
Spoiler
Just keep walking right. A floorboard will creak.
[close]
#131
Beginners' Technical Questions / Re: Item Help
Sat 23/10/2004 21:48:51
Huh? Edwin Xie's answer didn't make much sence to me. Maybe I don't understand the question. If the item is an object, you can turn the object off. Otherwise, set a variable for whether they've gotten it or not. You can also use the character[CHAR].inv[INVNUMBER] variable to see how many 'copies' of the item the player has. If you don't want them having 2 of the same thing at once, in repeatedly execute (always):

int use;


use=1;
while(use<x){//replace x with number of items
if(character[GetPlayerCharacter()].inv[use]>1){
character[GetPlayerCharacter()].inv[use]=1;
}
use++
}
UpdateInventory();
#132
Palo Alto, California (USA)
#133
Hints & Tips / Re: Perils of Poom
Fri 22/10/2004 23:57:05
Spoiler
THe worm attacks different areas of the room in the same sequence every time. Each time you try you can figure out at least one more step of the combination. You've got to move your guy anywhere but the place the worm will hit, before he hits. There are three different areas of the cave, the hotspots are named. I think it's upper cave, middle cave and lower cave.
[close]
#134
if(GetGlobalInt(5)==0){
script for first time
SetGlobalInt(5,1);
}
else if(GetGlobalInt(5)==1){
script for second time
SetGlobalInt(5,2);
}
else{
Display ("Nah, it's not worth it.");
}
#135
Hints & Tips / Re: Perils of poom
Fri 22/10/2004 04:24:24
Spoiler
You've got to go to the rollercoaster place and through a break in the fence, onto the actual ride. You need ther wooden board first. I think you get it from the side of that shack.
[close]
#136
You have to
Spoiler
Use the poster on the vent.
[close]
#137
Hints & Tips / Re: Help with Locked Out
Thu 21/10/2004 00:26:23
Yes, I think it is a bug. That happened to me too.
#138
Hints & Tips / Re: 10 Minutes help
Thu 21/10/2004 00:23:30
Or do you mean, how do you get in the room without him shooting you? If so,
Spoiler
Use the gun on him. Then talk to him. Then use the handcuffs.
[close]
#139
Is the store room the garbage chute? That's the only place I can think of where you get stuck and need to get out. If so,
Spoiler
You need to make a grappling hook with a rope and piece of metal you find, and shoot it up with a gun you find.
[close]
#140
Wow.Ã,  :o I'm always amazed by how people can draw stuff like that. My graphics are always all pixely and messed up. Well, that might be because I use 320x200 resolution and Microsoft Paint...

By the way, you might want to put "please move to game in production forum" in the topic if you want it moved to the right place. Well, some moderator will find it sometime. EDIT: It's been moved now, ignore that.
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