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Messages - Goot

#141
Did you just do NewRoom, or NewRoomEx? If you just did NewRoom and the player is at x coordinate 1000, when you move him to a new room (assuming that room is not scrolling), he'll be off the screen. So the viewport (what part of the room you're looking at) will also be off the screen, which I guess is black.

By the way, do you see the character on the screen?

Also, if you've done some sort of custom room transition, and not faded back in, that could do it too.
#142
Beginners' Technical Questions / Re: Error
Thu 21/10/2004 00:02:05
I think you have imported over, or deleated one of the sprites in the defaults folder, which are part of the default inventory window. Make a new game and copy the default inventory sprites to your game, making sure they have the same numbers. If you've deleated one, I'm not sure if you can get another with the same number but I think the next one you import will have it. You may have to import over some of your sprites, and then import them back as different numbers. You need an ok button, an arrow button, an eye button, and 2 arrows, up and down.
#143
Try a Wait(1) after the process click.
#144
Yeah, you're stuck at a hard part. I found it completely by accident.

Spoiler
Use your bank card with the door in the goth room.
[close]

if you don't know what to do next,

Spoiler
Unplug the sterio. Then give the goths the one you have. Then you can get your bank card hacked.
[close]
#145
For the Pssssst sound:

Hint:
Spoiler
There's a hard-to-find object where the sound is coming from.
[close]

Solution:
Spoiler
It's called 'pillar' and is located around the middle of the Psssst text. You have to go behind it (using interact)
[close]

That won't really help you yet though, you need to do something else first.

Hint:
Spoiler
You know that guy doesn't like fish. You know where a fish is. You just need a way of getting the shopkeeper to think he still has a fish when you take it.
[close]

Solution:
Spoiler
Dip the fish magnet in orange paint. Then swap it for the real fish. The paint is outside the store.
[close]
#146
or

MoveCharacter(GetPlayerCharacter(),object x, object y);
while((character[GetPlayerCharacter].walking)&&(GetRegionAt             (character[GetPlayerCharacter()].x,character[GetPlayerCharacter()].y)==region#)){
Wait(1);
}
if(character[GetPlayerCharacter()].x</> a value ){//check if player is //near object
runscript for interacting with object
}
else{
display ("You can't get there yet.");
}


Disable the region to let them go to the object
#147
I downloaded but when I run the .ace file, nothing happens. I have downloaded all 6 files to the same directory, and I've tried opening the .ace file with winzip, after it wouldn't open by itself. (That didn't work.) What's the problem here?  ???
#148
Hints & Tips / Re: 10 Minutes help
Mon 18/10/2004 04:42:01
Check your personal messages.

For anyone else who wants to know:
Spoiler
You need the stick from the caretaker's room. You use it on that square thing on the ceiling of the elevator. The rest is pretty straightforeward.
[close]
#149
Hints & Tips / Re: Help with Locked Out
Mon 18/10/2004 04:39:34
You can't get into the garage, as far as I know. I never got in there but I couldn't finish the game, I got a bug.
#150
Hints & Tips / Re: Cirque De Zale
Sun 17/10/2004 22:28:56
And it doesn't work with the first version. (Getting the deed) There was a bug. You may need to download it again.
#151
Hints & Tips / Re: Help with Locked Out
Sun 17/10/2004 05:24:44
To get rid of the guy:

Hint:
Spoiler
Take another look through the garage.
[close]

solution:
Spoiler
You need the car magazine from the garage. It's the 'flat object' on the table, it's located around the middle-left of the screen. You give it to the guy to distract him.
[close]
#152
QuoteThis isnt my first game
I guess you mean that you already understand all that stuff. Well, you might want to check to make sure you haven't made a stupid mistake somewhere, just it case. Have you done anything with the game files lately? I think that might have something to do with the problem.

Oh, by the way, what happens if you try to make a new room 1? Does it tell you you already have one, or does it let you make another one?
#153
Hints & Tips / Re: Help with Locked Out
Sat 16/10/2004 20:05:35
You have to
Spoiler
follow the path from the backyard, down to the shed. There you will find some useful objects.
[close]
#154
Beginners' Technical Questions / Re: World map
Sat 16/10/2004 20:02:10
I think objects are better because it's easier to turn them on and off. You can make variables for whether or not the player can go to certain places. On before fadin, on that room, have it turn objects on/off depending on the variables.
#155
Hints & Tips / Re: Help with Locked Out
Sat 16/10/2004 18:26:25
Remco,
Spoiler
Look through the flower beds, using the eye cursor.
[close]

By the way, I've encountered a bug which stops you from winning the game.

Spoiler
I short the circut with the licence plate but when I go knock on the window, it still says the guy is playing his game.
[close]
#156
Are there room files in your game directory? They might have somehow ended up in a different directory. Also, check to make sure your player character's initial room is set right. You could also try file > load room, and see if you can load them.
#157
Advanced Technical Forum / Re: Error in script
Fri 15/10/2004 17:45:08
I think it might actually be that you tried to just script it function repeatedly_execute instead of doing it in the room interactions pane. I've heard that doesn't work with the new version.
#158
I think the game is paused when a message or when dialog options are being displayed. You can have it run while people are talking but not while dialog options are being displayed.
#159
When you rotate something by an angle that isn't a multiple of 90 doesn't it sort of fuzz up and look all funny? If you do it in a paint-program (assuming you have one which can do that, which I don't) you can fix up the edges where it goes all weird.
#160
The purpose of the Wait function being in loops is so you can easily make an option to change the game speed, but changing the number of loops per second.

In strazer's function will the /100 round or be a decimal? If you have something like Wait(56.128); it's going to give you an error.

If you do end up needing to round it you can use this (it will always round down):

int round;

round=0;
round=int; //int is the number you are rounding
while(int>=1){
int-=1;
round+=1;
}
int=round;

unless I typed something wrong that will work. I've tested it.
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