Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Goot

#61
Ok, thanks. I've got it working now.
#62
The text was dumped to wordpad. I think it's possible that I may have just forgotten to set the int for some PlayMusics. However, I checked the text file, and it doesn't contain the room script from intro.crm. I am using AGS v.2.62
#63
Hmm. I guess it could be a bug in AGS.

I did everything using scripting. I used the RestoreGameSlot function to load the game back. I'll go try with AGS v.2.7.

EDIT: Ok, this is going to sound really stupid but how do I download AGS v.2.7? The download AGS page seems to be for 2.6, since that's what the file is called that you download.
#64
Ah, I had searched the manual for something like that, but couldn't find anything.

I was more reporting a bug than asking a question.

QuoteI later found out that not all the PlayMusics had a set global int after them and that all the scripts in the intro room had been replaced by various scripts from rooms 1 and 2

It seems as if not all the room files were dumped to the file, (or the "find on page" thing doesn't work too well  :-\ ) and the intro room (room 0) didn't have the right scripts put back to it. Is it possible that that dump text to file doesn't support having a room 0?
#65
In my game I have a credits section accessable at any time, from a button on the options GUI. It saves, the game, goes to the credits room and plays a cutscene, then loads the game back from where it was saved. About 1/5 of the time (seemingly regardless of things like whether the cutscene was skipped and whether the game has already been saved) the game quits with this error message:
---------------------------
Adventure Game Studio
---------------------------
An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.61.747)

Error: unknown new interaction command

---------------------------
OK   
---------------------------


Does anyone know what might be causing this? Thanks.
#66
Part of the way though my game, I figured out that I needed have an integer which was always set to the currently playing music track, so I dumped the game text to file (the dialog options, dialog scripts, and room scripts) and used "find on page" to find all the places where "PlayMusic" was. (I did the dialogs so I could use "find on page" to fix a few commonly misspelled words which I had figured out I had been spelling wrong.) Everything seemed to work, (and after the second try I got it to import back in without crashing the gameÃ,  :P ) but then I later found out that not all the PlayMusics had a set global int after them and that all the scripts in the intro room had been replaced by various scripts from rooms 1 and 2Ã,  ??? ) Has anyone else had that problem?

BTW, I've got everything fixed now. I had a backup, so I just took the room 0 script from there and everything works fine. And then I figured out that I didn't need that global int for music after all.Ã,  Ã, ;)
#67
Quoteif (GetGlobalInt(79) == 1) // if player has gotten stack of coupons and looked at them
There should be a bracket after ==1).

Also, I think you might not be using "else if" right. You can do:
if(GetGlobalInt(x)==x){
script here;
}
else if(GetGlobalInt(x)==x){
script here;
}
else{
script here;
}
#68
I've got a ton of repeatedly execute stuff too but most of it is just if statements which don't run most of the time. Unless you've got tons of stuff which actually runs every loop you should be fine.
#69
Do you mean draw them, or put them in the game? There's a tutorial in the help section of ags which tells you all the basics of ags, including putting characters into the game, and what frames you have to draw of them.
#70
I'm not sure if GUIOff and GUIOn work. InterfaceOn and InterfaceOff are how I do it.
#71
It's SaveGameDialog(); and RestoreGameDialog(); for save and load. You can use MoveObjectDirect to move an object with the title accross the screen.
#72
Yes, of course it's real.
You can do practically anything with AGS, the only limitation being your artistic skill. If you want to make a game with great graphics, you'll probably need a good paint package, such as Photoshop, or Paint Shop Pro. (If you're lucky you might get one off ebay for US $10 like I did.Ã,  ;D )
#73
Can't you just do:
if(game.score > 75){
without all the extra parenthisis?
#74
Hints & Tips / Re: Rode Kill: ADITL question
Fri 07/01/2005 06:11:55
Spoiler
First, use the cologne on one of the urinals (can't remember which one) and then use it on the cop.
[close]
#75
Hints & Tips / Re: Perils of Poom: stupid worm
Fri 07/01/2005 06:09:26
Spoiler
Each time you try, you keep learning more and more of the sequence. There are 3 parts of the cave, and you have to be anywhere but where the worm strikes. Eventually the wall caves in on him and he dies.
[close]
#76
The default message for clicking on that question mark icon had a message with a break in it which used [[. That has worked for me, but maybe it doesn't in the new version.
#77
You can still do it though. Set a global variable for the object and then in player enters room before fade in, for that room, put:
if(GetGlobalInt(x)==1){
ObjectOn(x);
}
else{
ObjectOff(x);
}

I think there's also a plugin for it somewhere.
#78
You would have to program the scrolling yourself. You will need to use some of the following (look them up in the manual):

GetViewportX();
GetViewportY();
SetViewport(int,int);
ReleaseViewport();
character[].variables  (character[EGO].x and character[EGO].y)
SetTimer(int,int);
IsTimerExpired();

You'll need to set up a system so that the room scrolls towards the character at a slow speed, or only when the character is near the edge, or however you want to do it. Good luck!
#79
The coordinates of the character are at the bottom-middle of the character's picture.
#80
My game froze up and I couldn't do anything after I tried to play the horn of Resonace. I had
Spoiler
the mouthpiece
[close]
but I still couldn't play anything on it.
SMF spam blocked by CleanTalk