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Messages - Goot

#81
Hints & Tips / Re: Perils of Poom
Fri 17/12/2004 22:41:06
dragonlvr42:
Spoiler
There's another item you can buy at the shop.
[close]

Still stuck?
Spoiler
Get the fish magnet from the bench.
[close]

Then
Spoiler
Dip it in the orange paint outside the shop.
[close]

desimaui:
Spoiler
You need the illegal drug and matches. You get the drug from the drug dealer in the corridor thingy near Steve's place. The matches are in that club place. You have to put the drug in the trashcan at the shipyard, and then light it.
[close]
#82
You shouldn't need to turn all the other options off, and then on once that startup as run. Just don't put return in @S so that it just goes right to the first option. Then, make a second option with return so that it doesn't go straight to the second option, if the first one isn't turned on.
#83
What do you mean it won't fit in the gray GUI format? You can change the colors in the GUI settings pane if that's what you want to do. If you want to have a GUI pop up when you click a button, put InterfaceOn(x); in the script for that button. (read the section of the manual about GUIs if you don't know how to do that.) You'll need to make the popup square a separate GUI.
#84
I don't exactly understand your question. To change the text color of a message displayed by a custom GUI window, set the foreground color of that GUI. To change a character's speech color, change it in the character settings pane.
#85
Hints & Tips / Re: Perils of Poom
Wed 08/12/2004 23:07:12
Spoiler
When you use the coin on the vent it should remove the vent, then you can get the key from inside.
[close]
#86
General Discussion / Re: More Guest Rights!
Wed 08/12/2004 03:19:02
Yeah. You don't need any special privilages to become a member. You can just do it. I think that guest rights are limited because there's no way to enforce rules with them. You can suspend someone's account, but not if they don't have one.
#87
Just so you know, it doesn't always have to be the ugly gray color. If you go to GUIs in the sidebar and select the iconbar on the list, a small window will be filled with its attributes. You can change the background and foreground colors there. I agree that the default GUIs are kinda ugly and dull-looking.
#88
You've got to tick the 'this is the player character box' in the settings for the character you're using. You probably tried making a new character when people meant you should use the roger character and just change his view. Either way works fine.
#89
For multiple sounds that play at different times, do something like this:

function repeatedly_execute_always(){
time++;
if(time==x){
PlaySound(x);
}
else if(time==x){
PlaySound(x);
}
else if(time==x){
time=0;
PlaySound(x);
}
}
#90
make a variable in the global script called time (time;)
in the global script:
function repeatedly_execute_always(){
time++;
if(time==x){//replace x with # of seconds x 40
time=0;
PlaySound(x);//replace x with sound #
}
}

if you are not using the lasest version of ags put the script in normal repeatedly execute, it won't run during blocking events.
#91
Wow. That was one of the best games I've ever played. Everything was awesome, except some of the animations looked a bit weird (sometimes Shiela would reach out her hand to open something, but wouldn't get her hand anywhere near it), but the great storyline made up for it. Also, I found a bug:
Spoiler
When Tanko Miller is threatening that guard, you can walk to Songo, by left-clicking the area called Songo. Then you can come back and walk around and Tanko Miller doesn't notice you.
[close]
#92
Try double checking just to make sure that the character is set to a talking view with loops. Also, don't put loops for animations in the talking view. The character will only play the loop while he's actually talking.
#93
Hints & Tips / Re: Perils of Poom
Sat 04/12/2004 04:42:10
Spoiler
You use the bank card to unlock the door.
[close]
#94
Hints & Tips / Re: perils of poom
Sat 04/12/2004 04:40:39
You have to
Spoiler
Interact with the pillar in the room with the shifty guy. It's hard to find, only a few pixels wide. You can here a Psssst sound in that room sometimes, the pillar is near the middle of it.
[close]
#95
Sound effects (eg. sound1) are not in a separate vox, they are included in the exe file. There is a vox file for speech (eg. ego1) and some music files.
#96
You'll have to make your own transparent GUI, with buttons which will move the GUI up or down (it can go off the top of the screen) so that you can scroll through the options. I think that will work but I'm not sure.
Check out SetGUIPosition and GUIs in the manual if you need help doing this.

It's possible the options won't move with the GUI in which case you'll have to do something like:
StopDialog();
SetGUIPosition(x,x,x);
PauseGame();
SetTimer(x,1);

in the timer script:
RunDialog(x);

The timer is because you can't stop and run a dialog within one script (I think).
#97
Make a dialog with options "yes" and "no." For the talk to character interaction run a script that says:

RunDialog(x); //where x is the dialog number with yes and no

In the script for that dialog, for the yes option, go to a different dialog with talking to the person (goto-dialog x) or whatever happens when you talk to them.

For the no optionscript, type:
stop
#98
Ok, thanks. I'll try that.
#99
Is there any way to have the screen fade out and in slower during a room transition? I noticed that in Perils of Poom, it does this. I have tried setting the room transition to instant, fading in manually, going to the new room, and then fading out. I works but right when the room changes, the screen flickers, and you see the room for a split second before the screen fades in.
#100
putting .ico at the end of the filename doesn't actually make it an ico file. You have to get a program to convert it.
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