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Messages - Grapefruitologist

#221
Go to "general settings" and under "Inventory" it should say, "Don't use inventory items as cursors". Uncheck that.
#222
Where do I put that code?
EDIT: Thanks, I can disable stuff again now.

EDIT EDIT: I have a third question now. I made an animation for a character, but the speed is really off... he's moving even before his foot is on the floor. Is there a way to make the character move only when both his feet are on the floor?
#223
Ok, I have two questions.
First, how do you make something get pushed over when you click "push"? I tried "any click on object" and added an action there, but that means that now if you just look at it it gets pushed over. (I'm using the MI gui)
Second, there's that option, "switch an object back on," but how can you disable an object again?
#224
I have no clue myself, but check your security setting. Maybe you should make it lower.
#225
Well, I'm not making the whole GAME like this, just this one room, just for the joke.

EDIT: You can lock this thread now, if you want, because I think the arguement might just start up again.

I didn't mean to get angry, or even sound angry, so I am sorry. In fact, to make up for it, I'll fix the perspective in the sequel.
#226
Taffytom, I think you're missing the point here. I don't care what the room looks like. It's Kyle's bedroom, so it should be a little off. God knows he's a little off.
Erat, it's supposed to look that way.
#227
Since it horribly distorts them.

And thanks Mordalles, that was my point.

Taffytom, I think you're missing the point here. I don't care what the room looks like. It's Kyle's bedroom, so it should be a little off. God knows he's a little off.
#228
Thanks! It works now.
#229
Then don't look at it.
#230
I don't see any music folder, and I tried to put it in a different folder and it didn't do anything when I said "rebuild VOX files". But this time I did that and it said it was rebuilding them. So I'm pretty sure it's in the right folder.
Just to see if it would work, I created a music folder in the main folder of AGS, one in my game's folder, and another in my game's Compiled folder. I copied my music in all of them, and it still didn't play anything...
#231
I agree. This is the CRITICS lounge, not the "useless already obvious unconstructive criticism" lounge.
I can't shrink the background because I'm using paint, but I already got somebody else to shrink it for me.
And I wasn't insulting their graphics, MI is the whole reason I like adventure games. Otherwise I wouldn't have known about them. I'm just saying that art doesn't always make the game very good.
It is a rule not to give unconstructive criticsm. And that is why I'm so annoyed at you all, because you never follow that rule, and you get away with it (I've been reading other people's threads and it's the same there a lot of the time.)
"You seriously accept this as a background? And I dispute that art is not as important as the comedy. If someone wanted comedy acompanied by something that looks like the decauss button was just hit they would take phsycodelic drugs and watch standup."
How is this any different than saying, "Oh, that sux, man"?
"My advice is...

...to get rid of those textures! They don't look very good at all, and are pain for my eyes. Also, I suggest you don't use so much brown/red colours. And plain grey just looks boring on the walls. You might also want to make the ceiling visible, because now the room looks very high.

That is, if you suddenly feel like polishing your graphics later. "
Petteri, very good, THAT is constructive criticsm. THAT is what the critic's lounge is for, and what I'm asking for. I'd already noticed and mentioned previously that the walls were too plain, so I agree. I really just would appreciate it if you (those that gave unconstructive criticsm) took the rules more seriously, that's all. It's not like I'm forcing you to play my game, but you can't force me to make it the exact way you want it.

"You could have simply admitted that the room didn't turn out what you wanted it to look like. If you don't wanna listen to all the people telling you that (even DOTT-like) perspective has gone haywire here, then why bother posting your work in the critics lounge?
If you don't wanna improve, don't post, and people won't tell you what's wrong with it.
Or grow up, post, get critics and live with it."
It DID turn out the way I wanted it to look like, basically. At first it didn't, and I HAD admitted that. But then I started thinking about it and I simply changed my mind, that's all. It was horrible to begin with, but the more I think about, the more it seems acceptable to my game. I wanted to improve, and I still do (the walls, even though I might not be able too), but now I've just simply changed my mind. I'm not going to do whatever you say, so live with it. If people don't play my game because of it, then fine, but if I don't like my own game then what's the point? It's not just an excuse to make it the way it is, that's my decision. I'm not bothered by criticsm, but don't just badger me about not making it the way you want it. Critic: Change the color? Me: Good! Ok, I'll think about it. Critic: Get rid of the JPEG distortion? Me: Ok, I'll try. Critic: Do you really accept this as a background? Me: Yes, I do. Critic: Put a blanket on the bed? Me: Yes, I'll do that. Critc: Fix the perspective? Me: Ok, I've already thought about it, and I've decided not too. Critic: Fix the perspective? Me: No, I've already though about that, I've decided not too. Critic: Fix the perspective? Me: SHUT THE HALIBUT UP! I'M NOT DOING IT!
That was just to show you why I'm upset. That's the way I see it. (You might see it differently, but this is the way I see it, just to show you how annoying it is.)
Give constructive criticsm, and I won't mind, even if you say "My advice is to start over and draw a new carpet, a rug, a painting of the Mona Lisa next to the Statue of Liberty, a dog, a cat, microscopic organisms and a closet with the boogie man in it, because right now your background is just horrible and you need to start over again, it looks like my little cousin drew it," I won't get upset. But if you give unconstructive criticsm, like, "That's the worst background I've ever seen. You're not good at this, you should give up," well, that's not even legal! So you shouldn't try it, even if I didn't get upset by it. And if you say something over and over again, like "That's a horrible excuse to draw a bad background, fix the perspective!" and I say "No, I'll keep it the way it is," and then you say, "You're making a horrible mistake, draw it correctly!" and I say, "No, sorry, that's the way it'll be," and you say, "Nobody will play your game! People will laugh at you! Now fix the perspective!" then I'm still not gonna do it, and get quite annoyed. This, to me, is like somebody saying, "I didn't make up the idea for it, I didn't write any of the dialogue or puzzles, I didn't do the programming or art for it, but please can you make this game for me?"
I don't mean to start argueing again here, and I don't mean to start any fights. I never meant to. But this is the way the game is going to be. I might be an idiot for doing this, but I'd be an idiot for not doing it too...

EDIT: Sorry for getting upset at you. But like I said before, criticsm is welcome, but only if it's constructive.
You probably are going to call me a defensive n00b for saying all this, but I hope you understand why I am.
#232
Hi, I'm not sure if this should be here or in the technical forum, but I thought since I was a beginner, it should go in the begginer's forum.
I tried to add music to one of the rooms, and I rebuilt the VOX files and everything, added the .wav files named "MUSIC0" and "MUSIC1" to my game's folder before I rebuilt them, but then I tried to test the game, and nothing happened... no music.
#233
Ok, thanks Spleen.
Yep... maybe we should not post anymore, because the thread is officially dead now (I killed it xD), and there are other threads that are still active.
So, my last post.
#234
And, to add to my last post, and close this thread, I'd like to say:
If you want to make an artistic, serious game, then YOU spend hours on the art, YOU write the script, YOU make the game. If I put this much work into a game, it should be my game, I'm not making a game for you. And as harsh as this sounds, I don't really care if you insult me, I mean really, no hard feelings.
No more posts please-we'll all get our accounts deleted if we keep argueing about this, atleast the thread will get locked.
(BTW, sorry if I sound like I'm getting too upset about this.)
#235
I've already written most of it, and in my opinion, it is-I laughed at the jokes, but then again, I have a different kind of humour.
I am trying to make good graphics, but now that I've thought of this joke for the room, I can't just discard it for the sake of art.
And I have a carpet like that! I am dressed like Hailey. You say, "Nobody dresses like this," (In my other thread somebody said that) and "nobody has a carpet like this," when I am basing the game on my life. So how can I make a mistake at it being realistic? Atleast besides the souls switching bodies and alien abduction and tie-your-shoes-4-times thing.
I know what I am doing-don't worry. Even if I know nothing about art, I know what my goal is and when it's been reached. You only ask for criticism when it's incomplete, but it's completed now, so I don't need anymore criticism for this topic. Thanks anyway, though. And, don't worry, I'm not mad anyone, but sometimes you have to know when to quit criticizing.
Oh, and didn't I mention that this is the only room in the game with these faults? I will work twice as hard on the other rooms, but I'm keeping this the way it is.
#236
Thanks! It's working now.
Me and my silly folder mix-ups...
#237
v. 2.61...
Errr... what is the latest version? (One thing I don't understand, I thought I only downloaded one version?)
#238
You might have a different opinion than me; but I think in this case comedy is more important than art. In fact, comedy IS art. More comedy, more art. I know more about the game than you, so it might seem like I need good art to you, whereas, I am the creator of the game, and I'm doing all the work, so I know that I can get away with one room being a little (or a lot) off, as long as I keep the comedy part as the main subject in the game. And besides, it's my first game-expect a little low quality.
If it's good to me, that's good enough for me. I'll try to make it better in other people's opinions, but if I can't, as long as it's acceptable to me, then I know it's good-really, I'm making this game for myself as much as for everyone else. It's like that anti-drug commercial (though not very effective for making people stop taking drugs) you can't just let everyone change you. Sure, listen to what people say, but you've got to be sure it's what YOU want. Otherwise, there IS no art. It's all stereotype or whatever the word for it is.
And is it just me or was Monkey Island's art a little less than perfect? (Atleast in my opinion. It looked too pixelly/errr... weird to me, but that didn't stop LucasArts.)
But yes, I will try to improve it, but it's not going to be perfect unless it's perfect to me and O.K. to other people.
But, keep in mind, to me, I would rather play a comedy game than an artsy game. In fact I don't even download any adventure games unless they say something about it being wacky or funny, atleast SLIGHTLY humorous. If it's not funny, even if it has the best art in the world, then I usually quit after about 5 minutes of playing.
Let's face it-there's too much focus on art and not enough on humour. I like comedy more than art, even though some people might disagree. Though, I'll try to keep a balance of the two somewhat, so don't worry about that.

Besides-why bug me about something I can't fix (or I'm already trying to?)
#239
I know, I didn't even mean to, stupid program saved it as JPEG automatically.
Over and over again, infact, making it even worse... when I told it not to!!
Oh well, I restored the worst distorted parts.
This reminds me of that Elmo book. They made an Elmo potty training book, but somehow the audio file got ruined when they converted it, so instead of saying "Uh oh, who has to go?" It says "Uh oh, who wants to die?"
#240
Critics' Lounge / Re: Teenage girl picture
Sat 28/01/2006 20:07:36
To be completely honest... I don't really like the paintover you did. (dkh's) It looks good art-wise, but I don't think it fits her personality. Not yet, anyway.
(Um... and yeah... Corey, I don't really like yours either... sorry)
Remember in the Secret of Monkey Island, Guybrush Threepwood looked like a "flooring inspector", but then in the second Monkey Island, he looked like a real pirate? Well, it's sorta similiar here. I'm acctually already planning to make a sequel (yep, I know that sounds weird, but I thought of the first game and the sequel to it at almost the exact same time) and in the first one, she's supposed to be the kind of mischievious 50% tomboy outcast, but in the second one, she's supposed to be the popular and snooty type...
Well, I'm not going to make her look like that yet, but in the second one, yes, that would definately work. In the first one, though; she's only going to be in it for like 20 seconds, and for the rest of the game it'll be her in her ex-boyfriends body, (they switch bodies) so it wouldn't matter much anyway.
Just so you know, in the second one, they are back in their own bodies and Hailey gets abducted by aliens, because the aliens were bribed by Kyle to bring her to him because he changed his mind and wants her back... so, you'd see Hailey alot more then.
It IS okay if I use your paintover in the second game, right? (I'm pretty new at AGS, so I don't really know... about anything, heh)
Oh... and by the way Corey... I keep forgetting to thank you for shrinking the room, so thanks. =)
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