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Messages - GreenBeams

#21
Quote from: Monsieur OUXX on Thu 07/05/2015 16:05:46
I'm so glad you included Panoramix's house (Getafix for our English friends, and Readimix in the US)
Ah, i love that auld druid from the Asterix comix! (Here's a sculpt i did of him a while back)

Quote from: Ykni on Thu 07/05/2015 16:12:14
Yay, I love to draw trees. No bothering with difficult perspective stuff ^^ 
Excellent! I look forward to seeing what you come up with ;-D
#22
Yaaay!

Ah-WARD Ah-WARD Ah-WARD! :-D

Seriously though, i just hope people enter so i don't feel like this guy:


actually, wait, people came to his party... power nerds, GO!
#23
"Hubble bubble, toil and trouble. Fire burn and... no, wait.... That's the wrong recipe. Where's the one for soda bread?"

Predictably enough, you cannot manage the awesome quest you've undertaken on your onesies. You must seek help from the Local Supernatural Mystic Type Person!

[imgzoom]https://dl.dropboxusercontent.com/u/107389340/AGS/BG_Blitz/Mystics%20House/Woods.jpg[/imgzoom]

What sort of dwelling do they inhabit and how does it coexist with it's surroundings? Are they a Miracle Max or Madam Mim? A Radagast or Rent-a-Ghost? A... No, i've overstretched myself there, can't think of a third one.. Is it dark and broody or light and airy? Cottage in the glades or cabin in the woods? It's up to you!

I'd like to make it clear here though that it DOESN'T HAVE TO BE A CABIN IN THE WOODS! The theme is simply the "Mystics House" Location and setting are completely your choice!

How will you bring to life your Hex-Daddy's Magic Shennanigans Pad?

Voting starts May 25th and ends June 1st

PRIZES!



#24
I've got several ideas for this one but, tbh, they're more sort of story concepts than they are backgrounds. I'm more than willing to let anyone else take the reigns if they'd like? If i don't hear from anyone about it then i'll just post the best idea i have tomorrow.

#25
Yay!!!! ;-D ;-D ;-D

Thanks so much for the votes and kind words :-D

I heartely agree with Misj - whatever you've got, get it in there as people might just like it anyway!

I have a question though, if i host the competition , do i have to sit it out or can i still enter and just duck out of the voting part? I only ask because i didn't much like sitting on the fence last time :~(

Congrats to everyone on their new Jackalope!
#26
i woul say that lighting and composition or camera angle are the two best things for improving a background. try not just to think about making it more interesting but how to make it fit the mood or the story better. that way, you'll not have anything in the shot that doesn't need to be there.

Say if it's a room you want the player to hide in then give some thought to what you want the player to feel when they're hiding. Scared? Alone? Panicked? You could skew the camera angle in an over the shoulder shot to make it a little more panic inducing. You could give the player less visual information by only providing one light so that they may feel scared/frightened. I'm sorry if i'm not giving very many understandable answers here but possibly try this exercise:
1. Find out what sort of feeling you want the player to have in any given background.
2. Once you know that, dig out some classic films (BW Alfred Hitchcock are usually excellent)where you know the same feeling happens in the story.
3. Really study the camera angles used
4. pay close attention to the lighting - the black and white film will show you lighting much better - and try to work out how it affects or creates the mood
5. spend the rest of your natural born days trying to attain the same level of command of atmostphere and mood in a single image xD
Seriously though, try 3point perspective and think about where your light is coming from.

Also, just on an aesthetic note, if you're going to shade the walls and floors where they touch the toilet and bath and stuff, make sure you also shade a bit of the toilet and bath and stuff too. Only a little bit where they touch so you can just say make it out but it works to really stick the objecs together.

All the best and nice go for a first completed job! =)
#27
So. Many. Lovelies!!!!
#28
Sorry, i should really weigh in here:

I'd like to say that i'm happy to forward the BW version for the competition as that's what i managed to get done in the time allowed. For me, time management is a major part of learning to paint and something i reeeeeally need to work on. I find it better if there are real consequences to my not hitting the deadline so, again, PLEASE KEEP IN MIND THE BLACK AND WHITE VERSION ONLY WHEN VOTING.

Also, this way, the colour version can be a lovely co-lab kind of thing that was a product of all the help from the Crits Lounge =D (Thanks again for all the advice!)

OKaaaaay, so here're my votes -
Concept - Misj - For me, this was so original in style. I know that borders on Artisitc Exectution but the mind had to dream up the idea of a certain style before actually doing it and that's what gets my vote here. To play a game with a kind of Calvin and Hobbes feel is a wonderful and interesting idea to me. =D
Playability - Mad - There are things to click, draws to open and plenty of ways in and out of the scene. Nice stuff and well done for diving in! 
Artisitic Execution - loominous - because it's sooooo pretty and i've tried to do those shafts of light/godray thingies and they're hard to get right! Not to mention the almost drinkably wonderful colour (apart from there, where i just did.)

Thanks to WRK for the fantastic competition and it's only a shame we couldn't see more from him this time round =)
#29
Wow, thanks, Misj! You're right too. it looks far better with low saturation and i felt that there was just something wrong with it. Also, you've done a far better job with the atmospheric perspective than i did. I'm not too sure about the painting the sign, though. I get it and you're right about drawing attention to the chute into the yard but here's my reasoning.

I thought that if it's lit by moonlight then it'll just be blue light as all of the other sun's colours in the UV spectrum have been absorbed by the moon. That's why i did it monochrome but, and to be perfectly honest here, i still think yours looks a ton better. Thanks so much for doing that and i totally get it about weighing in while there's a competition on. i hadn't even thought of that but it is a little weird, i'll grant you =)
#30
I actually finished this but a day late - here's a link to the crits forum where it now resides =)

#31
I think i'm finally putting a finised sign on this one and wanted to say thank you so much for the help!

#32
@Loominous - That's exquisite work!

OK, so here's my entry. I have to apologise as i stumbled around the colouring and couldn't get anything that i was happy about so i'm handing it as a cop-out noir game feel. Thanks to everyone who tried to help in the crit section and please know that i'm continuing on with it until it's done.

#33
@Darth Mandarb - Sure, no problems =) I will however ask that i can send you the link via PM? Anyone who wants a copy can just give me a quick shout and i'll send you the links too =)

@Mandle - you're a superstar, what are you? Yes that's right! Loving the orange bleed on the hightened glass and it gives it a frosted quality. Thanks so much for doing that!   
#34
I get what you're saying with the colouring a BW photo feeling, Andail. I went with your advice and removed the smoke and stuff and went back to the lines themselves. Thanks Mandle for weighing in too - i was inspired by your yellow vs blue and decided to set it at night.



i went back and gave it a purple background and then added a blue/cyan gradient over the top to mimic the moonlight. i then went over this with the eraser to sort of establish some shadowns to show where the moonlight was falling. At the minute i'm trying to work out where i want my warms to fall and am here... still at 0134 in the morning... ah, coffee and late nights painting!

if anyone can see anything a miss or suggest a way to bring out the foreground or liven up the steps or, well, anything really; i'm still taking all the help i can get!

Thanks so much for the nice comments and taking the time to offer crits and valuable paintovers. I love the AGS crowd, i really do!

#35
a gradient in Overlay - that's excellent thinking! That way i could keep the values and start painting with the new colour information. Thanks so much for your kind words and for helping out! :-D
#36
Helloooooo!

i started out strongly wth this month's Background Blitz but have really come a cropper and wondered if anyone could point me in the right direction? I'm happy with the drawing so won't be changing that at this late stage but i would really like some advice on how people colour their backgrounds and if anyone is using a simialr process to the one i'm trying.
Any help would be really appreciated, thanks!

i started out with the scaled down "finished" lineart:
[imgzoom]https://dl.dropboxusercontent.com/u/107389340/AGS/BG_Blitz/Dragons/day_5_PROGRESS_ValueCompLINE_1.jpg[/imgzoom]
Then i painted in an occlusion pass to give it a sense of volume:
[imgzoom]https://dl.dropboxusercontent.com/u/107389340/AGS/BG_Blitz/Dragons/day_5_PROGRESS_ValueCompLINE_2.jpg[/imgzoom]
Lastly i reduced the whole thing and tried to come up with some lighting conditions and value structure:
[imgzoom]https://dl.dropboxusercontent.com/u/107389340/AGS/BG_Blitz/Dragons/day_5_PROGRESS_ValueComp.jpg[/imgzoom]
Now i'm absolutely knackered when it comes to the colouring as i honestly don't know where to start. Maybe i've been staring at it too long and am missing something obvious but could someone please help me out with this. I really don't want to hand in a BW to the competition :embarrassed:
#37
@selmiak - always with the cerebral :grin: Very pretty clours!
@Sinsin - it's strange that i can see the cave and the obvious signs of a struggle, but what sings out to me most about this is the small, less obvious choices. The two poppies growing wild and adding a different tone/texture to the image. Nice work!
@Mad - i love the cartoony feel to this =)

Thanks very much for the link, Ykni =) - i hope you enter the next blitz as i wan to see what else you can do.

Just adding my 2pence and my experience from this competition in to the mix - i spent a week vaguely buggering about with an idea which changed and refined and then went back to the start. The time limit forced me to decide and push a design until i was happy with it. I can personally see these competitions as the best thing since sliced bread as they push me to say, no more whining, just pick! I think if i viewed this as a compeition with the other members of AGS then i wouldn't really feel that growth but it seems to be more about competing with myself and my own artistic whinge/moan/dribble/complain flavoured pie by producing something new each time. That's why i feel it quintessential to a painter's learning path that we make new work in the timefame allowed.

Anyway, the finished linework is done and i did an ambient occlusion paintover last night. I've got lighting to deicide and then on to colouring so it's go go go! 
#38
@Misj - NOICE! i'd really ilke to play a game like that.
@MouthForWar - scary in a very real way as ever =D
@jwalt - great idea =) i want to go to the house on the hill!

@WRK - when's the closing date for this comp, please? I've an idea but need to borrow a pc to get it done...
#39
Oh but i do love that background, OUXX!
#40
OK, lads and lasses! The winners have been announced in the first post.

Thanks all so much for being part of a great month :-D
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