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Messages - GreenBoy

#141
Completed Game Announcements / Re: OpenQuest
Fri 26/10/2007 21:20:17
Awesome Ive been waiting for this to come out.  Such a great idea.  This should prove to be a good reference point for people with limited scripting skills.  Like me  :'(  awwww

#142
Wow I have the same hoodie.

Small world.  Ok not really and I hate that expression.  Its a really big world.
#143
All these sprites are great.  I would have to say I like Bohnito's sprite the best.  Great use of contrast and highlights.

Also does anyone else think it looks a bit like Big Bird?  So it gets the sentimentality award too.   ;)
#144

Lieutenant Reginald "Regie" Thompson was well liked by his Platoon unfortunately no of them would be able to tell you that because none of them survived the Battle of Bayencourt 3.  Regie was the only survivor of that bloodbath on that fateful day. 

Mangled into something barely recognisable as being human, the team of surgeons toiled for 7 hours grafting his body to the PermiBody Armour that had been recently developed.  As one of the first recipients of the UniArmy's new body's for soldiers scheme Regie was a willing participant and while he was never the same either emotionally or physically Lieutenant Thompson was now one of UniArmy's elite unit of soldiers, and he found some solace in his chance of revenge against those who killed those he cared for and left him as a twisted shell of his former self.




Oh yeah.  128 x 128.  16 colours.  Also does he count as a creature?  I probably should have paid more attention to the objective.
#145
Critics' Lounge / Re: C&C Sprite
Thu 27/09/2007 09:40:26
I like it.  Nice and simple.

Though his legs seem on the short side.
#146
Wow amazing.   Everything looks sooooo good especially those Portraits.

Fantastic.
#147
What I want to know is how come every time I see a photo of our exalted Chris Jones hes eating what looks like an onion ring??

I want to see him in a more manly pose like the young godling that he is.
#148
Critics' Lounge / Re: Help with side view
Fri 03/08/2007 07:54:19
I had a little play.  Very little actually.



mostly just dropped his arm seemed a little up tight and slightly adjusted the shading.

Beautiful sprite by the way.
#149
Cool thanks a lot.  No wonder I was having trouble.  :-\
Ill try that now.

This might take a while for me to get used to.

[EDIT] Yep that did the trick.  Thankyou very much Gilbot.
#150
Ok been trying this for a while now.   In the original BASS template if you look at any character you turn towards him/her which is great but that also means that when you turn when you look at yourself  :o

Yes thats right so escentially you end up facing up whenever you look at yourself.  Which is vaguely annoying. 

Ive tried using getlocationname so I can seperate Ego from other characters but it envolves strings which for the most part I know nothing about.  Ive been treating it like an int but that doesnt seem to be going so well.

Heres my code from the Global Script.

Code: ags

            if (button == RIGHT)		// Right button, deafault to MODE_LOOK
            {
              SetCursorMode (MODE_LOOK);
              if (type != 2)	// 2 is character              
	      {
	           FaceLocation(GetPlayerCharacter(), mouse.x, mouse.y);
	      }	
		else if (type == 2)
		{
		        String playerornot = Game.GetLocationName (mouse.x, mouse.y);
			if ( playerornot != EGO)
		        {
			        FaceLocation(GetPlayerCharacter(), mouse.x, mouse.y);
			}
		}
            }
            else if (button == LEFT)	// Left button, MODE_USE (or MODE_TALK on character)
            {
              if (type == 2)	// 2 is character
                SetCursorMode (MODE_TALK);	// talk to character
              else
                SetCursorMode (MODE_USE);	// use anything else
            }
          }
        }
      }
      ProcessClick(mouse.x, mouse.y, GetCursorMode() );
      SetCursorMode(MODE_USE);
		}
  
  }
}


And heres what AGS says about my code:

Error (line 217): Type mismatch: cannot convert 'String*' to 'int'

I think I'm way off.  So any help would be appreciated.  Thanks.
#151
Great game fully enjoying it.  Though I have noticed a few bugs.

Spoiler
When you show the scarecrow your dagger he uses the same reply as the blacksmith.
And in the 4th Chapter when you meet the druid a second time and click talk on him he starts using the same dialog as your Bard friend.   (I forget his name)

Very weird.
[close]
#152
Thanks guys it always good to hear some differing opinions.

Ill fiddle round with him and apply some of the suggestions.
Thanks.

EDIT.

Ok Ive applyed a few things and im much happier with the result.  I changed the eyes so he doesnt look so spaced, adjusted the contrast of the shading and lengthened the arms slightly.  Much better.

#153


I always have trouble with turning a character around.

How does it look? 

Any critics and paintovers are welcome.
#154
As in the Peter Panda Dance........  :o

And dang it.  That using the black as a background was what I was going to do.

Oh well.  ;D
#155
Wow I never thought of that, it really does for me too now.  Do'h.  Though I have been quite obsessed with that TV program recently.

Thats actually quite scary.
#156


Not quite traditional,  no gun for example but he definatly belongs in a future where civilization has been going backwards after a nuclear halucaust.  Where technology has been forgoten and the most advanced weapon is a sword.  But with that sword he brings justice to a world that long ago gave up such things.

Thats right he's..........

Sheriff Samarai.
#157
Ok heres a last minute entry.



Its not as good as it could be because I resized it.   And I really dont have any more time.

Anyways untidy as it is there she blows.
#158
It really depends on the game.

The lucasarts gui was fine for their comedic games.  But when it comes to something a bit more serious I think a simpler more intuitive interactive system is needed.

I recently purchased both "The Dig"  and "Full Throttle".  To me the digs interface works better than the FT one.  The FT verb coin kinda forces your mind out of the experience.   Though maybe Im just biased seeing as I didnt think that much of FT.

#159
D & D......     :D

That would be a great thing to use AGS's tcp prototocol plugin for.

I assume.   Though I heard it doesnt work so hot.

Still probably the most pratical use for multiplayer in AGS.


Ironically its not an adventure game in the traditional sense.
#160
Meh who cares.  Some people were suggesting using these sets as a way to get a series of games going.  Similar to the RON games.

Ergo also that it gives a good starting place for newbes.

Ergo..........  Cough cough.
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