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Messages - GreenBoy

#181
Very true.  Yahtzees games have really proved what a powerful tool AGS really is.
Leading to a whole lot of others producing some great games that have come out recently.

All the time I see more effort and design go into these games.  When I first looked at AGS it seemed like it could do a lot more.

Now it really is.

Cheers Yahtzee.
#182
Man I was tottaly hoping it would be out when I got home from work.

It being a thursday and all.

Stupid New Zealand with its being the beginning of time. :'(
#183
Man its tottaly bugging me not knowing what its going to be called.

And I dont even know why.  ;D
Still I think it may be 6 days a Solution.
gives it finallity.
#184
I cant download.

Arrggghhhhh.    :o
#185
Becca.

Spoiler
To clear the coin slot use your pen.
[close]

Sarene.

Spoiler
Try looking in the backpack at the campsite, the item will help you find your way.   8)
[close]
#186
Fantastic demo.
Delightfully creapy.  I have to agree with the others with the thing with two different hand cursors.  A little on the confusing side.

Spoiler
The last puzzle with the contorted marionete was crazy clever took a while to register.
[close]
#187
Yo great game.

Very original.  Spec the art design.

One thing though the debug is still on.
Maybe why someone had all the inventory at the start.

Keep it up bro the more AGS's the better I say. 8)
#188
Part of me hates it when its that simple.

Thanks Akatosh.

Didnt even think of looking there.
#189
I want a gui to pop up that says "meanwhilst"
then go off after a while.
now ive tried scripting it but it wont come up.

heres what i had:

character[EGO].FaceLocation(character[EGO].x, character[EGO].y-50);
character[EGO].Say("Sigh....");
character[EGO].Say("Well at least my day cant get any worse.");
gMeanwhilst.Visible = true;
Wait(20);
gMeanwhilst.Visible = false;
EndCutscene();
character[EGO].ChangeRoom (3);

any ideas?
#190
Oi I cant believe it was that simple.

Not sure how that happened.
#191
Ok in my game a small cutscene occurs with my "company name" in it then it goes to the main title room where you can choose to either start a new game or restore or quit.  but when you you click on restore or comes up with the message "Sorry not now"

heres what i have under the any click funtion for that hotspot

#sectionstart hotspot2_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot2_a() {
  // script for Hotspot 2 (Restore): Any click on hotspot
RestoreGameDialog ();
}

what could be wrong?? ???
#192
Sweet thanks a million guys im sure this will improve my game.

yay.
#193
Im trying to find a sound for my game.

just a very simple "Dum, dum dum"

Like when someone is saying something then for a dramatic pause they stop and "Dum, dum dum" (getting lower in tone) and then the big secrety thing.

Does that make sense?

Does anyone have a sound like that or know where I could get one.  I have been looking for a wee while. ;D
#194
AGS Games in Production / Re: The Marionette
Sun 12/11/2006 08:00:40
*Slow Whistle*

Man Im loving the story and the graphics.   Looking forward to this one.
#195
Thanks Man.

Im making progress which is great.

Hopefully I might even be able to upload a demo sometime in the new future. :=
#196
I have one character for the closeup.  Its the intro.  Hes the same size standard and  talking.  There is allready a animation for the talking.  And yes it is selcted as the talking animation but for some reason its not working.

I cant work out why.

EDIT:
Ok feeling pretty stupid.

I worked it out.  I was using an old dialog of another charater for it to test it out.

::)

Whoops.

Edit by Ashen: Don't double post.
#197
For a cutscene in a game ive got going at the moment I have a character that has a closeup.  the background is most of him and I have his face as a character.  trouble is he doesnt animate when a dialog is started up even though he has views assigned for it.

The only reason I can think of is his size. He is quite big.  Should that be a problem?

???
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