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Messages - GreenBoy

#21
I feel so honoured.   :'(  (why isn't there a smiling and crying emoticon?)

Actually I'm super surprised I won this bad boy, the other entries were fantastic.  That trophy is going straight into my signature.  I'm eating a hotdog to celebrate.

So what do I do now?  I start the next competition ae?  Guess I better get my thinking cap on.
#22
Wow, I'm amazed this is still going.  Well done.  :=
#24


I'm not a huge horror fan but I am a fan of the game Scot Pilgrim vs the World.  Originally I thought it would be cool to have a Van Helsing type character beating up all the traditional monsters from film and fiction such as the Wolfman, the Creature from the Black Lagoon, Dracula etc, I only got to do Frankenstein though... :(

I'm very happy with it, I feel it has a style that I'm quite comfy with.   ;D

Now I want to make it into a real game.
#25
General Discussion / Re: Something Deadly
Sun 26/09/2010 07:33:08
I wouldn't anything that looks that much like a penis! 
#26
Bam! 
#27
Wow wicked.  I completely forgot about this, and I'm not sure why!  You're more than welcome to use my game if you like, there's a link in my signature.
#28
General Discussion / Re: Hello There!!!!
Mon 13/09/2010 01:01:53
These videos are an excellent resource for learning the AGS engine. http://www.youtube.com/view_play_list?p=21DB402CB4DAEAEF

I'm sure you will find them very useful, also good luck with your game.
#29
I would totally play a game that looks like this.   ;D

I have to agree that it needs shelving and boxes in the background, even a warehouse used as a mafia front would look like a working warehouse.  Oh and the hooks.
#31
Awesome.  Good to hear this is still being made, I really enjoyed the first one.
#32
That looks hot.  Love the faces on the hilt by the way.
#33
Quote from: tzachs on Sat 28/08/2010 11:02:18
"Good knight"
Sweet Prince.

Also the game looks very interesting, a bit different to the typical adventure game.
#34
A handy tip is to index the image before you turn it.  This can lead to a slight change in colours if you've been using the paintbrush tool rather than than pencil tool thou.
#35
AGS Games in Production / Re: TROICA
Sun 08/08/2010 05:08:16
Interesting looking backgrounds, and the story/design looks extremely promising.
#36
YES! downloading now.

EDIT:  Very impressive first effort, the graphics and animations were slick.  I found the puzzles to be a good difficulty especially the hacking puzzles, I'm no expert with computers but I found using both computers quite intuitive.  Awesome work, I'm looking forward to your next game.
#37
Critics' Lounge / Re: Mockup
Tue 03/08/2010 08:02:56
 :P Hmm I thought I checked that to.
#38
Critics' Lounge / Re: Mockup
Sun 01/08/2010 05:06:01
@ Anian:  Cool thanks, I'll look at changing the leg and the necklace and see how it looks.  

The background is still a little bit of a work in progress, I'll probably add some more lived in details when I decide how or if it's going to be used.  Originally this was going to be the house he grew up in but the plot has changed quite a bit since I started this scene.  The plot is also a WIP   ::).  Good point about the path, not sure why I didn't do that.

@ ProgZmax:  Yeah the only reason I really started making them was because before I even really started conceiving this game I thought it would be cool to use a portrait.  You're definitely right about the extra work, I think I rather concentrate on getting the rest of it right.  

Colours are something I really struggle with and I have gotten a lot better with them, I tried to add a bit of blue into the shadowed areas but obviously not enough.  

Nice edits with the sprites!  You still managed to convey their personalities in their sprites.  I think I may steal them, with your permission of course.

@ Jim Reed:  I'll definitely have a look at that, I was trying to capture her attitude in that sprite.  She's quite independent and tough while he's a little naive and well... a bit simple.  Guess who you get to control!


Thanks very much for your help and I'll be back to show you my progress.

EDIT.  Ok, here they are with a few adjustments, I changed some things.





#39
Critics' Lounge / Re: Get Rich or DoTA
Sun 01/08/2010 04:40:49
What's DoTA?  Day of the Apendage?
#40
Critics' Lounge / Mockup
Sat 31/07/2010 05:36:27
I've been thinking about starting a new game, something a bit more ambitious than last time.  But before I get to carried away with the art side of things I thought I would get some opinions on what I could improve with both the general style of it and also some more pointed advice with the sprites etc.

It's 320 x 200 16 bit colour (Though thats only for my ease, could easily be 256)

I'm not really convinced with the character portraits, I'm not sure whether I should have them at all.  What would you prefer?








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