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Messages - Gregjazz

#81
Hmmmm... "V" can stand for various things (besides "Victor"), so look into that. Have you seen LA Ink? That might convince you that when you get a tattoo, you want something REALLY nice--not saying your idea isn't, but just saying you need to really have your mind made up about what you want.
#82
General Discussion / Re: shoutbox suggestion
Fri 07/09/2007 03:17:36
We already have the IRC channel for that purpose. And guess what? You can load up the IRC and browse the AGS forum at the same time!

A shoutbox would just clutter up AGS website IMO.
#83
You should look into how do draw proportionate faces. You can exaggerate it to make it caricaturized, but still follow basic rules of proportions.

Here's a quick example I drew in Paint: (sorry, I'm not much of an artist)

#84
Wow. I remember losing a few tune contests way back where I spent a lot of time on my entry, and thought it definitely would win, only to lose. But I never got THAT depressed about it.

And then there were a few times where I slopped an entry together thinking there was no way I could win with it, but ended up winning.

Just make music, have fun, and gain experience.
#85
Quote from: Steel Drummer on Mon 03/09/2007 01:59:57
Gregjazz: I doubt I'd be able to contact the author of the song (Bob Marley) :)

You contact whoever has the license. Usually by contacting the author, you can find out who owns the license, but since (obviously) Bob Marley isn't with us anymore, it'll take a little research to find out who owns the song.
#86
General Discussion / Re: Echolocation?!
Sun 02/09/2007 21:04:10
Saw this a long time ago. Pretty amazing!
#87
Yeah, you'd have to pay royaltees to do that. Well, first of all, just contact the author of the song, and see who owns the license.

Who knows, they might just give you permission (get it in writing, I'd imagine) to cover it.
#88
I thought the chunnel was the official name for it, isn't it?
#89
Wow, this has really come a long way.

The camera angle is much more dynamic and visually interesting. Great work!
#90
Quote from: Tuomas on Mon 27/08/2007 00:11:11
Quote from: Gregjazz on Sat 25/08/2007 19:16:27
By the way, the rumor that it's okay to copy up to 4 bars of music under copyright law is entirely false.

Quite so, you're allowed to include a 4 bar line from a composition into yours and claim it is your own. If it goes above that, you can be accused of plagiarism.

Actually I was saying that's actually illegal, contrary to the rumor, according to a fairly recent (2006) music law book. ;)

It's best to get permission in any case.
#91
Unless it's specifically free to use in your projects, I'd say probably not.

By the way, the rumor that it's okay to copy up to 4 bars of music under copyright law is entirely false.
#92
Quote from: Kinoko on Tue 21/08/2007 08:15:13
Gregjazz: I see! So I would essentially create the musical track, then 5 (or however many notes I wanted to play with) MIDI files corresponding to the notes to be hit by different keys, right?

That's actually a better idea than mine in many ways because it allows for personal flexibility in terms of which notes in any given musical track that I want to be 'playable'. I can have music as complicated as I like, theoretically.

Almost. Basically the MIDI file is the time keeper, sync'd to the music. This is essential, because many times songs don't have a nice round number as the BPM, and a lot of times they vary tempo in parts. Therefore, the MIDI file acts as the 'tempo map'. Then you have another data file which has the beat numbers and their corrosponding notes.

What you're talking about is essentially a Guitar Hero style game, right?
#93
So you have a MIDI file that's sync'd to the original audio file. Then you use the PlaySilentMIDI function to silently play the MIDI file (start the MIDI file at the same time as the audio file). Then this allows you to use the GetMIDIPosition function to return the beat number.
#94
How about having an MIDI file alongside the audio file, and using the PlaySilentMIDI function you can get its beat number.

In fact, if the fastest note was an eighth note, just put the BPM of the MIDI file to match that pulse. (let me know if you need elaboration on this)

Then you have a text file alongside that has the beat numbers that have a note assigned to them, and the value of the note.

I think that'd be the easiest way to do this apart from making your own plugin.
#95
Adventure Related Talk & Chat / Congrats Dave
Tue 21/08/2007 03:58:57
I notice Shivah got on this list among a bunch of other great games!

http://www.gametunnel.com/articles.php?id=620

Congratulations Dave!

"This old school adventure is artfully pixilated, well voiced, and the price is right considering it lasts about as long as a movie.
- Seth Robinson"
#96
General Discussion / Re: What is this thing?
Sun 19/08/2007 08:33:02
Although it'd be super-cool if it was some sort of ray gun, it's actually just one of these boring things:

http://www.badgermeter.com/pdf/orion/tech/ori-t-41.pdf

I could be wrong, but I imagine he has it hooked up to his water/gas meters, so he can keep track of them at all times...
#97
A captcha method like that would be easy for a machine to work... basically if enough people use that method, then there's a demand for spammers to make an automated system to do those.

I tend to prefer recognition methods of captcha... for example, show an easily-identifiable picture of something, and then have the person type in what it is.
#98
Critics' Lounge / Re: Small eerie tune
Mon 13/08/2007 04:31:01
All sounds good, but I think it would be better if the pedal didn't hold down throughout the whole thing--you get some notes carrying through to the next chord which don't really work.
#99
General Discussion / Re: 2 music competitions
Thu 02/08/2007 23:28:14
Got an entry just nearly done! :)
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