This year? But of course! The game should be ready sooner than you think:)
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if (button == eMouseRight || button == eMouseWheelSouth){
mouse.SelectNextMode();
}
function hQUIT_AnyClick()
{
QuitGame(1);
}
function hLOAD_AnyClick()
{
//show_restore_game_dialog();
}
function room_Load()
{
gInventory.Visible = false;
gIconbar.Visible = false;
}
function hPLAY_AnyClick()
{
player.ChangeRoom(3, 121, 120);
player.FaceLocation(283, 92);
gInventory.Visible = true;
gIconbar.Visible = true;
}
function oBRANCH_UseInv()
{
if (player.ActiveInventory == iHANDSAW) {
player.Say("You'd have to use your stonger hand.");
}
if (player.ActiveInventory == iHANDSAWRAG) {
player.Say("Well, alright.");
player.Walk(123, 108, eBlock);
object[0].Visible=false;
player.AddInventory(iBRANCH);
}
else {
player.Say("I can't cut it with this.");
}
}
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