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Messages - Grim

#301
Hmmm... I might give Jonathan Boakes a try, actually. It's not a bad idea- at least I know this guy makes quality games in a similar tone to mine.
#302
Well that's true, it pisses me off sometimes too that people can have all those unrealistic expectations and want things they don't really need that much.

But you're really wrong about making an impact. You're certainly someone I totally respect and I know you're really, really smart. This dark phase is probably something we all have to get through during our lives at least once. 
#303
Finally got a chance to play, and I've got to say this: what an amazing game!!! I loved everything about it!!! And it seems like it's made exactly for people like me, because I can really identify with this message. Hell, it feels like it's a game about ME! I can't forgive my father for certain choices he made in his life but I've learnt to be totally cool with this. And I also try to see life like a game, or creation of it.

Thanks so much for reminding me that there are still such great indie games around!

As a matter of fact, I'm going to give my wife a kiss right now... ;)
#304
Ok, so the list of potential candidates is growing... What about non-adventure companies that make good games? There's Quantic Dreams, which I always adored, but they seem waaaay out of my league;)
#305
Revolution are English? Fantastic!!! I'll definitely try them! So far we've got TellTale, Revolution,Double Fine, Daedalix (assuming they employ people from outside Germany) and Microids (although I know nothing about them). Where else? Also, do you think American companies help with relocation or is it something you have to organise entirely on your own?
#306
Armageddon: Does that mean a person like me, with no degree but 2 commercial games released over the years would have a chance of getting an interview? I don't know if it's even worth trying... I'd rather make more games on my own but having a day job means I can only work at night (and I'm getting old, my body seems to reject coffee!).

Still, if I was to apply for a job, the question still stands: where?
#307
So... If one wanted to apply for a job in gaming industry, what are the companies he would try to get an interview with? Apart from the obvious ones, like Daedalic or Double Fine, which doors would you guys knock on? I've tried googling it up but all I found was dust and a load of nothing:(  Can we maybe compile some kind of list of places together?
#308
Hints & Tips / Re: The Cave
Tue 19/02/2013 15:27:09
It's not a bug. You just have to stand really still on the carpet and once you've reached the top there will be a rope you can climb;) I got badly stuck there too...;)
#309
Quote from: selmiak on Mon 11/02/2013 20:32:18
this version is actually enjoyable :)

I was to embarassed to say it myself, but yeah- it kinda is!;)
#311
Quote from: an Urpney on Tue 29/01/2013 21:25:32

Spoiler
And about the music - what's the tune Susan plays to summon the cats in Chapter 3?
[close]

Spoiler
It's a track by Micamic and it's included in the game's soundtrack.
[close]
#312
Quote from: NEO117 on Sat 26/01/2013 06:46:59
So err... about my issue? Would it be possible for someone to PM a save to me? Just after you cut the cable in chapter 6.
I'm really dying to finish the game.

Yep, sorry about that!;) I'll get that save to you ASAP.

EDIT: PM sent with a saved game.
#313
Bug report noted- thanks;) (and sorry! - this is the first one since release and I'm gonna be looking into it)

In the meantime, someone posted some wonderful fan art on Harvester Games Facebook page and I thought I'd share it here!;)



#314
The thing about Teacup... Some people said it's a weird name for a cat. The fact is, Teacup was named after one of the forum members posted a story about his cat going missing and suspecting a family of Chinese people had eaten him... That cat's name was Tika... I hope he doesn't mind me using it. I thought I could give his poor kitty a second life and immortalise him in my game!;) Well, if you ever read this mate, please forgive me for this and know that your friend found new adventures alongside Susan Ashworth- and he saved her life too;)
#315
That's fantastic!;) It seems this game really hits home with people who have either had a bad time or suffered from depression/suicidal thoughts. And since most of us had a bad time in 2012... it's something most people can relate to!;) Glad you played and enjoyed The Cat Lady!;)
#316
I've had an eye on this game for a while too. Only $5? I'm getting it this Sunday!;)
#317
Hints & Tips / Re: The Cat Lady
Fri 11/01/2013 16:11:49
Haha I love Kurt Vonnegut and thanks for reminding me of that quote!;) It'll be very very useful...;)
#318
Hints & Tips / Re: The Cat Lady
Thu 10/01/2013 20:15:59
But you might not like what you find if you do... ;)

By the way- love your new avatar Urpney!;) It looks like... a giant blood-soaked zombie cat? ;) haha Thanks for helping with the hints (I always forget about this section of the forums somehow...;))
#319
Am I too late for the party?;) Anyway, please consider THE CAT LADY for any categories you see fit.

[embed=480,360] <iframe width="480" height="360" src="http://www.youtube.com/embed/Wx6j2I8v2Z0" frameborder="0" allowfullscreen></iframe> [/embed]



The game's entered AdventureGamers hall of glory with a 4.5/5 stars rating and recently JustAdventure with A+ score...



#320
Thanks for advice and encouragement guys;) You are certainly right about many things, Miguel... And I will have a long good think about it before I start anything new. I've been looking into Unity actually and it seems like a fantastic piece of software... But using it means I have to learn from scratch... Then again, just imaging The Cat Lady running in a 3d engine, allowing me to pan in and out, seems like a very attractive prospect. Perhaps it's worth it?... Hmmm... I gotta think...;)
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