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Messages - Grim

#881
Auriond- I'll check this out tommorow(got to go to work again now)but thanks, I hope it's gonna do the trick.

Scorpiorus- when I say inventory bar I mean this:



That's what it looks like on this template. I hope this screenshot will shed some new light on what I'm talking about...It's just difficult to explain:)



#882
First playable character has no problems with inventory at all. The second one starts with empty inventory. At the swap I gave him one of the items that previous char was using just to check if it is the problem with the sprite of the new item being too big or something but that one also doesn't react to left-clicking.... So I wander if it's something to do with the template I'm building game on not being prepared for the multiple-character game?...Please help!
#883
Thanks, but that is not the issue here. I don't want the common inventory. Inventory obviously changed  to that second character's inv because it's empty after the change. The problem is that all the new items this second character picks up cannot be used. And I just don't understand why....

i.e. character picks up a blanket. It appears in the inventory bar on top of the screen as it should. Then when I left-click on it it should change cursor into the blanket's picture from the inventory and I should be able to move it onto the hotspots or other inventory items...but that doesn't happen. The problem is that nothing happens when I click on it. Until I solve this I can't move on with my game!
#884
Hi
I'm using AGS 2.61 version. It's based on Left and Right Click Open Source Template (ALARCOST) made by Daniel Hanley.
The problem I encountered is that at a certain point in the game player character is changed to different character. That works fine but I just discovered that every item that character picks up is undetectable in the inventory! Items upear in the inventory bar when picked up but when I click on them cursor doesn't change into these items' graphic and nothing happens therefore not allowing me to i.e. combine items or use them on hotspots. Look interaction( which here is under right mouse button) works okay.
  So why is that happening? So far I never had a problem like this and I hate it when things that are supposed to happen just don't happen....
This must be something to do with changing player character..but why? And how to fix it?
Please help me if you can guys!
#885
The Rumpus Room / Re: Best ROCK song ever!
Wed 05/12/2007 06:15:12
I have to say Freebird. That endless guitar solo....
#886
I'm using 2.61 version of ags. At one point in the game I want to change cursors graphic... I'm using command SetMouseCursor (number of the cursor)and before If The player character is after fade-in-that's because you're controlling different char at the time. But nothing happens! Where  did i go wrong? I'd apreciate some help on this matter folks:)
#887
Just solved the huge problem with main character being chased and killed by one of the npc's and now I can move on! Thanks to all at beginners technical questions forum!
#888
I went with GarageGothic's option and with Ashen's advice it all works great! Thanks! Now it's even better than I thought it would be. I still don't know about the timer though... I think I'd find it very useful if I knew how to get it to work. I set timer in player enters room. Then in rep_execute I put iftimerexpires and apropraite action afterwards but nothing happens. I guess this doesn't really matter anymore that much 'cos I solved my problem but if you could say something more about timers it'd great.

Well, anyway big thanks to you guys!
#889
I couldn't get this timer to work, even after I put istimerexpired in rep_execute!
So I decided to go with GothicGarage's option and input the following in the repeatedly execute of the room:

if ((AXE.x - player.x)*(AXE.x - player.x)+(AXE.y - player.y)*(AXE.y - player.y) < 25) {   
     AXE.Say("You're dead meat, player");
      }
Where AXE is the script name of a npc.

But the error message keeps popping up- parse error in expr near "14". What's that all about? Where did I go wrong?
#890
I'm using AGS 261.
Both set timer and iftimerexpires I put in first time player enters the room one after another... so I guess that's the reason it doesn't work. I've never really used repeatedly execute so I'm gonna read up on it.
Also it's quite amazing how much you can do with the basic options in AGS. This is the first time I have to complicate things and I've been ags user for quite some time... It's just there is always many ways in which you can do things, almost like in a good adventure game. You just have to find the way that is most aproachable and easiest to you. It's a bit like if when english is your second language you learn to say things using words that you know, in your very own way... And after a while you do it without thinking to much about it but it's still there somewhere, in the back of your head. I guess this particular problem I encountered with ags now is something I really need your help with..
So if I understand right what I have to do is to:
1)Set timer when player enters the room
2)In rep_execute put iftimerexpires like I did before
3)and straight after in r_execute put NewRoom or whatever command is used these days

And will that work?
#891
Thanks. I'm currently experiencing some technical difficulties due to not being a good programist- that soddin' scripting is killing me!...But I should solve it soon and hopefully finish game at the end of this year.
#892
Thanks for all the positive comments:)
I don't want to reveal too much but I thought I might post few more screenshots and backgrounds.
This is floor 4 corridor:


Staircase between floors:


Twilight Lounge:


And one of the animations done recently showing an npc killed with a shotgun:

#893
I must be doing something wrong here.
I decided to go with the whole timer option. So I make my NPC move without waiting for move to finish and then run following script:
SetTimer (1, 240);
if (IsTimerExpired(1)==1) 
    {NewRoom (18);}

and it bloody doesn't work! Pardon my language... but nothing happens when 6 seconds passes. NPC just stops at the end of his route and stands there as if the bloody script wasn't there. 240 corresponds to 6 in game seconds, am I right?
Please tell me if I've messed it up or what.
#894
Beginners' Technical Questions / Re: makin
Tue 23/10/2007 17:28:00
I think it does compress bmp to its own format. You're right.
#895
Beginners' Technical Questions / Re: makin
Tue 23/10/2007 12:33:10
With all respect, I think you're taking a mickey Heartbreakid. I'm not too good when it comes to using editors but all the basic stuff in ags is really intuitive and easy to use. I don't mean it in a bad way but... your question very unspecific, to say least. Let's just start by saying that you click on the icon of blue cup to open the program and then it kinda reveals itself. As to graphic and animation use any graphic program you want, even one as simple as ms paint. Make sure you save your graphics as bmp files.
#896
I'm sorry. I didn't mean yelling, I just got really annoyed with scripting 'cos every time I'm trying to do something more complicated my brain is melting... It's quite funny with AGS that it requires from the maker to be a great storyteller, programist and artist at the same time. When it comes to programming I suck, and I know it.... But still I'm quite proud of what I've achieved so far.

Thanks for all the help so far.

And that timer sounds like a good idea too. I used the command pause command processor few times but it stops everything. I nver realised that there is such thing as timer you can set for a certain amount of time while things are happening. How do I use the timer then?
#897
Thanks, I'm tryin' it now.
Erm....ANy chance you could explain it a bit more? I'm dumb when it comes to scripting and I think I've done a lot of it already in the game but this is still a bit unclear. IS that x supposed to be player's x coordinate where he stands as he enters the room? There is no need for me to make player move around in this particular moment. All that matters is that he has few seconds to use inv before NPC reaches him.
I know, I make myself look like a fool but I really apreciate your help.
#898
I need help with this as quickly as possible.
Ok. I'm a bit stuck right now.
In the scene in my game character walks into a room. There is a short dialogue with a NPC there and then this NPC walks towards character. This is a time for player to do something quickly to prevent being killed. When NPC reaches player he's supposed to kill him.  I was going to use region but it looks like it only works for player character( player walks onto region) and as I'm supposed to give player some time to act I really don't know how to solve this... So please HELP!!!:)
#899
Beginners' Technical Questions / LOAD GAME
Sun 30/09/2007 15:13:56
Normally load game is triggered using F5 or GUI button but what when at start screen there is options panel, you know, load game, start new etc. What interactions do I give to load game (well, object icon I guess) to take player to load screen?
I know this sounds dumb but I can't better explain it...:)
#900
That's great, thanks guys. I can do some things using scripting but this one was a tough one for me. Kudos for that.
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