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Messages - Grim

#901
I have a problem.
In my game character picks up few items which require closer look and looking at them in the inventory should preferably show different room with a close-up of the item. BUT- how do I make character go back to the previous room where he was before he examined that item? Because item can be looked at at any point in the game. I'm sure it can be easily done but I just can't find it in help index. If someone could help me out with the correct scripting I'd be very grateful.
#902
I have this problem as well. In my game some backgrounds are in black&white and so should be character. Unfortunatelly all I can achieve is very mild colours, close to black&white, but not fully greyscale...
#903
The colours are too raw and strong. Tone it down a bit. Also using a straight line tool would help you IMO.
#904
I think it's quite nice. The only problem I see is that character's got too much shading on it which of course looks nice but it will be so hard for you to make other animatiions! If it's a homemade game keep it simple. Sometimes less means more...if you know what I mean:)
#905
Critics' Lounge / Re: DUSK OF THE DEAD
Fri 07/09/2007 16:45:37
Why do you people punish  yourself by using MS Paint? This program gives such a limited possibilities that it makes you wanna cry! So why not get something like PhotoShop or PaintShop Pro? It's much mucj easier than you think...
#906
Quote from: yarooze on Sat 25/08/2007 20:05:58
It looks very impressive. I would like to play some horror adventure game and hope, this one will be very creepy...  ;)


That's the problem with horror games these days- they ain't scary no more!
I grew up on Stephen King and Elvira(well I know I mentioned it already) and as King always said horror is balancing on a thin line between fear and comedy...Obviously it is easier to achieve believable feeling of fear in games made by big teams of professionals who have millions to spend on them...But somehow-they blow it. Maybe f there's too much money at stake they are too afraid that the game is gonna get banned like manhunt but then again Silent Hill did so well  by actually breaking the stereotypes and bringing something fresh into the industry...Then the bloody americans got the license and look what they did to the SH movie- they simply turned it into some hollywood crap that we've all seen hundred times before.

In my previous game there was a scene in which main character was taking a dump in the shady corner and as he had nothing to wipe his bottom with he had to use horror book he wrote and had in his inventory... I think it's a good example of breaking the rules, however gross it seems... I wanna the "Downfall" to be just as original... But it's hard when I'm doing it all alone:( And yet, I'm refusing to get help from other people 'cos I know better what I want to achieve hehe
#907
I think to achieve the feeling of fear throughout the game it would be good if you could die in it...Like in Elvira games, you never knew what hit you(but that was maybe due to poor graphic)...so yeah, I think I might just do that.
#908
Quote from: ProgZmax on Sun 19/08/2007 21:37:51
The only issue I see is that the backgrounds you've shown so far look more like portraits than landscapes for a player to walk through.  I find it difficult to imagine a player walking through those areas the way they are drawn and lit currently, though they look very good.

It actually works out quite well. See games in production thread for more screenshots with character on them. The only time I get to draw is at work, so I can't really do digital stuff there.
Wrong or right, I think it will make this game look a bit special, and that's what I'm aiming for:)
#909
Well this is a kind of style I decided would be good for a game.
I'm quite experienced with pencils actually.
Check this baby out:

#910
Quote from: Mr. Buckéthead on Sun 19/08/2007 18:10:54
Oh I love horror games  :D Grafics look good. But what is that guy saying all sorts of tech stuff?

If you press F11 or something all this stuff comes up...I was just aiming for F12 I suppose to take a screenshot heh:)
#911
You're no fans of pencil drawings then eh?:)
There is more screenshots in games in production thread.
I think that pencil graphics give my game certain ambience...Its a horror game after all. Also when you enter the world of nightmares I leave backgrounds as they are without colours and make character black & white too so it looks creepy and different...
#912
Demo of the game is now available for download. Most of the material used for demo has not featured in game itself and was meant to explain the story of one of the more important characters- Sophie. It is very adult in content. Keep your children away from it...

Download it through rapidshare by clicking on this link:

http://rapidshare.com/files/111156978/Downfall-demo.rar

or alternatively:

http://www.sonsofgaia.net/AGS/Downfall-demo.rar

For those who are not familiar with rapidshare I should propably add that it's free of charge if you ignore all the price tags and follow the instructions on the website. It can be a bit confusing at first but it's quick and safe really.




The idea of this game was chaged so many times I can hardly remember how it started...I think it was about merging ideas from Monkey Island and Elvira:Mistress Of The Dark which sounds rather weird but...it kinda works.

Some details then:

-it was in production for over 2.5 years
-backgrounds are handdrawn with pencil, colours added on Paintshop Pro 9
- I want this game to be scary..not just scary but "silent hill scary"..its surpisingly hard to achieve you know in a adventure game
-its based on broken sword interface
-only one, yes, one, person was doing it. Thats why its taking so long:)

It's about 75% finished.
All the backgrounds I had drawn long ago. Now Im just drawing sprites and glueing it all together.
If I manage to finish this game it will seriously kick ass!

STORY

Joe and Lucy Davis have been married for a few years but their marriage isn't a particularly happy one.
Trying to help their falling apart relationship  they decide to go for a holiday to Devon, south west of England, but as they arrive into the strange empty town there they cannot find the way out.
As Lucy suffers from a rare mental disorder and loses touch with reality it becomes difficult for Joe to deal with the situation. He decides to spend a night in hotel, wait for her to calm down, maybe even call a doctor.
But things only get worse and worse. They have an argument before going to sleep.
Lucy dissapears in the morning.
All clues point to the woman staying in room next to their room. She doesn't like the noise. She is a devoted eater...And the blood trails lead to her room.
And the whole hotel seems very different in the morning...
Who is really mad? Is it Lucy talking rubbish about dead people living in the walls or is it Joe facing the ultimate mission of murder and destruction?
You will find out when the game is finished:)

Yes, it is adult content, so if you're under 18 dont look below.
Any questions?



#913
Im warning all of you: the game contains scenes of nudity and violence!:)
I'll post some description later. I'm quite far in the making actually, I just seem unable to take a screenshot...Printscreen doesn't work...neither does save screenshot with save game...I wonder whats wrong...
#914
Hiya, Im new to these forums but been ags fan for ages!
Here's a background from a game I've been working on. If this works maybe I'll post some more?:)







Give me some crits please!
#915
That looks great. Cant wait!
#916
Funnily enough something happened to my version of ags and I cant get screenshots if I either press printscn or with alt...I wonder whats wrong...
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