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Messages - Grizzly

#1
Oh my! I really looked everywere in the manual and coudn't find it! So sorry! But thank you!!
#2
Let's say I make my character take a door to the left in a room. I want him to start at the right side of the other room for it to make sense. How do I do that?
#3
Quote from: dayowlron on Tue 21/11/2017 14:32:18
Set up a global variable boolean lets say "Unlocked" and set it to false.
from the editor create a "Use Inventory On Object" event for the object you have.
in the event do something like:
Code: ags

    if (Player.ActiveInventory == oKey) {
        Unlocked = true;
    }

Then in the code for the hotspot only execute it if Unlocked is true:
Code: ags

    if (Unlocked) {
        .... do something
    }

This was it!!! Thank you dayowlron!
#4
Hi, so I'm trying to figure this thing out. I have an object on my game, and the player has to use an inventory object on it so something happens. Then, after that happens, a hotspot that wasn't usable before needs to "unlock" somehow, how do I do that?
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