Oh my! I really looked everywere in the manual and coudn't find it! So sorry! But thank you!!
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Show posts MenuQuote from: dayowlron on Tue 21/11/2017 14:32:18This was it!!! Thank you dayowlron!
Set up a global variable boolean lets say "Unlocked" and set it to false.
from the editor create a "Use Inventory On Object" event for the object you have.
in the event do something like:Code: ags if (Player.ActiveInventory == oKey) { Unlocked = true; }
Then in the code for the hotspot only execute it if Unlocked is true:Code: ags if (Unlocked) { .... do something }
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