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Messages - Grok

#221

@Mandle Thank you. My first love is comics and I guess that might show.

Your two points are valid.



Quote from: Cassiebsg on Sat 05/09/2015 11:45:52
I'm giving up on this again, for the second time. >:(

If I can't save my progress after I defeat the daughters I really don't want to start all over again, no matter how beautiful the art is. Sorry. :(


But you can save after defeating the daughters. Before you click continue you can open the save menu with F5. The only reason the continue button is there is to give the opportunity to save.

Glad you liked the art.
#222
Added load and save options. Same links as before for download. See the original post :)

F5 for save menu
F7 for load menu.
#223

[embed=640,400]http://www.youtube.com/watch?v=YZYeKXQvgRY[/embed]


Trailer



Jacqueline White; Bad Trouble in the Red Desert

20150927 updated version 1.1

Download
at the AGS games page, ordinary link as a zip-file, mirror as a setup with installer

In World War 1 Jacqueline White was a mechanic, an observer and a pilot in the French Air force. When the war was over she started flying around the world, taking odd jobs and finding adventures.
In this adventure she has been hired by the Two Bad Pennies Movie studios. Soon mysterious events starts happening.

By
Grok: art, story, coding
HandsFree: music, coding

Proofreading and test-playing:  morganw
#224
Quote from: RosstheBoss0 on Mon 31/08/2015 19:09:34

--- I am unsure how to create a repeat execute within a room, I looked in the help and it suggests it would be found in room events though I'm not seeing it?



If you need something that is going to be used in more than one (1) room a global solution might be more efficient (putting the code in the GlobalScript). But as I take it you are pretty new to this I think you might want to start with a solution for one room and move to the global stuff when you got the basics down. But that is just my opinion. 
#225
Quote from: SilverSpook on Mon 31/08/2015 11:03:11
Awesome art here, really dig the watercolor style.  Must've taken ages!  Hope you don't mind if I post this Let's Play here, me and the Mrs. had a ton of fun with Linn and Ran's Daughters!

----


Thank you for the nice words on the art! And no it doesn't take me a long time to make art. I'm actually pretty quick. Digital art is such a time saver.
I don't mind the "Let's Play" at all. Quite the opposite.

The characters are from the Nordic Mythology (or Norse Mythology).

Frigg (Frigga) was the foremost goddess of the Nordic Mythology.  Wife of Oden (Odin, Wodan) and head of the Valkyries. She had a court of lesser goddesses of which Linn (Hlin) was one. These lesser goddesses each had a special area of expertise. Linn was the one Frigg sent to protect someone.

Ran was the goddess of the sea. She was a Jötun (giant - as apposed to an Aesir as Frigg or a Vanir as Freja(Freya)). Her husband was Ã,,gir. They had nine daughters each named after a different kind of wave. (9 would have been a bit much so I went down to 7, another nice magic number). One of the daughters where named Blóðughadda (bloody hair), which represents the water at a sea battle (the blood from wounded warriors falling into the water). It would take vikings to find a need for a name for that kind of wave. :)

A kenning (a poetic description) for drowning was "sleeping with Ran". Some of the riddles in the game are actual viking time riddles. 

#226
One way you could do that is to do this in the function room_RepExec()

Code: ags

if (mouse.x>350 && mouse.x<400 && mouse.y>100 && mouse.y<150)
oLine.Visible=true;
else
oLine.Visible=false;


If the mouse cursors x value is between 350 and 400 and the y value is between 100 and 150 (to be exchanged for whatever values apply in your case), the object oLine is visible. Otherwise it is not.


Another way is to use a gui with a button and to have different images for mouseover and not-mouseover.
#229
Quote from: WHAM on Tue 25/08/2015 20:59:42
Holy smokes, talk about an early start! You finished your game with almost 2 weeks to spare, HOW DO YOU DO THAT!? :D
Anyway, congratulations for the release! :)

Thank you
It is just a short little thing without any great complexity...
and I guess i am pretty fast. :)

Good luck with your entry.
#230
If you use the Help function at the top of the editor you will find the answers to many question of this sort. :)
---------------------------
Random
Random (int max)

Returns a random number between 0 and MAX. This could be useful to do various effects in your game.
NOTE: The range returned is inclusive - ie. if you do Random(3); then it can return 0, 1, 2 or 3.

Example:

int ran=Random(2);
if (ran==0) cEgo.ChangeRoom(1);
else if (ran==1) cEgo.ChangeRoom(2);
else cEgo.ChangeRoom(3);

will change the current room to room 1,2 or 3 depending on a random result.


----------------

cMan.SetAsPlayer();
#232



Linn, hand maiden of Lady Frigg, must protect Eric - the son of the Jarl of North Anglia-, from being drowned by the seven daughters of Ran.
And then she must face Ran herself.

Entry to MAGS august 2015 - theme; Drowning MAGS thread

Download as zip-file ZIP LINK
Download as setup file with installer INSTALLER LINK
#233
Critics' Lounge / Re: Character + Animation
Mon 24/08/2015 17:53:42
SilverSpook
You might want to take a look at a program called spriter at www.brashmonkey.com.
It can be useful for making walk cycles. There is a pro version and a free version. The free version has everything you really need.
#234
Quote from: Blondbraid on Sun 23/08/2015 23:41:45
---
Too cartoonish or not cartoonish enough?
---

I'd say that the effect is quite brutal, in a non cartoony way. But I would think that that is correct for the subject of this game. Does depend a bit on how you are doing the rest of the game.
#235
OK, I'll throw my hat into the ring as well



Almost done.
#236
OK, time to count the votes

It comes out this way;
1.   2 votes
2.   4 votes
3.   2 votes
4.   4 votes

A close race and two entries tie on the first place.

The most reasonable way to decide on one winner seems to be for me to use a casting vote between the two entries that have 4 votes each.

Not an easy task, but finally I chose entry number 2.


And so the winner is Hobo.
Congratulations and a "good job" to all the entries.

And those I hand over the Sprite Jam torch to Hobo. :)
#238
Time to Vote

We got 4 great entries

1. 

2. 

3.      

4.   


You got 2 points to give, 1 point for best pilot and 1 point for best flying machine (or you could just give 2 point for the best combination if you prefer that).

Voting ends on the 22th of august.

It is a sprite jam, so only judge the sprites and - where applicable - disregard the backgrounds

So lets vote :)
#239
Critics' Lounge / Re: Character concepts
Fri 14/08/2015 17:38:45

You have a lot of different Red Army WW2 uniforms on the page linked below. All in color.
I can't tell how accurate it is. I think some of the text explaining who would wear a certain uniform might be placed beside the wrong picture.
It should at least be good for some inspiration. :)
link

#240
SilverSpook & Mandle, thanks for your entries. Interesting ideas.

Still one day to go. Any one else? :)
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