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Messages - Grok

#61
Quote from: Mandle on Sat 08/10/2016 15:25:07
Sounds like good game design...

Except that:

Spoiler
I couldn't even manage to kill myself in the "blast" by standing too close and I couldn't manage to explode the crystal by shooting it from a bit further away...

The game gave me no feedback as to if I'm trying to do the right thing or not...
[close]


If you still don't know what to do, see the hints thread. There is even a movie there now. http://www.adventuregamestudio.co.uk/forums/index.php?topic=54020.0


#62
A question was asked (and answered by my collaborator in this Game, Blondbraid) in the completed game thread.
This question might be of a interest for other players as well, so I made a hints thread, starting it off with that question. 



Question
Hmmmm... I had to give up after the game wouldn't let me simply:

Spoiler


Blow up the crystal I placed on the rockfall with my phaser...
[close]
Maybe this is a bug? But if there is actually a different solution then the game needs to explain why the simpler solution doesn't work...


Answer by Blondbraid:

Actually, Grok put that in intentionally. 
The trick is to:

Spoiler

Don't stay too close when the crystal blows up or you'll die in the blast. Try standing a bit further away before you shoot the crystal. Also, the phaser is a little slow and some objects require you shooting at it for a while before any change happens.
[close]


My additional comment is;

Spoiler

This is a test of patience. Things don't always happen immediately. Sometimes you need to put a bit of work in, before you get a result. This can be useful knowledge as you move on to other challenges in life.
[close]


Additional additional comment:

Spoiler

you need to have the phaser beam train on the the dilithium crystal for a bit of time. See test movie.
http://pekj.deviantart.com/art/Phaser-test-634466052
If you stop to early nothing happens and you need to start all over.
There is a reason for this.
[close]




#64


At long last!!!!!

After decades of preparation.

The long awaited episode 46 of the critically acclaimed serial Space Rangers.

Starring special agent Yaz KreJonns

The Devil Within


[embed=800,600]http://www.youtube.com/watch?v=NtBAvysfomI[/embed]


In colabboration with Blondbraid.

DOWNLOAD link


Play it. You know you want to.



#65
Glad to hear that. I hope the game will meet your expectations. :)
#66
It's time to get going!
#67
Blondbraid you are a much nicer person than I am. I was just going to tell the -bleep- to RTFM  (roll)
#68
Nobody ever reads the manual



If you want to prove me wrong here is a link to the manual to the Space Rangers

Link to manual
#69
Coming soon to a galaxy near you...





The first picture is a promotion picture that does not appear in the game. Picture 2 and 3 are screen-shots from playing the game. The game is practically finished. Picture 3 has menu alternatives in it, but what is interesting with it is that i holds an evaluation of how successful the players has been, which I think is a neat function.

But here you have 2 other screen-shots which are a lot less interesting in my mind, but was easily available.



I think it is pretty obvious what the game is about.
#70
1.  Axololita
2.  Mick the Wombat
3.  OctoDoc
#71
As the proton winds swept past the window of my new office, I was pondering on the folly of mankind.



This is not an entry.
#72
  I do need an office
#74
So it's a stormy and dark night, right? And this dame walks into my office. I know it's mine, 'cause it's got my name on the door, see?
I'm a private detective. That is like a private dancer ... but the dancing is extra...







Your mission.. should you chose to accept it ... is to draw the office of a private investigator.

You could go hard-boiled, Victorian, holistic, futuristic or any other way you want.


Entries will be judge on
CONCEPT
PLAYABILITY
ARTISTIC EXECUTION


To be finished by the 10th of October 2016.

As always, should you fail to complete this mission, the Secretary will disavow any knowledge of your actions.
This post will self-destruct in five seconds. Good luck.

VOTING
see post further down
#75
Thanks

I will return shortly with a new mission for you all, should you chose to accept it...
#76
1: Grundislav
2: DBoyWheeler
3: jwalt
#77
Quote from: sthomannch on Sun 17/07/2016 23:59:19
Fantastic demo!
Was very entertaining, good puzzles and mini games and nice graphics. I also appreciated that some of the arcades could be played in easy mode, so the mini games did not stand in the way of the flow.



Thank you! I had not noticed this post earlier. I do appreciate the feedback and the info on the glitch.

However, due to certain reasons I will not continue to develop this game. At least not for now and not in this format.

I thank everybody that has supported this game. A special thanks to Shadow1000.




#78
Quote from: Mandle

Yeah, but I only really play demos of games if I'm not sure I want to play the full version or not. I don't like getting cut off just when it's getting to the good bit. So, I'm biding my time...lying in wait...like a snake...
ssssssssssssssssss


Don't take it for granted that there ever will be a full version if there isn't feedback to motivate me to continue. It was actually a very close call whether to go on or to scrap the project because of the low number of responses (even though some where very good).

#79
Quote from: Mandle on Sat 13/08/2016 03:33:58
Get back to Jackie White! I need my fix!


I'm back at it :)

Meanwhile you DO have the Demo which really could have been a game in it's own.
#80
Quote from: Mandle on Thu 11/08/2016 07:12:08
I just gave the game a try and it is a lot of fun!
----
Thanks for the fun hour or so I played for! :)


Glad you liked it.

I've made this game primarily for my father. He use to play this a lot in real life with a number of people, including his parents, many of them dead for more than 40 years by now.

I did a much simpler version of this maybe 15 years ago when I learned to "program" to help my youngest son who wanted to make computer games.
When I learned this summer that my father still is playing that old game and enjoying it, I decided to make a newer better version of it. So I prolonged the break from doing the Jacqueline White game with a couple of days to do that.


Quote
Well done on the computer A.I. for Adam, Bertil, and Carl. Do they have different levels of skill or do they all run the same way? I'm just curious because Bertil seemed the best, then Adam, then Carl, but it's probably just coincidence.

There is a function to mimic the effect of draw cards to improve the hand for the AI-players. This might possibly favor one artificial player over another.
In 5-cards the same functions are used for all of the AI-players.


Quote
I read the rules before playing and the poker rules were pretty clear, but the 5-card rules I couldn't figure out after three readings. It says "trick" sometimes and then "stick". It says "colour" instead of "suit", making me think that any red card was fine if the first card was hearts, for example.


"Stick" is the word use in Swedish for one round of cards (one card from each player). "Trick" is the word I thought would say the same thing in English. "Färg" (=color) is in Swedish the word used in card games for suits. The 5-card rules was a bit tricky to describe in a few words. I'm quite uncertain on much of the vocabulary for this in English.

I'm sure there a possibilities to improve the English texts.


Quote
After figuring out the rules on my own there was one thing I still could not understand: Sometimes I'm forced to play a higher card and sometimes I'm not. I couldn't figure out why the game was doing that sometimes but not other times.

As a player one must play a card in the suit of the highest card of the trick if you have one and you must beat the highest card played in that trick within that suit if you can. You may not save the higher card to use it later. If you have more than one card that can beat the high card you may play the lower one of those two. As long as you beat the high card it is OK. The first card of the trick decides the suit. A card in the suit played later in the trick can become the highest. If you don't have a higher card (in the suit) you play a lower one and if you don't have a card in the suit at all, you can play any card you have (preferably one you don't think will be useful later on).

That is what the system should enforce. I thought I had that working as it should. If it doesn't then there is a bug.
Since I have not seen the actual trick it is hard to have an opinion on if it was wrong and, if so, what went wrong.


Quote
A very slight thing also but: I found sometimes the suits and numbers/letters to be a bit hard to see on the small cards. It was easy to get used to, but I did make a few mistakes in 5-card at first because of this.

It can be a bit hard, I agree. That is why I added color to the cards to make it easier to see which suit it is.
One way could be to make the small cards bigger, but I didn't think that gave the same feeling. So it is a bit of a trade of.
You also have the information of which is the high card in text (top left).

It works for my father and he doesn't see very well any more.


Quote
I also think I found a glitch. Nothing game-breaking but: If you pop some cards up after the poker hand is over, they remain popped up during the 5-card round, and also remain popped up after the next poker round starts. There's no reason to pop the cards after the poker hand is over, so why not just disable the function?

It is supposed to be disabled during the 5-card, but apparently there is a window of opportunity to "pop" the cards before that starts working. Should not be hard to fix.



Quote
It would be a great minigame in a longer game too, although I suspect that might already be in your mind.

Could well happen. Perhaps not exactly this game but something like it.
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