I was stuck there, too... 
Thanks for your help.

Thanks for your help.

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Show posts MenuQuote from: Wesray on Tue 11/08/2009 23:39:34
Younger woman:Spoiler
To see the girl in the bear cotume you have to choose the third answer every time throughout the date.[close]
Quote from: [ Arj0n ] on Wed 22/07/2009 20:11:48They are there (the nerve-racking "Llewellyn March" can be found on http://www.archive.org/details/edgm-8665, while "The Song of the Turn-Key" can be downloaded from http://www.archive.org/details/SongOfTheTurnKeyByNicholasScholl1898), but yes, they are the originals. I didn't listen to the tracks for a long time, but it seemed to me that they weren't altered too much for the game.
Thanx & Sorry Groogokk.
I can't find any of them on that site and if they are there I guess those are the originals.
I'm looking for the remixed soundtrack used in the game & mixed by Egalotron/kaputtnik.
Hopefully the soundtrack will be placed on the erdbeertelefon website like the soundtracks from the other Ben304 games...
Quote from: [ Arj0n ] on Wed 22/07/2009 15:43:06The songs/tracks can be found on archive.org.
You've created some really awesome tracks for this game Egalotron!
Question: is this score available for download?
Quote from: redspark on Fri 20/03/2009 20:02:26Thanks for that information. I just returned to AGS because the dialogues I want can be easily implemented with it.
The reasons that I switched engines ...
Quote from: hofmeier on Mon 09/06/2008 07:46:37It doesn't. Drama often lives on the emotional impression its lines leave behind.
Well, not really... I'm a very typical American cross-bred mutt, I suppose. I included the German in the game (hopefully my translation attempts didn't miss the mark too badly) because I wanted those sections to seem somewhat stark, austere, and hopefully maybe even mysterious. I enjoy the overall feeling of a few German phrases, simply because of the linguistic after-taste they leave in the brain... Hopefully that doesn't sound too snooty or pretentious.
Quote from: hofmeier on Mon 09/06/2008 07:46:37I'm impressed.
As to the other part of your question, the dessert menu on the site is the old menu from Seattle's Cafe Metropolitain, where I was their executive dessert chef.
Quote from: paolo on Fri 14/12/2007 13:41:31No need to go to Wikipedia. Just look at everything (I mean by using the "look at"-action) and the game will tell you both what to do and which
Reini
Here's how I solved it.Spoiler
Click on the question mark next to the dials. You'll get taken to a "cheat sheet" showing the names of all the creatures.
Go to Wikipedia (http://en.wikipedia.org/wiki/Main_Page) and, for each creature, type the name of the creature into the search box (on the lefthand side of the page) and press "Go". On the right of the page, when you get there, you'll see a table that gives you the scientific classification of the creature, including the phylum. Make a note of it.
When you've done this for all the creatures (or enough of them) you'll see that there are several that fall into the same phylum, and that this is true for several phyla. Now go back to the puzzle, and for each creature in each phylum that has several creatures in it, write down which ring that creature is in (outer, middle, inner).[close]
Quote from: Ghost on Sat 15/12/2007 00:35:45
I would love to see, somewhere in the future, an intuitive way to create branching dialogues. 3.0 is already superior to 2.72 because you can see your dialogue lines and the script at the same time; what I would like to have now is some sort of visual editor- dragging your dialogue options into a tree-view-like structure at will.
Wouldn't dream to request this for 3.1, though; I think it's a major implementation, and so far I'm getting accustomed to 3.0.
Quote from: monkey_05_06 on Mon 26/11/2007 16:28:45
This reminds me of The Chub-Chubs.
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