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Messages - Groogokk

#1
Hints & Tips / Re: Awakener
Tue 29/09/2009 18:52:46
I was stuck there, too...  :P
Thanks for your help.  :)
#2
Hints & Tips / Re: Back Door Man
Wed 12/08/2009 00:08:07
Quote from: Wesray on Tue 11/08/2009 23:39:34
Younger woman:
Spoiler

To see the girl in the bear cotume you have to choose the third answer every time throughout the date.
[close]
;D Thanks, that was fun.
#3
Hints & Tips / Back Door Man
Tue 11/08/2009 21:01:41
It may be a short game, but I still need help getting one possible ending. Before I ask, let me share what I know:

The older lady client story
Spoiler

The pills she needs are the blue ones in the cabinet in the bathroom. You find out when you search her handbag after she has her seizure. There's a mobile phone in the bag; you call 911 and the operator tells you to look for blue pills.
[close]

The male client story
Spoiler

Hide in the closet when his wife comes home. If you talk to him before you hide, you have the chance to blackmail him. It seems that you can steal the pieces of art in the living room without getting caught.

Edit: Don't hang around in the living room for too long. His wife will eventually come home, and none of the possible answers lead to a good ending.
[close]

I'd like to know the correct answers in the younger woman client story.
This is what I've got so far:
Spoiler

1. Soda (because it "enhances the performance"  :P )
2. To be honest, it's not all it's cracked up to be. Answer 2.
3. Sure, they know (although the third answer makes her laugh)
4. The usual... beach/movies (because she finds it interesting that you seem to be a "normal guy" after all)
5. Sure, I've got lots of friends... (because her comment afterwards seems positive)
6. Keep talking (?)
7. No, I've only lived here... (because she moved there, too) Answer 1.
8. No, who has the time... (because she shares that opinion)
9. Goldfish - or answer no. 1, because it leads to some remarks about the teddy collection
10. War and Peace. She likes guy with big brains.  8)
[close]

Edit: Okay, so I got one "sucessful" ending with the younger woman - but not the one I wanted:
Spoiler

Someone mentioned her turning up in a teddy bear suit... That's the one I haven't got yet.  :D
[close]
#4
Completed Game Announcements / Re: Heed
Thu 23/07/2009 00:37:29
Quote from: [ Arj0n ] on Wed 22/07/2009 20:11:48
Thanx & Sorry Groogokk.
I can't find any of them on that site and if they are there I guess those are the originals.
I'm looking for the remixed soundtrack used in the game & mixed by Egalotron/kaputtnik.
Hopefully the soundtrack will be placed on the erdbeertelefon website like the soundtracks from the other Ben304 games...
They are there (the nerve-racking "Llewellyn March" can be found on http://www.archive.org/details/edgm-8665, while "The Song of the Turn-Key" can be downloaded from http://www.archive.org/details/SongOfTheTurnKeyByNicholasScholl1898), but yes, they are the originals. I didn't listen to the tracks for a long time, but it seemed to me that they weren't altered too much for the game.
#5
Completed Game Announcements / Re: Heed
Wed 22/07/2009 18:13:16
Quote from: [ Arj0n ] on Wed 22/07/2009 15:43:06
You've created some really awesome tracks for this game Egalotron!
Question: is this score available for download?
The songs/tracks can be found on archive.org.
#6
Quote from: redspark on Fri 20/03/2009 20:02:26
The reasons that I switched engines ...
Thanks for that information. I just returned to AGS because the dialogues I want can be easily implemented with it.
#7
Those truly are some very nice graphics. Would you mind telling us what exactly the reasons were for you to trade RPG Maker and Sphere for AGS?
#8
Critics' Lounge / Re: House in a tree
Sat 14/03/2009 22:12:45
Thanks everyone for your feedback!  :)

I plan to use the dark gray outlines on the slender birch, too, as soon as I finish the later work (for which I expanded the palette).

The tree on the right was drawn from scratch (that's probably why it looks rather linear, Jakerpot), but I've got one or two more natural-looking trees (ones that I used a scanned hand-drawn sketch for) in the works.

@ Evil: Thanks for your edit, Evil. I didn't like that funny bend there either. The additional root in the back looks very nice, I think I'll use this as an inspiration.
#9
Critics' Lounge / House in a tree
Sat 14/03/2009 16:27:18
Hello everyone,

I started working on the graphics for an AGS game with an RPG-Maker perspective a couple of months ago. What I'm working on at the moment is a little village with a number of houses inside birch trees. I had drawn some slender birches before (see picture on the left), so I started pixelling away. At some point, I decided that a wide tree trunk required dithering to give the tree some depth... (and I had never dithered before).



On the left side of the wide tree trunk you can see my first try: I drew parallel shades of gray and tried to blur them with dithering. On the right side, those shades are not parallel - and they are not quite finished, because I started wondering which was the better way. What do you think? (Some darker, slightly curved horizontal stripes will be added to the trunk once the shades are finished).

Apart from that, I'd be grateful for any kind of constructive criticism.

#10
Quote from: hofmeier on Mon 09/06/2008 07:46:37
Well, not really... I'm a very typical American cross-bred mutt, I suppose. I included the German in the game (hopefully my translation attempts didn't miss the mark too badly) because I wanted those sections to seem somewhat stark, austere, and hopefully maybe even mysterious. I enjoy the overall feeling of a few German phrases, simply because of the linguistic after-taste they leave in the brain... Hopefully that doesn't sound too snooty or pretentious.
It doesn't. Drama often lives on the emotional impression its lines leave behind.
Quote from: hofmeier on Mon 09/06/2008 07:46:37
As to the other part of your question, the dessert menu on the site is the old menu from Seattle's Cafe Metropolitain, where I was their executive dessert chef.
I'm impressed.
#11
Interesting game. More than anything else, however, it makes me want to know who you are, hofmeier. A person who puts Goethe and a dessert menu on his website and German phrases in his game... do you have German roots?
#12
I'd highly appreciate it if there was a replacement for the old interaction editor.
I'm not much of a programmer myself and I don't want to go bug-hunting for hours because of a bracket that has been put in the wrong place, and neither do I want to keep looking up functions and properties in the documentation. Without an IE, I'll very probably stick to 2.72. Or Game Maker 7.0 (*ducks and runs for cover*)
#13
Wow. Another update within days. I respect how goal-oriented you are, Chris.
#14
Three cheers for Pumaman!

Thanks a lot, Chris! This is a great achievement. (Also, I'm happy about the zip as well).
#15
I can't help you either, I'm afraid. But I know some people who might: When I need this kind of information, I usually post my question at the reference desk of the German Wikipedia. They usually sort this out within hours. Now I don't know too much about the English Wikipedia, but they even have an Entertainment section on their reference desk with a number of questions like yours, so I think you could give it a try: http://en.wikipedia.org/wiki/Wikipedia:Reference_desk/Entertainment
#16
Quote from: paolo on Fri 14/12/2007 13:41:31
Reini

Here's how I solved it.

Spoiler

Click on the question mark next to the dials. You'll get taken to a "cheat sheet" showing the names of all the creatures.

Go to Wikipedia (http://en.wikipedia.org/wiki/Main_Page) and, for each creature, type the name of the creature into the search box (on the lefthand side of the page) and press "Go". On the right of the page, when you get there, you'll see a table that gives you the scientific classification of the creature, including the phylum. Make a note of it.

When you've done this for all the creatures (or enough of them) you'll see that there are several that fall into the same phylum, and that this is true for several phyla. Now go back to the puzzle, and for each creature in each phylum that has several creatures in it, write down which ring that creature is in (outer, middle, inner).

[close]
No need to go to Wikipedia. Just look at everything (I mean by using the "look at"-action) and the game will tell you both what to do and which
Spoiler
phylum the creatures
[close]
belong to.

I am stuck with the cooking...
Spoiler
I have all the necessary ingredients, I have stirred the cauldron, but I can't dip the egg in it. Do I have to make the mixture simmer? How?
[close]

Yes, so far I like this game very much. Its jokes and cutsdenes are good for many a smile.

EDIT: It's okay, I finished it. I put in the
Spoiler
salt
[close]
again and it worked. Maybe I had only added it in an earlier try (after, not before saving), and it wasn't in there when I restored the game.

Very cool game! *runs off, singing
Spoiler
"I can't see me lovin nobody but you..."
[close]
#17
Quote from: Ghost on Sat 15/12/2007 00:35:45
I would love to see, somewhere in the future, an intuitive way to create branching dialogues. 3.0 is already superior to 2.72 because you can see your dialogue lines and the script at the same time; what I would like to have now is some sort of visual editor- dragging your dialogue options into a tree-view-like structure at will.

Wouldn't dream to request this for 3.1, though; I think it's a major implementation, and so far I'm getting accustomed to 3.0.

I wholeheartedly second this.
#18
Critics' Lounge / Re: All The Shiny Things
Wed 12/12/2007 19:35:32
Very well done, overall. The only thing I am undecided on is the gradient, too.

The style reminds me (among other things) of Schattenjagd, a free point&click adventure game that was reviewed on indygamer a couple of weeks ago. You can download it here: http://id-kolchose.sonance.net/SchattenJagd
#19
Critics' Lounge / Re: Flash.
Mon 10/12/2007 13:40:16
This is... er... interesting  ;) Nice graphics style (do you use a tablet?). Is there a hotspot that you can click somewhere?
#20
Quote from: monkey_05_06 on Mon 26/11/2007 16:28:45
This reminds me of The Chub-Chubs. :=

LOL! That is fantastic! Thanks for the link!
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