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Topics - Grundislav

#61
Allow me to be a Grumpy Gamerâ,,¢ and rant for a bit.

Many people throw around the term "hand-drawn" to describe the backgrounds in their games.Ã,  What this usually means is that they have drawn the background on paper, then scanned it in and painted it on the computer.Ã,  Or perhaps they have done all the drawing and coloring on paper.Ã,  In any case, I think we all agree that it implies that some scanning has been done, right? Right.

Now, there are a couple of things that bug me.Ã,  First of all, "hand-drawn" doesn't strike me as a valid term, because everything is hand-drawn.Ã,  Unless you're a pretty darned talented artist that draws using your feet, chances are you used your hands to draw your stuff, even if you did it with a mouse or a tablet in PSP or Paint or whatever.

Second of all, (and maybe this is just me being nitpicky) it bugs me that "hand-drawn" is listed as a feature in games that have scanned backgrounds.Ã,  Something about saying it just makes it seem like the game is going to have amazing high-quality backgrounds, when 9 times out of 10, it's just crummy graphics that have been drawn on paper first.Ã,  Just because a scanner is involved doesn't automatically mean quality. There are plenty of AGS games with scanned backgrounds that are great, but they aren't the majority.

Am I saying you shouldn't scan in your backgrounds? Not at all, in fact I'd love to see more of it. I would be fascinated to see a game that used scanned in oil paintings like MI2 or watercolors or stuff like that.Ã,  But please, if you're going to go through the effort of scanning in a background, I'm going to hold you to a higher standard artistically than if you did it in Paint.Ã,  By no means am I saying that backgrounds done on the computer are inferior, but drawing on paper gives you certain freedoms that the computer doesn't, so make sure you do a good drawing first.

So my suggestions are either or both of the following:

1) If you want to brag about your game having "hand-drawn" backgrounds, please use another term such as "scanned backgrounds" or something similar.Ã,  Feel free to suggest a better term.

2) If all you did was draw a crappy background on paper with no sense of perspective and curly clouds and then scanned it in, please don't advertise your "hand-drawn" backgrounds along with your game.

That is all.
#62
Right, sorry about the delay but inclement weather caused the caption to blow away! Now that I've recovered it, here you are:

#63
Sorry, couldn't resist the opportunity for that title.

Anyhoo, Case 3 is actually called "The Sorceress of Smailholm."

Ben is summoned to the tiny Scottish village of Smailholm to investigate the brutal murder of two children.Ã,  Their bodies were found in the woods with odd markings on them, leading the locals to listen to superstition and blame witches.Ã,  A girl has been accused and put in the town jail, but she seems innocent. Ben must not only figure out what is going on and solve the murders, but also deal with:

- An obnoxious rival who seems to be shadowing his every move.
- The loomng specter of cannibalistic witches.
- A potential love interest (!)
- The dreary Scottish weather.

I'm chugging along nicely, but I'm not going to commit myself to a release date, since I never stick to them, so I'll just say it'll be out "soon."

Screenshots:


Ben fights for his right to investigate!


What game about witches would be complete without a spooky tree?
#64
Here's the second case in the Ben Jordan series.Ã,  You can download it here:

http://www.agsforums.com/games.php?action=download&game=419
#65
What? Where did this game come from?  ???

Aren't I supposed to be releasing Carver Island 3 or Granny Zombiekiller or something?

No!

I'm starting up a new game series, and this is the first episode. Join our hero, Ben Jordan, as he sets out on his first case as a freelance paranormal investigator.

You'll all probably find this game very easy, but I promise you they'll get longer and more difficult as the series progresses.

Enjoy!

http://www.grundislavgames.com/games/download.php?action=download&game=1
#66
Join Chris Jones and his wacky antics as he prank calls a random AGSer! Minutes of fun!

http://www.agagames.com/grundislav/prank.mp3
#67
I'm having a problem.  It seems that when I play an AVI, when it comes back to the game, the music in a room will play for a few seconds then cut out, and speech will repeat itself endlessly.

The way I'm doing it is, I have a "movie room" the game goes to whenever an AVI is played, so when it finishes it goes to another room, which is where the problem begins.
#68
I'm getting this message when I try to rebuild the vox files.  It probably has to do with the fact that I have almost 2000 voice files for speech.vox.  Call me ambitious I guess.

CJ, is there any way you can expand the amount of files speech.vox can hold for the next AGS release?
#69
So on Friday I'm going on a roadtrip with my friends up North.  We'll be heading to Montreal, spending 2 days there, then driving down to NYC where we'll be 3 days, then continue south.

My point is, it'd be swell if I could get a picture with the AGSers in the areas.  Rode will probably be easier to find, but I'll see if I can get us to stopover in Schenectady.  

RSVP!
#70
General Discussion / Wheeee I'm old!
Mon 19/01/2004 19:58:05
Hooray! I'm allowed to be self-indulgent today! It's my birthday! What a waste of bandwidth!
#71
The last game in the trilogy, the one that I've been working on for the better part of 2 years, the game that will probably be impossible to distribute over the internet due to its size, it's...

RETURN TO CARVER ISLAND (aka Carver Island 3)

This game takes place roughly 2 years after the events depicted in Carver Island 2. Francisco is now a senior in high school, completing his IB exams in order to graduate. However, all is not well, as Mrs. Rodriguez returns from the dead a third time, now hell-bent on becoming principal of Carver Island.  Can Francisco save the day a third time? More importantly, can he graduate high school?

FEATURING
640x480 high color graphics!
Fully animated characters and cutscenes!
Voice Acting!
Feeble attempts at comedy!

SCREENSHOTS






#72
I've been doing a lot of thinking and have come to the decision to put Granny Zombiekiller on hold.  There are several reasons for me doing this, the main one being that I just don't think I'm in the right frame of mind to make it a good game.  I need to let it stew in my head for a while before I let it out.

I've been working on Carver Island 3 for the past 2 years and I'm close to finishing it.  I feel like I need to depart from the comedy and try my hand at something serious and dark.  I want to make an epic game, which is what I'm going to try and do once I finish CI3.  

So, GZ isn't "cancelled" per se, it'll just be a while before you see her, IF you see her.

Good to get that out.
#73
Completed Game Announcements / Carver Island 2
Tue 07/10/2003 07:10:03
As promised, here's the 2nd game in the Carver Island trilogy.  It's a bit longer than the 1st one, but still lacks hotspots and skipping cutscenes, so patience is a virtue for those playing.

Anyway, enjoy!

http://www.agagames.com/grundislav/games/carver2.zip

#74
I've debated it, and it's been long enough so I've decided to publicly release the first game I ever made with AGS, "The Secret of Carver Island."

Now for some explanation.

I went to George Washington Carver Middle School for 6th to 8th grade, and while I was there I started playing adventure games, most notably the Monkey Island games. So, like every other aspiring adventure game creator out there, I wanted to make my own Monkey Island.  I used to pass the time daydreaming about what my school would be like in a Monkey Island universe, substituting teachers for villians and myself for the hero. You know, typical 14-year-old-nerd behavior.

Anyway, I first made this game with Klik and Play, and it sucked. Then when I found AGS a couple of years back I decided that as a test I would try remaking Carver Island.  That test turned into a full game, which is what you are about to download. Since then I decided to make it a trilogy, and have completed the 2nd game. For the past 2 years I've been working on part 3, which explains why all my other proposed games have taken so long. Yes, the cat's out of the bag now.

So enough babbling from me. Enjoy this horrible Monkey Island ripoff, starring me as the main character and all the people I went to school with as the supporting cast.  And please forgive the lack of originality, hotspots, and graphics.  It was my first game, after all.

http://www.agagames.com/grundislav/games/carver.zip

I may release the 2nd game if people don't hate this one too much.

EDIT:


Here's some screenshots, and also note that this was made 2 years ago so it's a DOS game, which might raise some incompatibility issues.

#75
So, in previous versions of AGS, if you had a conversation it'd go something like this:
*startup dialog*
Ego:Hello!
Man:What do you want?
*option 1* Ego:What can you tell me about the bird?
Man:What do you want to know?
goto-dialog 2

*now we go to dialog 2 which is a list of new questions, but you decide not to ask any right now*

Ego:Never mind, I'll ask later.
Man:Ok.
goto-previous
*at this point you return to the previous topic and previous choices are shown*

But now with the latest version, when returning to the previous topic, it displays the startup dialog again, so you get.
Ego:Never mind, I'll ask later.
Man:Ok.
Ego:Hello!
Man:What do you want?

Is there any way to bypass the startup dialog when returning to the previous topic?
#76
Ahoy maties! I'm sitting in a library at the University of Puerto Rico with my cousin who's dropping a class. Exciting, eh? Just dropped in to greet everyone, hope all the Mitteneers had a good time.  Be back soon.

#77
Well, it's been so long since I first made a thread about GZ that it's fallen off the board.

A refresher for n00bs and anyone who may have forgotten:

In a small village in England, things are about to get very weird. A group of zombies mysteriously appear and begin tormenting the town and its residents. Not only that, but Michael Merriweather, grandson of Eunice Merriweather, is kidnapped!

Eunice, having been a famous zombie exterminator in her youth, is mainly known in town as Granny Zombiekiller. However, she has been retired for many years ever since her beloved husband, Arthur, was killed by a zombie. Now, it is up to Granny to rescue her grandson, stop the zombies, and find out who is behind their bloodthirsty rampage.


So here is the very small teaser demo for the game, just to give you an idea of what to expect.  This is like the Freddy Pharkas demo, in that you won't be playing a chunk from the game. This is just a silly little aside quest that has nothing to do with the main plot.

http://www.agagames.com/netmonkey/grandemo.zip

Enjoy!
Grundislav
#78
General Discussion / Gloves 2003!
Wed 18/06/2003 22:38:49
So on Wednesday, June 18 2003 MillsJROSS and I had another Gloves.  Here are all the goodies from the sacred event.


The Official Gloves 2003 Sign.  Note teh subliminal messages!


Myself and Mills (sans afro) toast with the blue cups!


We wear the signs proudly on our heads...


...and give each other a high-five!


Mills finds other uses for the signs.


Andail is with us...in spirit. Spooky.

And here are some other goodies: Our official themesong and a show!
http://www.agagames.com/grundislav/gloves2003/glovessong.mp3
http://www.agagames.com/grundislav/gloves2003/gloveshow.zip

Expect another goodie in the near future...stay tuned!
#79
Here it is, kiddies.  Be sure to read the readme if you haven't seen Donnie Darko.  If you haven't seen Donnie Darko, what the hell are you waiting for?

Download here
#80
General Discussion / AGS Show: AGS Idol
Wed 11/06/2003 17:11:45
We all know about the original English show Pop Idol which then was brought to America as American Idol and has brought us such quality spinoffs as Canadian Idol and American Juniors.  Well, here is the latest spinoff: AGS Idol with your host DGMacphee!

http://www.agagames.com/grundislav/agsidol.zip

Special thanks to: DarkStalkey, Eric, Rodekill, Pesty, LGM, m0ds, AGA, and netmonkey for their super-awesome voiceacting jorbs.
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