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Messages - Grundislav

#241
Are we doing just one vote or concept/playability/artistic execution?
#242
Quote from: ThreeOhFour on Wed 24/08/2016 17:46:21
To be fair: I still draw elephants like that. That's one thing I haven't learned to do properly yet. :cheesy:

You'll get there. I believe in you. :grin:
#243
Here are a couple of screenshots from the project I'm currently working on, which I'll probably formally announce within the next couple of months.


It's a detective game set in an alternate steampunk-ish 1840s.


The conversation system is very much inspired by the first Gabriel Knight.
#244
I will always love the painting of the elephant.
#245


After you're done jaunting around having steampunk adventures, come down and have a pint, listen to some steam tech powered player piano or any of the live acts appearing nightly at the Crimson Cat.

EDIT: Went back and made it a bit more steampunky :)
#246
I just so happen to be working on backgrounds currently for a game I'm making which has steampunk elements.

I may post in here when I've finished the one I started on today.
#249
I usually have very little trouble naming games (the toughest one was Ben Jordan 5. LasNaranjas came up with the brilliant subtitle for me)

I was really proud of "A Golden Wake" because I felt it was clever and mysterious enough to make people interested (plus I got to drop it as the very last line of the game)

Shardlight came about as a complete accident thanks to Ben and stuck.

My current game, however, has been a nightmare. I can't think of a good title and it's starting to worry me. It's really hard to find something that isn't generic, but isn't too "out there."
#250
So, we're going to be doing some special episodes leading up to #100, and I'd like to ask you, the listeners, for some input.

Have you got any questions for either Ben or me about our lives/careers? Post them here, and don't be afraid to go as crazy as you want. Nothing is off limits!
#253
AGS Games in Production / Re: God's Algorithm
Mon 16/05/2016 21:34:05
I am excited :D
#254
Regarding Amy:

Spoiler
I feel the same way. I realized after it was pointed out that my focus was on designing a cool puzzle(indirectly controlling the raven) rather than consideration for her actions and how they worked in relation to her character. If I could go back and redo it, I'd change it so she finds a more non-violent solution.
[close]
#256
Mainly because I don't feel comfortable working with the smaller pixels of 640x400 native resolution.
#257
Yep, I did all the art for A Golden Wake. And for now, Twitter's the only place I've been posting stuff.
#260
And I'm out as well. I just can't afford to do any traveling this summer, as much as I'd like to.
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