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Messages - Grundislav

#301
I meant could Mills take us over to your hotel. And yes, there's 12 of us and 3 cars, so that should work out perfectly.
#302
If Gunnar's hotel is near the airport and Mills gets there by noon, would it be possible for you to pick us up at the airport? By "us" I mean Darren, Tzach, Noa, and me.
#303
It's pretty much definite at this point that Jess won't be joining us :undecided:

Also, we should take a ghost tour.
#305
Are you saying I'm not good enough for you, Ponch? :~(
#306
No new episode this week, but you can listen to me talking about game soundtracks over on the Square Waves FM podcast.
#307
If you played The Rebirth and The Reaper, this may interest you:

#308
Tzach, Noa, Jess, and myself will be arriving on Friday, August 7th at 12:09pm.
#309
Things are progressing slowly but surely. The game has been in alpha for a couple of weeks, and we're starting to get music for it. Ben is hard at work on the art, and I'm trying to get the design completed. Still hoping to get it out before the end of this year.
#311
Cute game! Loved all the voices.

I found a bug: Clicking on the hot sauce repeatedly causes a crash. (I wanted to see and hear all the phrases :D)
#312
Paying people off to agree with you is a new low, Ben.
#315
Critics' Lounge / Re: Portrait critique
Wed 03/06/2015 18:17:00
I'm also currently in the process of studying faces and how to draw portraits, so I figured I'd chime in and share some of the helpful things I've picked up. (Bear in mind I'm still learning too, and there are people on this forum who are waaaaaaay more talented at portraits than I am, so take everything I say with a HUGE grain of salt.)

I'll start off by saying that DRAWING FACES IS HARD. It's probably one of the most challenging and frustrating things in art, because if you mess up even one tiny detail, the whole thing will look off. You have to be some kind of masochist to want to draw faces. That being said, let's begin!

First and foremost, you need to establish your facial proportions. The easiest way to do this is the "ball and stick" method. That is, where you draw a circle to represent the cranium, then define the area of the bottom of the chin, brow line, and nose. Keep in mind that the distance from the bottom of the chin to the bottom of the nose, bottom of the nose to top of the brow, and brow to top of the head are all the same.



Next, and in my opinion most important, you need to draw out the planes of the face. This is pretty much something you need to look up and memorize. Once you start thinking of faces in terms of planes and 3d shapes and start to understand the bits that stick out, bits that go in, and how light interacts with all of them, it makes things somewhat easier. It also means the difference between a realistic looking face and something that looks like it was copied or traced. Trust me, I used to trace photos all the time, and the difference between doing it that way and doing it properly is night and day.



Next, draw a rough sketch, blocking in the darks and the lights, following the facial planes and comparing them with the lighting in your photo. In this case, since we're going for likeness, you can base it on the photo. In this particular case, the lighting is pretty even and straight on, so we don't have to worry too much about shadows on the face. I personally feel more comfortable doing this in black and white, because it helps me get a better feel for the contrast.



Finally I go and refine everything. This is the tricky part, especially eyes. Eyes are very hard. It's really easy to make them too big or too far apart, like I did in this portrait. This is pretty rough, but you get the idea. Usually I'll spend a good 2-3 hours on a portrait when I do my studies, and it takes a long time before I feel like I'm getting anywhere.



Anyway, I hope that helped you out a little bit. If you want a great resource to help you learn, I'd recommend Drawing the Head and Hands by Andrew Loomis. It's helped me out a lot in the short time I've been reading it, even though there's still a long way to go.

Good luck!
#316
Just a quick bump to show off our new portrait artist Ilyich's fine work!



#317
Concept:Daniel Thomas
Artistic Execution: Daniel Thomas
Playability:Ykni
#319
[imgzoom]http://i.imgur.com/H6gc7Ou.png[/imgzoom]

Fortune teller? Witch? Someone spooky lives here.
#320
Episode 73!

Working outside your comfort zone.
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